New Position Workshop / Testing Thread

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Avatar of 2bHNST
VishTheFish771 wrote:

I don't think CGAs really like 4pc spell chess lol

So is that a yes? Or does that mean "Add Ox3"?

Avatar of TimeVeteran
QtSeSc wrote:

This is regarding testing of my (declined) variant Trench Warfare, post 1500. Position below:

Special rules: Fog of War, No promotion.

Due to the fog of war implementation, I have received comments claiming that the dead pieces blocked board vision and turned the variant into a variant with "no incentive to attack" and "various shuffling problems". However, I originally intended the dead pieces to be a new mechanic: due to the variations of the pawns, you can track your opponent's positions by seeing which pieces your opponent captured on the sidebar to the left of the board. I do not recall seeing this mechanic in any other variant. For example, if you see a blue berolina pawn appear on the menu on the first move of Red, you automatically can tell that blue moved one of the alfils on the second rank to the left. This makes a difference, because if I had just used gray pieces, the comments will be true to their description: the variant will become a shuffling variant as there is no way to know the shape of your opponent's defensive formation. So I was wondering if knowledge of this mechanic, if previously unaware, would change one's initial interpretation of this variant as a shuffling variant, and if not, what I could do to eliminate the possibility of a shuffling defense with this mechanic (possible solutions being eliminating the pawns in front of the alfils, adding more dead piece types, or swapping the piece palette, like switching the dabbabas for knight-riders).

Additional notes: Did I post this in the right place?

No matter whether without the mechanic or with the mechanic, it will always be a shuffling variant, so it doesn't really matter. The position first needs to get better and may need a whole revamp.

Also, Fog is generally only recommended for experts in variant creation and experts in fog knowledge.

+ this would be more better as a WoF

Avatar of TimeVeteran
2bHNST wrote:

Charmed?

Jump spell 6 cooldown, Freeze spell 10 cooldown

+20, =GMF[triangle], No Zombies.

My expertise in 4p variant is extremely limited, but make sure whoever moves 2nd last and last a little advantage just in case. Also ox2 or ox3, but i think ox2 is much better.

also it looks like blast processing lol

Avatar of VishTheFish771
2bHNST wrote:
VishTheFish771 wrote:

I don't think CGAs really like 4pc spell chess lol

So is that a yes? Or does that mean "Add Ox3"?

I’d actually recommend Ox4, may be interesting

Avatar of QtSeSc
TeamReamy wrote:
QtSeSc wrote:

[post 2701]

this is a really cool concept, and seems like a really good execution. however, once pieces are traded and the late-game happens, it really is just a shuffling variant, so you need a way to quickly execute the opponent with wimpy play.

Yeah, I guess excessive piece trading turns it into a shuffling variant: the color-blind pieces are a major problem in this variant (there are only 8 pieces on each side that can attack the opponent's royal: one knight, one dabbaba, one alibaba-rider, one alfil, the general, the 2 grasshoppers, and the chancellor): I guess that alfils may not be a very good choice here because each one can only access 1/4 of the squares on the board. I'm thinking about swapping the piece palette- should I add knight-riders, perhaps swap the alfils for other pieces, ...? I was also wondering whether adding more dead piece types could help reduce shuffling potential.

Also, do you think that a wazir royal might work in place of the alfil royal? Thanks for the help!

Avatar of yx-aynerik897

rules: fatal, seirawn, torpedo, promote to some strong pieces.
can you guys give me some advice?
game that works: www.chess.com/variants/custom/game/77316269

Avatar of VishTheFish771
CooolChicken wrote:

https://www.chess.com/variants/custom/game/77328661

A variant with crazyhouse, spell chess, and N+, but its not that chaotic...

The pieces seem overly powerful...

Avatar of VishTheFish771
yx-111aynye wrote:

rules: fatal, seirawn, torpedo, promote to some strong pieces.
can you guys give me some advice?
game that works: www.chess.com/variants/custom/game/77316269

Looks like 'Unfair Strategies'!

