New Position Workshop / Testing Thread

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ChessMasterGS

How much real effort was put into this?

samuelysfung

not much

thaichinese-cm

NCV: Dragon's Den

FEN4: 

B-0,0,0,0-1,1,1,1-1,1,1,1-3,0,0,0-0-{'resigned'sad.pngnull,true,null,null),'zombieType'sad.png'','muncher_comfuter','',''),'noCorners':true}-
yA,yQ,x,yB,yN,1,x,gN,rR,x,gH,gE,gQ,gA/
yQ,yR,yB,yN,x,gW,rR,rR,rR,gB,gR,x,gE,gQ/
yR,x,yN,3,x,rR,x,x,x,gR,gH,x/
yB,yN,x,2,rW,rW,x,rW,1,rW,gB,gR,gH/
x,1,x,gW,x,x,x,x,1,x,rQ,gN,x,gR/
yG,gW,x,gW,yG,rW,rW,x,bW,x,bW,rQ,gN,gB/
gW,yC,yC,x,x,x,yG,1,bW,x,bW,x,rQ,x/
x,yN,x,gW,x,gW,yC,yG,x,x,x,2,bW/
bF,bS,yN,gW,x,gW,x,yW,yW,yN,bW,x,bW,bN/
bM,x,bY,yN,x,yN,x,x,x,x,bW,x,1,x/
bH,bC,bI,bU,bJ,bT,x,yW,yW,2,x,rB,rQ/
x,bA,bV,x,x,x,bZ,x,1,rQ,rQ,rB,x,rQ/
bD,bB,x,bG,bW,bJ,bΔ,1,bW,x,rB,rQ,rQ,rH/
bQ,bR,bN,bE,x,bO,bL,x,1,bW,1,x,rH,rA

Rules: Resigned kings don't move, 1 zombie (blue is an F-Muncher), No Promotion, No N-Check.

BeautifulGoose

Ugh..........................................

BeautifulGoose

Do you sure that is banlançed?

BeautifulGoose

is just because i dœsn't like not symetrical positions

BeautifulGoose

And the muncher will certainly annoy his neighbours so red and yellow, and green is opposite to the zombie so he has advantage, he just to whait and spectat the fight with red/yellow vs muncher and when red and yellow has not much pieces, he will dominate the board and red and yellow. 

thaichinese-cm
BeautifulGoose wrote:

And the muncher will certainly annoy his neighbours so red and yellow, and green is opposite to the zombie so he has advantage, he just to whait and spectat the fight with red/yellow vs muncher and when red and yellow has not much pieces, he will dominate the board and red and yellow. 

I played it many times. It is usually a win for me. I will do more test games to see if it is balanced.

BeautifulGoose
lewis0428 wrote:
BeautifulGoose wrote:

And the muncher will certainly annoy his neighbours so red and yellow, and green is opposite to the zombie so he has advantage, he just to whait and spectat the fight with red/yellow vs muncher and when red and yellow has not much pieces, he will dominate the board and red and yellow. 

I played it many times. It's usually a win for me. I will do more testings games to see if is balanced

When i test games, i usually wins also, because i am more experianced and my games are usually very complex where there are a precise way to win, there are no alternative, and a lot of logics than others players and creators don't understand ( like in a game where we have a royal stone general ( is this one: ) and to get the hill, we should promote a wazir or a ferz. But there are stones in the hill so in the 4 central squares, there are only white squares are liberated, and the stone general and the ferz can stay on only 1 color of square, they can't move from a black square to a white square or conversely and a lot of peples ignore this, so everyone promote a ferz and lose because they have a black ferz and the free squares of the hill are      white ). So i am alone to understand my games and win.

TheUltraTrap
BeautifulGoose wrote:

is just because i dœsn't like not symetrical positions

If you don't then you should know that they can be pretty fair too

TheUltraTrap

bu in this case green os jjust much worse

thaichinese-cm
TheUltraTrap wrote:

bu in this case green os jjust much worse

No, in my position, I won many times as green. It's FFA.

