so your peices telport when yiu get in the midlle?
New 4PC variant idea

so your peices telport when yiu get in the midlle?
Sorry for that mistake, I have written it in the P/S.

It's my turn, and you can see that I will place the wall stop the yellow queen. But if blue rook teams with green queen, it's checkmate lol.

If I'm understanding your variant correctly, a 3 on 1 is a loss for the 1 (red) side.
To see if I understand your variant correctly:
- 3 v 1
- Each move red makes causes red's other pieces to be teleported to be in a 3x3 around the red's king.
- Also, for each of red's moves, red places a brick (similar to duck chess).
- Checking is not allowed (unless weird moment of 3 consecutive moves in the center).
If that is the case, the 3 other players could easily take all of red's pieces (even without checking the king), then one of the players places a rook or queen and completely blocks red from progressing towards the center.
How do you imagine red actually winning this?

If I'm understanding your variant correctly, a 3 on 1 is a loss for the 1 (red) side.
To see if I understand your variant correctly:
- 3 v 1
- Each move red makes causes red's other pieces to be teleported to be in a 3x3 around the red's king.
- Also, for each of red's moves, red places a brick (similar to duck chess).
- Checking is not allowed (unless weird moment of 3 consecutive moves in the center).
If that is the case, the 3 other players could easily take all of red's pieces (even without checking the king), then one of the players places a rook or queen and completely blocks red from progressing towards the center.
How do you imagine red actually winning this?
I meant the game is fair for 4 color, not red vs 3 others. That's an example for this game, that the one who want to get the centre has to face with a lot of difficulties.

Even then, the game would be a 3v1 for those 3 center moves at least. There's no way 1 player could fend off the attacks of the 3 other players for 3 turns. That's why koth (king of the hill) activates as soon as your king enters, not enters and "holds" the position for x turns.

Even then, the game would be a 3v1 for those 3 center moves at least. There's no way 1 player could fend off the attacks of the 3 other players for 3 turns. That's why koth (king of the hill) activates as soon as your king enters, not enters and "holds" the position for x turns.
If you have strong army, and your opps are extremely destroyed, you win!

To make a variant and code it in it has to use the rules in the editor. If you are asking to play this with your friends and get some ideas that's different. So do you want this to be coded or not? Also if your opponents are destroyed in a regular 4pc game you can still win.

To make a variant and code it in it has to use the rules in the editor. If you are asking to play this with your friends and get some ideas that's different. So do you want this to be coded or not? Also if your opponents are destroyed in a regular 4pc game you can still win.
However, checking is illegal, if your opps captured the centre, they could win!

So in the picture above red is in check ...
I think I shall upload another one, because this's impossible.

If checks are npt allowed once you are in the middle you can't lose since there is no way to force you out.
I have a variant but I can't set it in the "custom rules" so I posted it here for developers to code it
P/S: This photo is for illustrative purposes only and cannot be actual!