✗ NCV ︱ Finalchess

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Avatar of Aegon-T-S

Timecontrol

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Gamerules

RB Teams, Stalemate Loses

Promotion

Bishop, Camel, Ferz, General, Knight, Rook, Dabbaba, Xiangqi Horse, Wazir, Alibaba on the 8th rank
Avatar of Aegon-T-S

Everything is designed to be as competitive, fluid and versatile as possible.

First of all I apologize for the google translator, my english is very bad...

The only real problem I see is that I'm not sure about a couple of things, I think you win if the enemy queen drowns? and... can it be counted as ncv when there are bots? I don't know how to do 1 vs 1 with the same dynamics and fluidity... and it's impossible to test it with 4 real players because 4 never enter, it's the same level of AI and you play before her, so to coordinate you not only have to take the initiative, you have to predict both opponents at the same time... my goal is a competitive mode that brings the AI together with the player, but it would be great to give the option for one player to take control of the bot army (don't know if it's possible)
Also, given its complexity, a description would not hurt to let you know that: The dragon is a covering piece, the central pawns reinforce the promotion for a fluid attack through the center, the cavalry, the bishops, the rooks, even the mosquito. everything is analyzed to the last detail.

Avatar of ChessMasterGS

It can still be NCV as long as bot behavior is easy to manipulate and doesn’t fall under luck.

Avatar of 1Username2awesome3

Don't R&B have a clear advantage, given that the material is even and they move first and second?

Avatar of Milo543

Requirements Not Met

Provide a TC and game rules

Avatar of Aegon-T-S

yes, it's double turn per move, but you sacrifice exchange if you want to get a real advantage at the beginning, the well used pawns of your AI are worth much more than the fly you could lose and the fly is also more valuable than the piece that can be eaten at first. start… Also, your queen covers that flank and to think that the king's coverage makes flies a very op material… In the worst variant (APPARENT) where yellow loses the most is when red eats directly and blue attacks your fly but I... They did it to me and... The turn that your developing queen wins compensates for the lost pieces... Also... Blue precipitates his pawn when he doesn't need it... That means you can attack his rook for example... And your queen can go clearing the red zone or the two players can unleash a massacre with the fly... It makes me very funny when you realize that you have to predict both of them in each play, it's like an act of faith because your queen goes to the best move, it can leave you stranded if it wins more on the other hand, many player errors can be triggered by the misunderstanding of the best moves of the AI, in short, it makes everything more unexpected and surprising, the punishment of your mistakes is much greater, the prediction is much more difficult and the feeling of rapport is also much greater because you know that she is still thinking about you... basically it simulates a relationship better... if not If that were the case, the opposing AI would always block your moves and the game would be much slower and less understandable... Personally I find it much more fun to nullify that iron defense of the AI a bit and animate the attack, that makes the player's prediction be much more vital and allows you much more fluidity... but yes, it is true that if it were up to me I would give it an extra box for the crowning of the bots, what happens is that I don't have that much time to review the code and I didn't see that option... in any case, premature coronation is a mistake. It doesn't seem advantageous considering that your pieces still have a quick attack on that piece, your pawns have an easy time punishing that move, and while your queen can restructure their positions to get stronger and eliminate the weak points I've deliberately introduced. in his position... to think that the coronation should be reserved for when you know what you need... there are no magic pieces... a rook or a bishop at the beginning is rubbish, a camel at a good moment can do a lot of damage, but in the first movements? Everything is locked by pieces...it seems to me that the smart thing for red to do is to try to save his fly and keep it in a position where it can eat a queen-knight in the future...the fact that your AI becomes stronger and the enemy weakens in this way, it seems to me more than enough for yellow to rent that move because although you lose on all sides, apparently the strengths of your queen cover the lost piece, and I tell you that time is greatly reduced because you can think about everything in the opponent's turn and directly the rival queen does not block all your movements... it is you who must see the rival. that makes you more competitive and your guardian angel loses most of his power to counterplay

ps sorry for google translate

Avatar of Aegon-T-S

Provide a TC and rules of the game? A description? or a summary of the structure? I haven't understood you well... I don't know what you mean by rules, I thought you already summarized that... and I don't know what TC is... but I can give you lore, structural summary... I don't know what you mean honestly...

Avatar of Aegon-T-S

Today I am very busy and my English needs a lot of time to create a solid and 100% coherent sentence, I must choose or google translate or waste much more time in a day with limited time... sorry about that...

