✗ NCV ︱ Chaturdrez

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Timecontrol

1 | 5

Gamerules

8-check, King of the Hill

Promotion

1pt Queen, Rook on the 10th rank

Note

Time Control 1|5 Blitz FFA New improvement of Chaturdrez: - King 8 check -King of the Hill - The initial position of the knight Xiangki is improved, giving him the role of first guardian, in the presence of strong pieces such as the camel and the rook. -A Ferz is added to the chessboard as it provides defense to the king and controls key squares. She also contributes in preventing any king from trying to reach the center, in 4 moves she manages to reach the center, highly skilled, despite only being able to move one square. -Board modified to 12x12, the previous one was 14x14. - The pawns Soldier are Sideways, since they indicate that it is much more entertaining that way and they allow to defend better and be more skillful to promote, since it is not an easy task to obtain a queen in the game. -There is no longer a quick checkmate, since the position of the camels changed and now there is greater security in key squares, and allows the game to have greater development of pieces, even avoiding combined attacks. Weak chess pieces that require more skill: Ferz, Knight Xiangki, Elephant, King. | Pieces Strong: Rook (sailboat), Camel, Bishops, Knight.
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ngl promo to D is op

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1Username2awesome3 escribió:

ngl promo to D is op


There was a game, in which a player decided to promote a rook instead of a queen, since this could be immediately captured by an opponent, but by choosing a rook, he allowed the game to maintain balance and that opponent decided to leave that rook with life, which is a correct move in a 3-player ending or stage.

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Pieces

Weak chess pieces that require more skill:
Ferz, Knight Xiangki, Elephant, King. | Pieces Strong: Rook (sailboat), Camel, Bishops, Knight.

The game does not start with a Queen, but you can get one, but with a lot of effort. 
Now it has bigger goals to accomplish, which makes it very entertaining and dynamic, and it stands out from the rest, as a unique game. There are no multiple promotions, and everyone competes and has the same opportunities, without imbalance.

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I don't think the requirements are met yet.

I don't see the time control or a screenshot.

Avatar of TheUltraTrap
ChimpReturns wrote:

I don't think the requirements are met yet.

I don't see the time control or a screenshot.

you dont need that, the new cgabot is supposed to make everything for you, but it seems to have stopped working

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Status: Declined

Reason: Here.

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Avatar of bsrti

We are excited to have you post a New Custom Variant! I see you fixed quite a few issues I pointed at, and only few remain. Nevertheless, the few remaining ones are detrimental to the gameplay.  So let me elaborate on the main issue: it is better to do nothing and wait then to attack and extend your pieces. The more you extend, the easier you are to attack by your flank player, leading to spontaneous 2v1. 

As such, the gameplay is still filled with shuffling, and that's the only big issue remaining: the rest are minor and negligible in fact if this one was not present. You need incentivize players to develop more and extend more, bring royals to the hill closer, and so on. The queen promotion doesn't help here: as soon as one gets a queen, they are very, very hard to stop, usually requiring good amounts of material to be sacrificed, so queen promotion is an issue. Due to the overly weak pieces and N-Check, it is too easy to attack the royals.

As such, the main issue is that players can do absolutely nothing and shuffle, and most of time that is winning. As such, players are either forced to shuffle or to attack and lose the game, and so:

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