The check clock
New Position Workshop / Testing Thread
Two limited life revisions (will post both of them because they are vastly different): AQUAMARINE
So you know how limited life has no sense of defense, and all you do is capture and threaten pieces, right? But this revision is different, this time you have a bot's royal to protect, which is on your side, and a bot's royal to attack (on the opposite side). These royals essentially act like a brick with 3-check. After the bot is checkmated, you koth to win the game. The gimmick is to still get the most points in 50 moves, but you can mate the bot to end games early! (But be careful, you can check your teammate bots here)
Games (only two fixed versions so far):
https://www.chess.com/variants/custom/game/76983970/51/4
https://www.chess.com/variants/custom/game/76984326/123/2
LIMITED LIFE BEYOND
This version is similar to the unrevised, declined original version. The only changes are changing the piece choice (recommendations from 0930) and making crazywan have a gimmick. The seirawan's gimmick is when you move a pawn for the first time, you can seirawan. This adds more strategy to the previous version because crazywan is more useful. The piece choice (1p queen) also adds a bit more depth to the main strategy. (changing it to 30-40 check)
Games:
https://www.chess.com/variants/custom/game/76598071/88/4
https://www.chess.com/variants/custom/game/76597589/137/2
https://www.chess.com/variants/custom/game/76586438/4/2
https://www.chess.com/variants/custom/game/76583769/1/2
https://www.chess.com/variants/custom/game/76583409/32/2
there are more game in my archive, just search without quotation marks, "Crazywan Fatal Regicide 50+ Custom position" (some games in the archive may not work as intended)
Any recommendations, mainly in the 1st revision?
what do you think of this? *This is my revision of Nuclear War |
https://www.chess.com/variants/custom/game/76957944

I'll say KOTH is unnecessary because ATMC and strong pieces.
jump spell x0 it's just unnecessary. you can read a forum call "some FEN tricks and tips" and remove the jump spell x0.
and these sergants are too much which is stopping pieces attack.
passing rule, bare piece is also unnecessary.
without these things, this variant still feels like an atomic with a custom position.
and I think you shouldn't try atomic in your first variant.
I'll say KOTH is unnecessary because ATMC and strong pieces.
jump spell x0 it's just unnecessary. you can read a forum call "some FEN tricks and tips" and remove the jump spell x0.
and these sergants are too much which is stopping pieces attack.
passing rule, bare piece is also unnecessary.
without these things, this variant still feels like an atomic with a custom position.
and I think you shouldn't try atomic in your first variant.
didnt know how to remove it. and this is not my first variant
paste this pgn :
[StartFen4 "R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal':('f5','b2','a10',''),'lives':(999,10,999,10),'resigned':(null,true,null,true),'zombieType':('','muncher_comfuter','','checker'),'zombieImmune':(false,true,false,false),'pawnBaseRank':5,'wb':true,'dim':'14x12','noCorners':true}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,2,x,x,x,x,x,x/yY,yN,yδ,yG,yG,yK,x,x,2,bW,bW,2/yP,yP,yP,yP,yP,yP,x,x,2,bW,bW,2/6,x,x,2,bW,bW,2/6,x,x,2,bW,bW,2/rP,rP,rP,rP,rP,rP,x,x,2,bW,bW,2/rK,rG,rG,rδ,rN,rY,x,x,2,bW,bW,2/x,x,x,x,x,x,2,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,bF,1,gR,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing Deadwall DeadKingWalking EnPassant FatalCapture KotH=m8,n7 12-check Play4Mate PromoteTo=GKN"]
[CurrentMove "4"]
[TimeControl "10 | 15"]
1. Gb5-d7+ .. Wk8-j8 .. Nb10-c8 .. Rd2-c2+
but you have a pawn here to block and a king here to defend
it's just impossible in real game
also, when clock end, these wazir become stone wall and blocked the royal.
and I found a forcing win line for white after 11 moves (not sure but many possible zugzwang for black)

Guess what time it is?
Lobotomy time 😈
WELCOME TO LOBOTOMY FOREST (probably will change the name lol)Welcome once again to yet another lobot submission. I noticed a sharp uptick in forest submissions recently and I thought, "Huh, why don't I join as well?" So here we are!
Here is the general idea of this variant-
1.The red pusher bishops are NOT useless. Basically, the check clock in the bottom right? Once red's royal dies, the hidden hill squares are revealed! (It would be cool if I could randomize the hill squares, but whatever)
2.The piece choice is a reasonably weak piece choice but it's relatively easy to defend your royal with your king and strategic pawn movements.
3. Unlike the more recently submitted variants, I feel the check clock and the very powerful promotion suffiecently diffrentiates this from Enchanted woodland, mini forest, etc.
What are your thoughts (BTW this is like my 5th currently ongoing project)
This is amazing! Definitely test and accept this(assuming that I am wrong and red is not in stalemate)!