
help me with it please
help me with it please
Looks a lot like 4pc but with a couple pieces added to the board. Try thinking of a unique concept (maybe some combo with hill or more barriers around the map) and then slap it with 4pc to improve the idea. Not a bad start if it's first time though.
help me with it please
Looks a lot like 4pc but with a couple pieces added to the board. Try thinking of a unique concept (maybe some combo with hill or more barriers around the map) and then slap it with 4pc to improve the idea. Not a bad start if it's first time though.
I will use concept of knightmare to develop it further, thanks for feedback. Will get back after updating it
how is this? 2pc though
This seems good at first glance but i don't see any originality
how is this? 2pc though
Can you post a testing game to see how the position would play out?
https://www.chess.com/variants/custom/game/86899853/51/1 (blitz)
https://www.chess.com/variants/custom/game/86969847/70/3
+ rematches (bullet)
https://www.chess.com/variants/custom/game/86969562/64/3 (hyperbullet)
Planning to submit this soon, any changes I should make?
1. WoFs no longer can be in a blitz tc, only bullet and hyperbullet, and even so this should be bullet.
2. The concept is cool, but it's just a tradefest until your opponent blunders his queen or runs out of time. Even so, it still is has originality issues because https://variants.world/posts/1837 (which is partially my variant) exists. You should try making the gameplay a lot more different.
I forgot about blitz not being allowed in WoFs lol
Anyways how can I improve this position while keeping kind of the same concept?
bump
how is this? 2pc though
This seems good at first glance but i don't see any originality
Plus the knight in the corner isn’t really doing anything
how is this? 2pc though
wait hold up that actually looks decent.
www.chess.com/variants/custom/game/87554145
h o w t o f i x t h e DRAW
add GoP and restricted crazyhouse
idea I stole from this unfortunate victim from before the merge. I was so lazy that the brick layout is just the centre 10x10 of their position (almost).
Teams RB vs YG, 1+1. RY have alfils in the setup bank because those are most likely to not be useful -- RY's purpose is to place down pieces to provide their teammates with moves. If there's a way to completely immobilise the alfil that gets placed down, please inform me of it.
I have tried setup not complete for RY, but that just replenish BG's setup banks
Teams RB vs YG, 1+1. RY have alfils in the setup bank because those are most likely to not be useful -- RY's purpose is to place down pieces to provide their teammates with moves. If there's a way to completely immobilise the alfil that gets placed down, please inform me of it.
I have tried setup not complete for RY, but that just replenish BG's setup banks
well, I could use restricted crazyhouse, like this
But then there's no setup rank limit. And adding setup just sets BG's banks to the default stuff. And there's nothing stopping RY from not placing down alfils.
It’s a crazy house position, in which the dabbabas can’t move and can’t be captured and so act like obstacles. I’m wondering if I should maybe make this n check and add any other rules to this variant.
It’s a crazy house position, in which the dabbabas can’t move and can’t be captured and so act like obstacles. I’m wondering if I should maybe make this n check and add any other rules to this variant.
This seems like a tradefest position with too many pieces. I get that crazyhouse is on, but I think you could reduce to number of pieces and board size, possibly removing 50% of the pieces and reducing board size to 9x9, and end up with a game with similar strategies.
[image]
es zes guhed?
4th=CGN
I think the camel can get quickly attacked as soon as it gets developed (the knight creates a grasshopper attack), and this might be a problem (not sure entirely though)
Developing the camel is a risk-reward system. Developing it early risks losing tempi, but can easily threaten smothered mates and get free checks.