TheUltraTrap

dude i didnt say green could not win if everyone else was a noob

thaichinese-cm
lewis0428 wrote:

NCV: Dragon's Den

FEN4: 

B-0,0,0,0-1,1,1,1-1,1,1,1-3,0,0,0-0-{'resigned'null,true,null,null),'zombieType''','muncher_comfuter','',''),'noCorners':true}-
yA,yQ,x,yB,yN,1,x,gN,rR,x,gH,gE,gQ,gA/
yQ,yR,yB,yN,x,gW,rR,rR,rR,gB,gR,x,gE,gQ/
yR,x,yN,3,x,rR,x,x,x,gR,gH,x/
yB,yN,x,2,rW,rW,x,rW,1,rW,gB,gR,gH/
x,1,x,gW,x,x,x,x,1,x,rQ,gN,x,gR/
yG,gW,x,gW,yG,rW,rW,x,bW,x,bW,rQ,gN,gB/
gW,yC,yC,x,x,x,yG,1,bW,x,bW,x,rQ,x/
x,yN,x,gW,x,gW,yC,yG,x,x,x,2,bW/
bF,bS,yN,gW,x,gW,x,yW,yW,yN,bW,x,bW,bN/
bM,x,bY,yN,x,yN,x,x,x,x,bW,x,1,x/
bH,bC,bI,bU,bJ,bT,x,yW,yW,2,x,rB,rQ/
x,bA,bV,x,x,x,bZ,x,1,rQ,rQ,rB,x,rQ/
bD,bB,x,bG,bW,bJ,bΔ,1,bW,x,rB,rQ,rQ,rH/
bQ,bR,bN,bE,x,bO,bL,x,1,bW,1,x,rH,rA

Rules: Resigned kings don't move, 1 zombie (blue is an F-Muncher), No Promotion, No N-Check.

Oh, I just noticed something. After using comfuters to test the position, I have noticed that I have won numerous times as Red or Green, but yellow always loses in this position. Sorry, but I will have to revise it.

thaichinese-cm
BeautifulGoose wrote:

Do you sure that is banlançed?

Yellow always loses, after trsting with comfuters i realized that.

I will have to revise the position.

thaichinese-cm

NCV: Dragon's Den revision 3

FEN4: 

R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'resigned'sad.pngnull,true,null,null),'zombieType'sad.png'','muncher_comfuter','',''),'noCorners':true}-
yA,yQ,x,yB,yN,dW,x,gN,rR,x,gH,gE,gQ,gA/
yQ,yR,yB,yN,x,gW,rR,rR,rR,gB,gR,x,gE,gQ/
yR,x,yW,yW,1,dW,x,rR,x,x,x,gR,gH,x/
yB,yW,x,dW,dW,rW,rW,x,rW,dW,rW,gB,gR,gH/
yW,yW,x,gW,x,x,x,x,dW,x,rQ,gN,x,gR/
yG,yW,x,dW,yG,2,x,bW,x,bW,rQ,gN,gB/
yN,yC,yC,x,x,x,yG,dW,bW,x,bW,x,rQ,x/
x,yN,x,gW,x,gW,1,yG,x,x,x,dW,dW,bW/
bF,bS,yN,gW,x,gW,x,yW,yW,yN,bW,x,bW,bN/
bM,x,bY,yN,x,yN,x,x,x,x,bW,x,dW,x/
bH,gW,bI,bU,bJ,bT,x,yN,2,dW,x,rB,rQ/
x,bJ,bV,x,x,x,bZ,x,1,rQ,rQ,rB,x,rQ/
bQ,bU,x,bG,bW,bA,bΔ,dW,bW,x,rB,rQ,rQ,rH/
bQ,bR,bN,yW,x,bV,rW,x,dW,bW,dW,x,rH,rA

 

Major changes:

1. Dead pieces have been placed on frequent attack points. This slows development of riders, and promotes development of jumping pieces. This eitherhinders or accelerates the development of grasshoppers. Slowing the development makes the game slightly fairer, ecause yellow previously had a huge material and positional disadvantage.

2. Many empty spaces have been filled with yellow wazirs, and more yellow knights were placed along the border between yellow and blue. This makes attacking blue easier, further balancing the game.

3. I have replaced some blue pieces far inside blue's territory with human wazirs, further creating attack points against blue. Yellow has a more central infiltration wazir, because of its central disadvantage.

All the changes were made to balance the game, because yellow was the frequent target for red and green's attacks, having many free pieces. 