Avatar of Aegon-T-S

I know they are a big team, I didn't want to put this in Spanish because I wasn't sure if the bot would review it the same way, the description would work a little more for me but I wanted to answer them quickly, I have to do a job and I'm concentrating on that, in principle this is fun and you hard workers, but basically it's warning them not to move the dragons and try not to drown their queen... The rest seems to me to be up to the players... and I think you lose if your mistress gets drown, right?

Avatar of Aegon-T-S

I'm sorry but they've already called my attention, I don't know when I'll be able to review this, if you can speed it up a bit it would be appreciated because I have to work a few days in a row... and when I arrive my priority is not this..

Avatar of Tomtday

Tc - time control

Avatar of Tomtday
Milo543 wrote:

Requirements Not Met

Provide a TC and game rules

also you are wrong, the bot does it automatically now

Avatar of Aegon-T-S

The tc and the rules... I saw a video that I replicated and it didn't tell me anything about that... I already put them in their day, they are in the variant code... I would be very surprised if they didn't have the ability to save me repeating that step... it's basic programming... so I'm going to trust Tomtday anyway I'm going to be able to play it, people sign up almost instantly when they see the challenge... the idea is to provide a challenge interesting for the community, but I already have it and I don't have to wait a minute to play it...

Avatar of CGA
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Status: Declined

Reason: Our analysis concludes that in the opening it is quite vital to get favored by zombies, since a great deal of double attacks and material wins depends on whether the zombie is losing enough pieces early on, and as such there is some incentive to not let your zombie be stalemated. However, this incentive is too low overall, since it may take quite some a time to safely win all of the zombie's pieces without losing enough material. How much pieces one wins in the opening generally decides the variety and the strength of attacks one can create in the middlegame, endgames are as such almost always decided before they even begin. This creates a large discrepancy in game strategies: early on winning space and safely winning most pieces of zombie is paramount, then begin series of exchanges which will result in weaker player getting at a large disadvantage due to lack of sufficient material protection. That is the game may seem very deep at first, but if both players are strong enough to manipulate zombies and obtain a winning advantage in the opening the game is pretty much always decided, thus making the gameplay quite drawn-out and linear. Despite that, all pieces make sense and one can see the game is very well thought-out and a lot of effort was put into its creation, yet still the lack of balance and gameplay after one player eradicating all centralized zombie pieces first being too linear are quite critical issues.

Avatar of Aegon-T-S

TheCheeseDuck I know and not only that, in this variant the player can also decide how and when to release his queen, to the point that he can lose for not giving him enough space, it is up to you for his game as he advances along his line and your pieces block his game, also, you must anticipate, you can only see why he moves from where he moves when he ignores you and most of the time that leads you to lose material, he also has his lore... the two exes are part of the army of the queen and they are in the first range, you can reduce the factor and if you want by focusing on her... you have her very handy to start attacking her in various ways... and if you look even the pieces that jump are in points where a only pawn in its original position can parry the attack, and the ai has one per color, so it doesn't automatically dominate the line, which is also your defensive line, so it can jump between your pawns, but this leaves it sold if they are not given space in your lane and it is extremely difficult to attack the king with them because the wall always coincides with the jump points, the flies in your base are like doors that block an entire line of towers and your queen depends on you to unlocking them, without you being able to lose defense against the basic attack with rooks, but unlocking that fast requires taking a bishop out of the triple line, and in case of direct bishop confrontation, you will lose a rook which is almost like a life since it defends the direct entry Also, it is very easy to ignore your queen and create a blockade for her, it is not so easy to get the king and queen out of the place. .. and if they stay together behind the walls, death is almost certain because it is very easy to lose by drowning or taking their escape instead of the empty square but with enough capacity the ribal can see it and always reacts to everything except the initial red fly ...is the point that seems least fair but since red ends up limiting his queen's versatility and the losing piece lags behind his queen, she can fill the gap by repositioning her weaknesses, she might even eat the fly for you while you save yours to attack a queen-knight... I'll tell you what It's all designed to much more bestial levels than it seems...

Avatar of Aegon-T-S

I still can't find it but they say it's already there, does anyone know where? I can't locate it... or does it usually take time?

Avatar of ChessMasterGS
Tomtday wrote:
Milo543 wrote:

Requirements Not Met

Provide a TC and game rules

also you are wrong, the bot does it automatically now

Exactly. I’m not sure why we’re making a non-English speaker paranoid over a nonexistent issue.

Avatar of Aegon-T-S

If I play, win everything and people leave, do you think the map stats will be bad?

Avatar of Milo543

spam

Avatar of noahfavelo

i have to say, in a game which is not game of points, and stalemate is a loss, there is no reason to underpromote.

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