New Position Workshop / Testing Thread

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Avatar of Creeperzillla

um yeah, but the game ends and blue wins. that just feels pointless. but if you remove that bottom thing, I think you got a decent game! when I say bottom thing I mean the 4 squares with the 2 bishops and the rook.

Avatar of yu-x897

ummm,blue is a futer(a bot) and it can't win. Who get higher points wins.

Avatar of Creeperzillla

oh. sorry.

Avatar of MintMysteriouvichMistery

make blue Rando so more people or newbies will swear you

Avatar of MushroomMania100
wolyn wrote:

Fatal capture might make it playable - in fatal royals don't check each other

They don't.

Avatar of Dan-kyu_System

I'm working on a "WoF" right now:

https://www.chess.com/variants/custom/game/81305126/60/1

https://www.chess.com/variants/custom/game/81307779/63/3

The main idea is "borrowed" from Post 1516 by @CooolChicken.

Because of its not-draw-able nature, there must be a force win for one player, assuming both players played perfectly. But, is it trivial? Is there a simple strategy that just give the win for one side no matter how the other side plays?

Avatar of MushroomMania100

With Crazyhouse, fatal, takeover, capture the king, and (obviously) 3 check.

Name: 4-Way Pocket Mayhem

Also, if you are worried about size, see my previous version #3183

Avatar of Creeperzillla

i like it

Avatar of ChessAkilan

what if we try to make a variant where you can switch peices?But you only can switch 3 times a game.

Avatar of samuelysfung
Dan-kyu_System wrote:

there must be a force win for one player, assuming both players played perfectly. But, is it trivial? Is there a simple strategy that just give the win for one side no matter how the other side plays?

Black copies the move that White makes, rotationally reflected across the central square, which always wins (either Black can copy White, or White is stalemated). Without fog, this is trivial; with fog, you could tell what piece they moved, and perhaps assuming White always moves away from the royal wazir to avoid hemming it in gets Black somewhere, though this is all speculation

Avatar of wolyn

You're wrong about the reflection, White plays Wd3 and if Wd5 then Fe4

Avatar of samuelysfung

I overlooked the possibility of check, I stand corrected

though in the simpler no fog situation, given that White must give a check to break the reflection strategy, does that necessarily imply that White must move their royal wazir out to the centre undesirably early? Black can still react and adjust accordingly after all

perhaps if White’s goal is to give a check as quickly as possible, this can also be achieved by targeting the enemy wazir

Now that I see it, it’s definitely way more complicated, even without fog

Avatar of wolyn

White will react if Black reacts

Avatar of Creeperzillla
ChessAkilan wrote:

what if we try to make a variant where you can switch pieces?But you only can switch 3 times a game.

cool

Avatar of RandomChessPlayer62

KoTH, 12+, Crazyhouse, Takeover, Solo, Diplomacy

There is 100% some problem, but I'm too stupid to find it.

It's kind of similar to knightchess for green, but there's variation there and the rest of the game isn't knightchess. It's also a bit like a human-sandwich sorta variation, but green isn't between white and black, and white and black are obligated to sabotage eachother and take green's army for themselves, which combined with green's power should be enough to be more equal.

Avatar of VishTheFish771
wrote:

KoTH, 12+, Crazyhouse, Takeover, Solo, Diplomacy

There is 100% some problem, but I'm too stupid to find it.

It's kind of similar to knightchess for green, but there's variation there and the rest of the game isn't knightchess. It's also a bit like a human-sandwich sorta variation, but green isn't between white and black, and white and black are obligated to sabotage eachother and take green's army for themselves, which combined with green's power should be enough to be more equal.

Although a reasonably decent idea, green is just too powerful to be left alone and green basically decides on the course of the game- if they attack black, black can do basically nothing to stop them because it is unlikely white will save them, and vice versa. Also, after one side is gone (ex black) then white is completely cooked because green is just too strong
TL;DR, Green decides the course of the game.

Avatar of VishTheFish771
wolyn wrote:

You're wrong about the reflection, White plays Wd3 and if Wd5 then Fe4

But isn’t reflection not even possible in the first place, considering that it is FoW?

Avatar of samuelysfung
wrote:
wolyn wrote:

You're wrong about the reflection, White plays Wd3 and if Wd5 then Fe4

But isn’t reflection not even possible in the first place, considering that it is FoW?

considering the case w/o FoW helps determine whether a forced win exists in the first place, then we can move on to the actual game

Avatar of VishTheFish771
wrote:
wrote:
wolyn wrote:

You're wrong about the reflection, White plays Wd3 and if Wd5 then Fe4

But isn’t reflection not even possible in the first place, considering that it is FoW?

considering the case w/o FoW helps determine whether a forced win exists in the first place, then we can move on to the actual game

ah alright

Avatar of Not_Peh

PLEASE, any suggestions?