This is regarding testing of my (declined) variant Trench Warfare, post 1500. Position below:
Special rules: Fog of War, No promotion.
Due to the fog of war implementation, I have received comments claiming that the dead pieces blocked board vision and turned the variant into a variant with "no incentive to attack" and "various shuffling problems". However, I originally intended the dead pieces to be a new mechanic: due to the variations of the pawns, you can track your opponent's positions by seeing which pieces your opponent captured on the sidebar to the left of the board. I do not recall seeing this mechanic in any other variant. For example, if you see a blue berolina pawn appear on the menu on the first move of Red, you automatically can tell that blue moved one of the alfils on the second rank to the left. This makes a difference, because if I had just used gray pieces, the comments will be true to their description: the variant will become a shuffling variant as there is no way to know the shape of your opponent's defensive formation. So I was wondering if knowledge of this mechanic, if previously unaware, would change one's initial interpretation of this variant as a shuffling variant, and if not, what I could do to eliminate the possibility of a shuffling defense with this mechanic (possible solutions being eliminating the pawns in front of the alfils, adding more dead piece types, or swapping the piece palette, like switching the dabbabas for knight-riders).
Additional notes: Did I post this in the right place?
No matter whether without the mechanic or with the mechanic, it will always be a shuffling variant, so it doesn't really matter. The position first needs to get better and may need a whole revamp.
Also, Fog is generally only recommended for experts in variant creation and experts in fog knowledge.
+ this would be more better as a WoF




I don't think CGAs really like 4pc spell chess lol
So is that a yes? Or does that mean "Add Ox3"?