New Position Workshop / Testing Thread

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Avatar of VishTheFish771
yx-111aynye wrote:

The concept seems kind of bland...
Could do with some unique element

Avatar of yx-aynerik897

thank

Avatar of VishTheFish771

Just look at lobot forest once for a comparision

Avatar of VishTheFish771

WELCOME TO: The Frosted Fortress (Yet another Minecraft Dungeons name)
Rules:Yellow and Blue, Red and Green teams, Fatal capture, Stalemate loss,BPR, =W. Green is a F-Pusher and Blue is a F-Muncher, Yellow starts the game
So this is my first attempt at extreme bot manipulation and this first draft (which has not been playtested) took me about an hour and a half to curate and solve all the problems. (Which I'll explain in detail) So here we go again:
1.Basic gameplay: For the first 10 moves, in the hyper gameplay, red attempts to kill yellow by moving his rook, so yellow has to copy these movements in order to not be captured by the blue rooks (which are in yellows team). There are two original problems with this- Yellow can just take the red rook and stalemate red, or Yellow can just take the grasshopper. I solved this by-
-If Yellow takes red's rook, then the green grasshopper mates yellow
-If Yellow takes the grasshopper, red's wazir simply takes the rook and stalemates yellow (this in itself took me a good 30 minutes)
2.After 10 moves, green can now move it's other pieces and the position will start to open up. greens paws have now moved out of the way for red and allows red's pieces to be unleashed. yellow's pieces will also free up in 3 or 4 moves, after which red and yellow giht it out on the side boards.
3.Other explanations-
-The red bishops serve no purpose
-The royals don't either other than providing a possible way to mate the bots and end the game
-The yellow kings on the bottom also server no purpose.
-The green pawns exist to make sure green does not instantly mate red with the grasshopper 
--------------------------------------------

What do you think?

Avatar of OMISGOAT

We're so close to 3000 comments on this.Last time we reached 2000 comments on December 27,2024.

Avatar of BlueYoshi21
VishTheFish771 wrote:

WELCOME TO: The Frosted Fortress 

What do you think?

What happens if blue moves a rook to attack red's rook? Also, what is forcing blue to move the wazir's to open up yellow?

Avatar of Makesteamgamesfree
VishTheFish771 wrote:

WELCOME TO: The Frosted Fortress (Yet another Minecraft Dungeons name)
Rules:Yellow and Blue, Red and Green teams, Fatal capture, Stalemate loss,BPR, =W. Green is a F-Pusher and Blue is a F-Muncher, Yellow starts the game
So this is my first attempt at extreme bot manipulation and this first draft (which has not been playtested) took me about an hour and a half to curate and solve all the problems. (Which I'll explain in detail) So here we go again:
1.Basic gameplay: For the first 10 moves, in the hyper gameplay, red attempts to kill yellow by moving his rook, so yellow has to copy these movements in order to not be captured by the blue rooks (which are in yellows team). There are two original problems with this- Yellow can just take the red rook and stalemate red, or Yellow can just take the grasshopper. I solved this by-
-If Yellow takes red's rook, then the green grasshopper mates yellow
-If Yellow takes the grasshopper, red's wazir simply takes the rook and stalemates yellow (this in itself took me a good 30 minutes)
2.After 10 moves, green can now move it's other pieces and the position will start to open up. greens paws have now moved out of the way for red and allows red's pieces to be unleashed. yellow's pieces will also free up in 3 or 4 moves, after which red and yellow giht it out on the side boards.
3.Other explanations-
-The red bishops serve no purpose
-The royals don't either other than providing a possible way to mate the bots and end the game
-The yellow kings on the bottom also server no purpose.
-The green pawns exist to make sure green does not instantly mate red with the grasshopper 
--------------------------------------------

What do you think?

Sample game?

Avatar of VishTheFish771

So basically red has to copycat yellow for 10 moves, so that they hide behind yellow's rook so that blue doesnt eat them.
Also getting a sample game is annoying because no one understands the mechanic

Avatar of yx-aynerik897
VishTheFish771 写道:

WELCOME TO: The Frosted Fortress (Yet another Minecraft Dungeons name)
Rules:Yellow and Blue, Red and Green teams, Fatal capture, Stalemate loss,BPR, =W. Green is a F-Pusher and Blue is a F-Muncher, Yellow starts the game
So this is my first attempt at extreme bot manipulation and this first draft (which has not been playtested) took me about an hour and a half to curate and solve all the problems. (Which I'll explain in detail) So here we go again:
1.Basic gameplay: For the first 10 moves, in the hyper gameplay, red attempts to kill yellow by moving his rook, so yellow has to copy these movements in order to not be captured by the blue rooks (which are in yellows team). There are two original problems with this- Yellow can just take the red rook and stalemate red, or Yellow can just take the grasshopper. I solved this by-
-If Yellow takes red's rook, then the green grasshopper mates yellow
-If Yellow takes the grasshopper, red's wazir simply takes the rook and stalemates yellow (this in itself took me a good 30 minutes)
2.After 10 moves, green can now move it's other pieces and the position will start to open up. greens paws have now moved out of the way for red and allows red's pieces to be unleashed. yellow's pieces will also free up in 3 or 4 moves, after which red and yellow giht it out on the side boards.
3.Other explanations-
-The red bishops serve no purpose
-The royals don't either other than providing a possible way to mate the bots and end the game
-The yellow kings on the bottom also server no purpose.
-The green pawns exist to make sure green does not instantly mate red with the grasshopper 
--------------------------------------------

What do you think?

idea is awesome but I don't think normal players can understand this without explain

Avatar of VishTheFish771

Yeah that's a big problem so far...

Avatar of yx-aynerik897

www.chess.com/variants/custom/game/77829289

is this a draw or a win

Avatar of yx-aynerik897

www.chess.com/variants/custom/game/77865609

should I remove fatal?

Avatar of imchesspro0930

bro thinks bro's bsrti

(jk welcome back)

Avatar of VishTheFish771

Those royals look atsoundingly weak

Avatar of VishTheFish771

lol

Avatar of Anonymous_M-01

alibaba rider is the royal

setup(completed)on the 1st rank,KoTH,No Zombies,7 check,40 points mate.

should I add giveaway or fatal?

Avatar of VishTheFish771
KingsSacrificingGotta wrote:

alibaba rider is the royal

setup(completed)on the 1st rank,KoTH,No Zombies,7 check,40 points mate.

should I add giveaway or fatal?

Trust when I say you should not use an amazon.
I recommend you decide things like giveaway (Which hugely alters variants) before making a variant. Adding giveaway right now would completely change the gameplay, and if you aren't sure whther to add it, then i recommend you look at your variant again to decide whether to.
TL;DR- Dont ask whether you should put giveaway because this should be decided before

Avatar of imchesspro0930

Some variants work equally as well with or without giveaway, so that is a valid question.

The answer? I do not know.

Avatar of VishTheFish771

But even then, giveaway is something that makes up the core element of a variant

Avatar of TeamReamy
KingsSacrificingGotta wrote:

alibaba rider is the royal

setup(completed)on the 1st rank,KoTH,No Zombies,7 check,40 points mate.

should I add giveaway or fatal?

every beginning