Everything is designed to be as competitive, fluid and versatile as possible.
First of all I apologize for the google translator, my english is very bad...
The only real problem I see is that I'm not sure about a couple of things, I think you win if the enemy queen drowns? and... can it be counted as ncv when there are bots? I don't know how to do 1 vs 1 with the same dynamics and fluidity... and it's impossible to test it with 4 real players because 4 never enter, it's the same level of AI and you play before her, so to coordinate you not only have to take the initiative, you have to predict both opponents at the same time... my goal is a competitive mode that brings the AI together with the player, but it would be great to give the option for one player to take control of the bot army (don't know if it's possible)
Also, given its complexity, a description would not hurt to let you know that: The dragon is a covering piece, the central pawns reinforce the promotion for a fluid attack through the center, the cavalry, the bishops, the rooks, even the mosquito. everything is analyzed to the last detail.
Timecontrol
1 | 10Gamerules
RB Teams, Stalemate LosesPromotion
Bishop, Camel, Ferz, General, Knight, Rook, Dabbaba, Xiangqi Horse, Wazir, Alibaba on the 8th rank