Avatar of TeamReamy

@bove crazyhouse makes the variant super easy to defend, it has to be hyper (on the order of <1/4) to give anyone chances at all

Avatar of QtSeSc

@2bove Forced win for red: (d = sergeant, b = soldier) 1. bxe9 dxe9, 2. bxf9 dxf9, 3. bxg9 dxg9, 4. bxh9 dxh9, 5. bxi9 dxi9, 6. bxj9 dxj9, 7. @bi8 @bi10 (capturing the pawn with any sergeant instantly loses as Red would put a soldier in the vacated spot on the 9th rank and win on the next move), 8. bxi9 bxi9, 9. @dh8 and Yellow has no way to defend as capturing the sergeant with any pawn loses in a similar fashion: mate in 2. Capturing the soldiers on the 6th rank doesn't matter, as Red will recapture with the sergeants, and then Yellow still will be unable to defend against the above pattern because Yellow has no sergeants.

Avatar of TeamReamy
CooolChicken wrote:
QtSeSc wrote:

@2bove Forced win for red: (d = sergeant, b = soldier) 1. bxe9 dxe9, 2. bxf9 dxf9, 3. bxg9 dxg9, 4. bxh9 dxh9, 5. bxi9 dxi9, 6. bxj9 dxj9, 7. @bi8 @bi10 (capturing the pawn with any sergeant instantly loses as Red would put a soldier in the vacated spot on the 9th rank and win on the next move), 8. bxi9 bxi9, 9. @dh8 and Yellow has no way to defend as capturing the sergeant with any pawn loses in a similar fashion: mate in 2. Capturing the soldiers on the 6th rank doesn't matter, as Red will recapture with the sergeants, and then Yellow still will be unable to defend against the above pattern because Yellow has no sergeants.

Yellow can place soldiers on the back rank which also prevents pieces being placed on the 9th rank. it is a forced draw though if red continues the pattern endlessly.

nope

if they did, red would have already promtoed

Avatar of QtSeSc
CooolChicken wrote:
QtSeSc wrote:

@2bove Forced win for red: (d = sergeant, b = soldier) 1. bxe9 dxe9, 2. bxf9 dxf9, 3. bxg9 dxg9, 4. bxh9 dxh9, 5. bxi9 dxi9, 6. bxj9 dxj9, 7. @bi8 @bi10 (capturing the pawn with any sergeant instantly loses as Red would put a soldier in the vacated spot on the 9th rank and win on the next move), 8. bxi9 bxi9, 9. @dh8 and Yellow has no way to defend as capturing the sergeant with any pawn loses in a similar fashion: mate in 2. Capturing the soldiers on the 6th rank doesn't matter, as Red will recapture with the sergeants, and then Yellow still will be unable to defend against the above pattern because Yellow has no sergeants.

Yellow can place soldiers on the back rank which also prevents pieces being placed on the 9th rank. it is a forced draw though if red continues the pattern endlessly.

The placement of the sergeant, 9. @dh8, attacks 3 undefended pawns. The soldier can only defend 1; thus, Yellow loses as Yellow has no way to prevent Red's invasion of the 9th rank. The purpose of the move 7. @bi8 was to acquire a sergeant.

The first 6 moves were forced, and even though Yellow's response on move 7 was not forced (Yellow can capture the soldiers on the 6th rank, then Red must recapture with the sergeants), all lines with optimal play lead to the same pattern with 7. @bi8 @bi10 8. bxi9 bxi9 9. @dh8, because if Yellow tries to create counterplay on the 7th rank, Red instantly wins due to Red's continuous threats and Red's first-move advantage. In this line, Yellow's replies, 7. ...@bi10, 8, ...bxi9 are forced, as Yellow would lose instantly with any other move. This variant is still a Red forced win with optimal play.

Avatar of wolyn

Know your orthogonal and diagonal pieces!

Avatar of TeamReamy

"i love richrolling"

rules are crazyhouse, rb v yg, and the royals are zany

checklives are 1, 7, 2, 1 for r, b, y, g

red's royal is the rook, blue's royal is the second dabbaba on the 1st rank, yellow's royal is the first soldier, and green's royal is the pawn

if you look at it right, the pieces (in the main area) spell "never gonna give you up"

Avatar of TeamReamy

the original idea for this was a complete joke between me and my irl friends but now i actually tried to make a wof (not really)

Avatar of BFN_Foot_Soldier2312
Cmeregeorge wrote:

Revised yet again

Avatar of Anonymous_M-01

turn the promotion to 6th=QVx

Avatar of 2bHNST

-2763 piece spam

Avatar of VishTheFish771

Bruh nowadays people spam seargents and random pawn rules and call it a day

Avatar of ozoz123456789

lol