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NCV : help your monster friend

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ayayayanoted

I'm not good at naming, and I don't know what NCV and WOF mean, and I need to use translation, I can't express exactly what I want to say



R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'royal'sad.png'n1','a1','a14',''),'lives'sad.png2,25,2,2),'resigned'sad.pngnull,true,null,true),'zombieType'sad.png'','comfuter','','checker_comfuter'),'zombieImmune'sad.pngfalse,true,false,false),'pawnBaseRank':3,'noCorners':true}-
yK,yE,yV,1,x,x,2,gΔ,1,gQ,x,gV,gA/
yE,yA,yH,x,2,x,x,1,gM,gZ,x,dZ,gV/
1,yH,1,yγ,x,1,x,gC,x,1,x,bA,x,x/
yV,1,yγ,yβ,1,x,3,gN,x,x,gZ,gQ/
2,x,1,x,1,gV,x,1,gQ,gN,1,gM,1/
x,x,1,x,x,1,x,x,3,x,1,gΔ/
gY,1,x,2,x,2,x,x,1,gC,x,1/
gU,3,x,x,2,x,gV,1,x,x,1/
1,x,x,1,gV,1,x,x,2,x,2,x/
1,gQ,x,gN,1,gV,x,1,x,x,1,x,1,x/
x,2,x,gN,3,x,1,rβ,rγ,x,1/
2,bA,1,x,x,1,x,1,x,rγ,1,rH,rV/
bδ,3,gQ,x,2,x,2,rH,rA,rE/
bM,bδ,1,x,2,gU,gY,x,1,rV,1,rE,rK

Gamerules :
2-25-Check | Red & Blue vs. Yellow & Green | King of the Hill | The stalemated player loses | Spectator Chat | Pawns promote to a chancellor or archbishop on the 5th rank
[2+ 25+ 2+ |  RB vs YG | KOTH | promote chancellor or archbishop on the 5th rank]

Time control  : 2 minutes | 1 second delay (D)
time control I'm still testing


Testing games :
https://www.chess.com/variants/custom/game/27754387
Red made a fatal mistake in this game - Yellow win 
https://www.chess.com/variants/custom/game/27754413
Yellow may "not notice" red pawn - Red win
https://www.chess.com/variants/custom/game/27754517
Yellow uses wrong piece to prevent Blue to reaching Hill  - Red win
https://www.chess.com/variants/custom/game/27755417
Red may "not notice" the yellow pawn - Yellow win 
https://www.chess.com/variants/custom/game/27755518
In order to keep own pieces, Green let the friendly King Captured... - Red win



https://www.chess.com/variants/custom/game/27755659
Yellow may want to Check Blue, but doesn't stop Blue royal to reaching the hill -Red win
https://www.chess.com/variants/custom/game/27756208
Red nicely liberates blue amazon - Red win
https://www.chess.com/variants/custom/game/27756268
Yellow has good attempts but doesn't stop blue royal to reaching the hill - Red win
https://www.chess.com/variants/custom/game/27756777
Blue protects own royal well - Red win
https://www.chess.com/variants/custom/game/27756804
Red doesn't help blue when yellow and green check blue's royal - Yellow win



https://www.chess.com/variants/custom/game/27756910
Red doesn't help blue when yellow and green check blue's royal - Yellow win
https://www.chess.com/variants/custom/game/27757908
Red A tiny mistake, and does not help the blue royal, and the blue royal chooses to move to the yellow field - Yellow win
https://www.chess.com/variants/custom/game/27762982
Red doesn't help blue royal - Yellow win


