"The notation for changing forms is M-[The form]. Examples: Normal to attack form would be: M-AttackForm. Defense to normal would be: M-NormalForm"
This seems kinda excessive, surely
MA, MD and MN are sufficient.
"The notation for changing forms is M-[The form]. Examples: Normal to attack form would be: M-AttackForm. Defense to normal would be: M-NormalForm"
This seems kinda excessive, surely
MA, MD and MN are sufficient.
For those who wish to watch: https://www.chess.com/clubs/forum/view/test-game-with-metamorph-captaintugwash-v-marks1420
"The notation for changing forms is M-[The form]. Examples: Normal to attack form would be: M-AttackForm. Defense to normal would be: M-NormalForm"
This seems kinda excessive, surely
MA, MD and MN are sufficient.
"M" is used for all forms for simplicity's sake.
I prefer the form I mentioned because it is the most sure way to avoid notating mistakes. Remember, it only applies for when you want to change forms.
I'm not sure what you mean but does this answer your question?
Yes, that's exactly what I meant. Every version of this piece on both colors of squares (for people who make boards by cut-and-paste).
I might want to play this game or mod a game eventually. I'll watch the game that started for now.
Some assumptions/suggestions wrt Metamorph and Joker:
When a Metamorph moves, the opponent's Joker imitates the normal move and capture abilities of the form that that Metamorph has while completing that move.
When a Metamorph changes form, the opponent's Joker imitates te new form.
The ability to capture a Dwarf without a second allied piece also attacking the Dwarf, is a special ability and is not inherited by the Joker.
The transparency abilities are not inherited by the Joker.
Some assumptions/suggestions wrt Metamorph and Joker:
When a Metamorph moves, the opponent's Joker imitates the normal move and capture abilities of the form that that Metamorph has while completing that move.
When a Metamorph changes form, the opponent's Joker imitates te new form.
The ability to capture a Dwarf without a second allied piece also attacking the Dwarf, is a special ability and is not inherited by the Joker.
The transparency abilities are not inherited by the Joker.
The dwarf strikes back!
Thought: Can a king castle through check if the checked square is supported by a defense-form metamorph? Is there a rule about it with the angel that could clarify it?
ok so lemme get this clear:
Normal Form: Witch & Guard
Attack Form: Spirit (Difference: Can capture) & Guard
Defense Form: Angel & Dwarf (Difference: Cannot capture)
is it right?
ok so lemme get this clear:
Normal Form: Witch & Guard
Attack Form: Spirit (Difference: Can capture) & Guard
Defense Form: Angel & Dwarf (Difference: Cannot capture)
is it right?
No. Check my post #29 that is an accurate summary. Although nothing just beats the original description from Marks.
I want to watch that game.
In order to help myself to learn the piece, I've found a very short description:
Normal: Guard, induces transparency on adjacent squares but is not transparent itself
Attack: Veteran, is transparent but does not induce transparency - and a lone Dwarf-killer as well (a Veteran is the Superchess name for the Guard-Knight compound)
Defense: Immovable Dwarf-Angle
(That will not replace the description but is just helping, I think.)
Just one thing: In defense form, allied adjacent pieces are immune from capture, but not immune from special effects such as transparency. Only the metamorph itself is immune from such effects.
Just one thing: In defense form, allied adjacent pieces are immune from capture, but not immune from special effects such as transparency. Only the metamorph itself is immune from such effects.
That's an important detail. I had missed it until now.
Question, can you clarify these situations?
Diagram 1
Diagram 2
Diagram 3
Diagram 4
Diagram 1 can happen when a player promotes and gets a 2nd metamorf.
Diagram 2 can happen when people want to play a rated game with Metamorf and Angel in one army (I would regret it if such a combination would not be eligible for rated Bulldog).
Diagram 3 is not your responsibility, but maybe we can draft a rule about allied protectors in general.
So question is can we add a rule that prevents a path to forced draw?
My suggestion is to state that two allied protectors never protect eachother against capture.
Diagram 4 is no problem, we can allow a protector to protect a Metamorf in attack or normal form.
If diagram 3 is winnable for white, then your suggested rule would turn a win into a loss, which is extremely unfair, imo. Diagrams 1 and 2 can't be winning for white because the metamoprh would need to un-defense to move around.
Is diagram 3 possibly a win for white?
lol that would be amusing. I can see how it might happen too, the queens are useless defending against the attacking king which cannot be captured. The problem though would be that white needs to move three pieces to advance the king safely, while black only needs to move his king to avoid losing.
Very cool piece. If any two players want to play a test game I can mod.
Also, Marks, (or anyone) are piece graphics available (for both White and Black, each on light and dark squares)? And with three forms that means 2x2x3=12 graphical icons.
I'm not sure what you mean but does this answer your question?