WELCOME TO: The Frosted Fortress (Yet another Minecraft Dungeons name)
Rules:Yellow and Blue, Red and Green teams, Fatal capture, Stalemate loss,BPR, =W. Green is a F-Pusher and Blue is a F-Muncher, Yellow starts the gameSo this is my first attempt at extreme bot manipulation and this first draft (which has not been playtested) took me about an hour and a half to curate and solve all the problems. (Which I'll explain in detail) So here we go again:
1.Basic gameplay: For the first 10 moves, in the hyper gameplay, red attempts to kill yellow by moving his rook, so yellow has to copy these movements in order to not be captured by the blue rooks (which are in yellows team). There are two original problems with this- Yellow can just take the red rook and stalemate red, or Yellow can just take the grasshopper. I solved this by-
-If Yellow takes red's rook, then the green grasshopper mates yellow
-If Yellow takes the grasshopper, red's wazir simply takes the rook and stalemates yellow (this in itself took me a good 30 minutes)
2.After 10 moves, green can now move it's other pieces and the position will start to open up. greens paws have now moved out of the way for red and allows red's pieces to be unleashed. yellow's pieces will also free up in 3 or 4 moves, after which red and yellow giht it out on the side boards.
3.Other explanations-
-The red bishops serve no purpose
-The royals don't either other than providing a possible way to mate the bots and end the game
-The yellow kings on the bottom also server no purpose.
-The green pawns exist to make sure green does not instantly mate red with the grasshopper
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What do you think?
How does everyone make good variants while I don't? (Actually my age may be a factor. I'm only 9)


This is a concept that I’m still working on. The idea is to use the pawns to strategically create bricks to impede the opponent’s movement.
Potential changes:
1. Modify 12-check to 9-check
2. Add Any Capture
3. Add more/less dead pieces
4. Change the pieces in the setup bank
Notes:
1. The setup rank limit is the 5th rank.
2. Spells last for 1 turn and need 3 turns for cooldown.
3. The royal piece is the Sergeant on the 1st rank.
Games:
Version 4 - Current Version
Version 3
Version 2
Version 1