test without me :
https://www.chess.com/variants/custom/game/27756976
Red focuses on liberating blue amazon but not helping blue royal - Yellow win
https://www.chess.com/variants/custom/game/27757265
Yellow had a very good try but didn't stop the blue royal to reaching the hill - Red win
https://www.chess.com/variants/custom/game/27758786
Red "doesn't notice" yellow pawns can checkmated red - Yellow win
https://www.chess.com/variants/custom/game/27759024
Red doesn't help blue royal - Yellow win
https://www.chess.com/variants/custom/game/27761610
Red doesn't help blue royal - Yellow win
https://www.chess.com/variants/custom/game/27762509
Red doesn't protect itself - Yellow win
https://www.chess.com/variants/custom/game/27762783
Red doesn't help blue royal - Yellow win
https://www.chess.com/variants/custom/game/27757265
Yellow had a very good try but didn't stop the blue royal to reaching the hill - Red win


Earliest version :#1



I'm not sure how many test games to offer, but every "small change" has a big impact

I would of course accept if there was something to be adjusted, but this is diagonal symmetry so I would not accept any changes that would break the diagonal symmetry

Notes :"I think" red is slightly stronger than yellow

I submit only the "current" final version of the test game, if there is a request for all the game testing process I will try to provide (probably more than 100 games)

Time span Is it the time between each game or the time to wait after the game has ended?
I am happy to provide any limit above the stated minimum
As the creator of this Custom position, I'd be "happy" to test it a few more times, I'll try to adjust if needed, and if this NCV is rejected, I'll accept the results, but I wish I knew what the downsides are
At the moment I want some professional advice, so I've decided to submit my current final version

ayayayanoted

Question 1: Why the yellow and red royals be set to 2 Check?

If it is 1, it will be completely unbalanced and the win rate of yellow is much higher than that of red, because red is very easy to be checked by green once

And yellow is checked once by blue, which is equivalent to being checkedmate

So twice is the fairest although a little unfair for yellow

Question 2: Why is Blue royal set to 25 Check? And it is "General"?

This is to encourage red to protect the blue royal and have some time to reduce some green or yellow pieces. If blue has more Checks, the advantage of red will be greater. I am still testing that this value should be between 20 and 40.

The blue royal is set to "General" to prevent it from being easily checkedmate, and to allow blue and blue to have a chance to reach the hill, why not other pieces? Because this piece is neither too strong nor too weak, and it is replaced with other pieces I will again need to test if it's too strong or something

Question 3: Why set it as a team instead of FFA?

At first I did want to set it this way (FFA) but, slowly I found it was unfair, then I changed to team, then I started to adjust slowly, and check the symmetry, I set it diagonal at the beginning Symmetrical, but may have some bugs, but now "should" have no wrong symmetry issues

qilp
ayayayanoted wrote:

I'm not good at naming, and I don't know what NCV and WOF mean

NCV stands for New Custom Variant. Accepted NCVs are getting listed and have their own names, ratings, description, etc. Everyone can see them in the Home tab. Such variants must be balanced, fair, varied etc.

WoF (Wheel of Fortune) is a rotation of unbalanced, luck-based, fun, and exciting variants. They are not listed but there is Wheel of Fortune Arena that randomly picks one of the WoFs. Such arenas run for 24 hours Monday - Friday, starting at 00:00 UTC.

phpKeXVXa.png

rohithbala

This is a pretty good submission, and great to see it's under review.

qilp

If you sum up the cases when yellow wins:

ayayayanoted wrote:

Red doesn't help blue
Red may "not notice"
Red made a fatal mistake
Red doesn't protect itself

It is quite obvious that it's impossible for yellow to win if red has a basic knowledge how to move and what he should do in the game. It's enough for red to just come to blue and capture some green pieces; the win will be guaranteed. This means that the gameplay is too unbalanced (and actually forced), which is not acceptable whether it's NCV or WoF.

Another issue is, the gameplay is too straightforward. There is no variety of strategies or interesting lines; the only thing both red and yellow can do is to move pieces towards blue.

Try to diversify your position and gameplay with interesting elements, as well as make it balanced and fair (in case you decide to keep it NCV). Nice work, great ideas, but for now,

CGA-Decline.png

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