Wow! Looks amazing, I would maybe rather submit as WoF, excelent job tho!
✓ NCV ︱ Tag Team
Status: Accepted
Reason: Nice work on the variant! Quite a good amount of correct design choices allows for much more advanced zombie manipulation as well as for complex tactics implying unwinding is more than a good strategy and sometimes it is good to give up space to get it back a few moves later. Overall, the only thing that does not fit is the time control, so we're proposing to change it to 2|7 as to allow players to calculate more advanced zombie manipulation.
this would make more sense as a WoF since computer moves are quite luck based
Well, this is technically not true. Comfuters do not select their moves randomly, and it is possible to learn how to manipulate them to your advantage, especially since your partner bot moves right after you do (great design choice btw). While the number of people who are good at futer manipulation is low (and tbh most of them are on our testing team lol), I don't see this as a reason to make it a WoF. Besides, the position is far more complex than most WoFs, and games will last longer than in most WoFs.
That said, it's up to the author whether they want it as NCV or WoF. Either way, cool position!
Exactly as Box said, one can manipulate the futers even in a game with this much pieces if you have a time control slow enough to calculate their heuristics in mind, so I believe the testing for this will be quite extensive. Either way, an interesting concept.
Speaking of heuristics, my current strategy will be to use only one knight on the board at a time, unless moving another onto the board would defend a piece that is being attacked or my current knight is also defending or has nowhere to move without being attacked. This would be to attempt to limit the knights I have available on the board able to be taken and to not take squares away from my ally for development. I predict later into the game it may be more available to defend your ally from checkmate with the knights on the lowest rank and I will start my attack with the knights on the side.
I like it, knights are always fun. I have two similar concepts, one being with half of the pieces (left and right sides) being on different teams and one with the pawns being a patzer.
Thanks for all the comments everyone! I originally wanted this as an NCV because it's possible to somewhat manipulate the futers and this is in fact how many tactical opportunities are created. Of course, because the futers are rather weak (and in particular they don't see how the opposing team's two-move combinations can be used against them) it is possible for the futer to haphazardly throw the game.
Now available at https://www.chess.com/variants/tag-team
Unfortunately, team games with zombies are not yet fully supported, so it will be casual for a while.
Timecontrol
3 | 2Gamerules
RB Teams, Stalemate LosesPromotion
Queen, Bishop, Rook, Knight on the 11th rankNote