ummm,blue is a futer(a bot) and it can't win. Who get higher points wins.
New Position Workshop / Testing Thread
Fatal capture might make it playable - in fatal royals don't check each other
They don't.
I'm working on a "WoF" right now:


https://www.chess.com/variants/custom/game/81305126/60/1
https://www.chess.com/variants/custom/game/81307779/63/3
The main idea is "borrowed" from Post 1516 by @CooolChicken.
Because of its not-draw-able nature, there must be a force win for one player, assuming both players played perfectly. But, is it trivial? Is there a simple strategy that just give the win for one side no matter how the other side plays?

With Crazyhouse, fatal, takeover, capture the king, and (obviously) 3 check.
Name: 4-Way Pocket Mayhem
Also, if you are worried about size, see my previous version #3183
what if we try to make a variant where you can switch peices?But you only can switch 3 times a game.
there must be a force win for one player, assuming both players played perfectly. But, is it trivial? Is there a simple strategy that just give the win for one side no matter how the other side plays?
Black copies the move that White makes, rotationally reflected across the central square, which always wins (either Black can copy White, or White is stalemated). Without fog, this is trivial; with fog, you could tell what piece they moved, and perhaps assuming White always moves away from the royal wazir to avoid hemming it in gets Black somewhere, though this is all speculation
I overlooked the possibility of check, I stand corrected
though in the simpler no fog situation, given that White must give a check to break the reflection strategy, does that necessarily imply that White must move their royal wazir out to the centre undesirably early? Black can still react and adjust accordingly after all
perhaps if White’s goal is to give a check as quickly as possible, this can also be achieved by targeting the enemy wazir
Now that I see it, it’s definitely way more complicated, even without fog
what if we try to make a variant where you can switch pieces?But you only can switch 3 times a game.
cool

KoTH, 12+, Crazyhouse, Takeover, Solo, Diplomacy
There is 100% some problem, but I'm too stupid to find it.
It's kind of similar to knightchess for green, but there's variation there and the rest of the game isn't knightchess. It's also a bit like a human-sandwich sorta variation, but green isn't between white and black, and white and black are obligated to sabotage eachother and take green's army for themselves, which combined with green's power should be enough to be more equal.
KoTH, 12+, Crazyhouse, Takeover, Solo, Diplomacy
There is 100% some problem, but I'm too stupid to find it.
It's kind of similar to knightchess for green, but there's variation there and the rest of the game isn't knightchess. It's also a bit like a human-sandwich sorta variation, but green isn't between white and black, and white and black are obligated to sabotage eachother and take green's army for themselves, which combined with green's power should be enough to be more equal.
Although a reasonably decent idea, green is just too powerful to be left alone and green basically decides on the course of the game- if they attack black, black can do basically nothing to stop them because it is unlikely white will save them, and vice versa. Also, after one side is gone (ex black) then white is completely cooked because green is just too strong
TL;DR, Green decides the course of the game.
You're wrong about the reflection, White plays Wd3 and if Wd5 then Fe4
But isn’t reflection not even possible in the first place, considering that it is FoW?
You're wrong about the reflection, White plays Wd3 and if Wd5 then Fe4
But isn’t reflection not even possible in the first place, considering that it is FoW?
considering the case w/o FoW helps determine whether a forced win exists in the first place, then we can move on to the actual game
You're wrong about the reflection, White plays Wd3 and if Wd5 then Fe4
But isn’t reflection not even possible in the first place, considering that it is FoW?
considering the case w/o FoW helps determine whether a forced win exists in the first place, then we can move on to the actual game
ah alright

um yeah, but the game ends and blue wins. that just feels pointless. but if you remove that bottom thing, I think you got a decent game! when I say bottom thing I mean the 4 squares with the 2 bishops and the rook.