New event suggestions

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Martin0

Do you have any suggestion about a new event that can happen in a game of event chess? Then this is the forum for you. Post any idea you want. There are no bad ideas and the final version of a new variant are often modified a bit in order to fit better. In general I will add good variants to the list and if some variant ends up being bad in practice, then I will remove the variant. Some general guidelines to what makes a good/bad variant:

 

Basic requirements:

Do not add any random elements to the game

Do not require additional pieces or other tools to play the variant

Hidden information is ok (like both players choosing a piece or square, writes it down on a piece of paper and keep it hidden to his opponent.)

Good events:

Adds a new strategic element to the game which makes it more interesting

Easy to learn

Bad events:

The event adds too much/too little strategic elements to the game.

Hard to learn

Gives one player an unfair advantage (The feeling of rolling the right number and therefor win or lose the game is not how event chess games should be decided).

 

friedmelon

knightmare:

every knight now have a special ability.

When it captures a piece, the piece could be placed back with crazyhouse rules.

example 1:

@e5
2.


 

friedmelon

actually black missed Nb3# on the second game

Martin0

@rychessmaster1, there is a variant that adds 2 extra files to the game. However adding 2 files on each side is not something feasible way to play when you are just using a regular chess board (otb). It already looks a bit weird when you put your pieces on the right or left side of the board when players need to imagine the squares being there.

 

Changing the movement of knights and bishops, so they move like each other is similar to things I have made in the past. It's a pretty easy way to create a lot of variants and they have sort of felt like "filler variants" to me. Their totally ok, but just pretty cheap in design and doesn't really add much in terms of introducing new strategical elements. One event I have that is somewhat similar though, but adds some new strategies is an event called minor piece transformations: https://www.chess.com/blog/Martin0/event-76-minor-piece-transformations

 

@friedmelon, I really like your idea with knightmare event. As you can imagine if an event was like "start playing like crazyhouse" it would not be a very good event since it changes the strategy a bit too much. But attaching such rules to a piece is a really nice way to take inspiration, not changing too much and make it original. I think I will add it. One additional thing though is that pieces the knights have captured before the event started will not be able to be played like crazyhouse.

Martin0

I don't want any event with randomness as stated in post #1. But the rocks sounds really interesting. I will let knights jump over the rocks though.

Martin0

Making rule changes to pawns are really tricky. I really believe in the saying "Pawns are the soul of chess". I once had a checkers event as you described, but I have changed it to only change how pawns captures, not how they normally move. Never tried that event yet.

Martin0

I once had an event that made bishops, rooks and knights move like queens.

Then I changed it to only rooks and bishops move like queens.

Then I removed the event.

It's a pretty cheap design and you can make a lot of similar events that way. It just isn't very interesting to me. I have over 100 events, so I don't need more fillers. Quality > quantity.