 

Rules: Resigned pieces don't move, No promotion, 3-player game

thaichinese-cm
lewis0428 wrote:

NCV: Dragon's Den revision 3

FEN4: 

R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'resigned'null,true,null,null),'zombieType''','muncher_comfuter','',''),'noCorners':true}-
yA,yQ,x,yB,yN,dW,x,gN,rR,x,gH,gE,gQ,gA/
yQ,yR,yB,yN,x,gW,rR,rR,rR,gB,gR,x,gE,gQ/
yR,x,yW,yW,1,dW,x,rR,x,x,x,gR,gH,x/
yB,yW,x,dW,dW,rW,rW,x,rW,dW,rW,gB,gR,gH/
yW,yW,x,gW,x,x,x,x,dW,x,rQ,gN,x,gR/
yG,yW,x,dW,yG,2,x,bW,x,bW,rQ,gN,gB/
yN,yC,yC,x,x,x,yG,dW,bW,x,bW,x,rQ,x/
x,yN,x,gW,x,gW,1,yG,x,x,x,dW,dW,bW/
bF,bS,yN,gW,x,gW,x,yW,yW,yN,bW,x,bW,bN/
bM,x,bY,yN,x,yN,x,x,x,x,bW,x,dW,x/
bH,gW,bI,bU,bJ,bT,x,yN,2,dW,x,rB,rQ/
x,bJ,bV,x,x,x,bZ,x,1,rQ,rQ,rB,x,rQ/
bQ,bU,x,bG,bW,bA,bΔ,dW,bW,x,rB,rQ,rQ,rH/
bQ,bR,bN,yW,x,bV,rW,x,dW,bW,dW,x,rH,rA

 

Major changes:

1. Dead pieces have been placed on frequent attack points. This slows development of riders, and promotes development of jumping pieces. This eitherhinders or accelerates the development of grasshoppers. Slowing the development makes the game slightly fairer, ecause yellow previously had a huge material and positional disadvantage.

2. Many empty spaces have been filled with yellow wazirs, and more yellow knights were placed along the border between yellow and blue. This makes attacking blue easier, further balancing the game.

3. I have replaced some blue pieces far inside blue's territory with human wazirs, further creating attack points against blue. Yellow has a more central infiltration wazir, because of its central disadvantage.

All the changes were made to balance the game, because yellow was the frequent target for red and green's attacks, having many free pieces. 

 

Rules: Resigned pieces don't move, No promotion, 3-player game

Update: My calming worked exactly the way it was designed to, but it worked too well. The game is no longer a thrill, and the endgame involves tons of shuffling. I will need a revision 4.

thaichinese-cm

Update:

R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'resigned'sad.pngnull,true,null,null),'zombieType'sad.png'','muncher_comfuter','',''),'noCorners':true}-
yA,yQ,x,yB,yN,dW,x,gN,rR,x,gH,gE,gQ,gA/
yQ,bW,yB,yN,x,gW,rR,rR,rR,gB,gR,x,gE,gQ/
yR,x,yW,yW,1,dW,x,rR,x,x,x,gR,gH,x/
yB,yW,x,bW,bW,rW,rW,x,rW,bW,rW,gB,gR,bW/
yW,yW,x,gW,x,x,x,x,bW,x,rQ,gN,x,gR/
yG,yW,x,bW,yG,2,x,bW,x,bW,rQ,gN,gB/
yN,yC,yC,x,x,x,yG,bW,bW,x,bW,x,rQ,x/
x,yN,x,gW,x,gW,1,yG,x,x,x,bW,bW,bW/
bF,bS,yN,gW,x,gW,x,yW,yW,yN,bW,x,bW,bN/
bM,x,bY,yN,x,yN,x,x,x,x,bW,x,bW,x/
bH,gW,bI,bU,bJ,bT,x,yN,rW,1,bW,x,rB,rQ/
x,bJ,bV,x,x,x,bZ,x,1,rQ,rQ,bW,x,rQ/
bQ,bU,x,bG,bW,bA,bΔ,bW,bW,x,rB,rQ,rQ,rH/
bQ,bR,bN,yW,x,bV,rW,x,bW,bW,dW,x,bW,rA

BeautifulGoose

I don't see any big changes, and there are still advantage to green

The problem is there are too much moves where we can capture in the stating position and in this condition, the game will be declined (i don't now why but CGA team dœsn't like game with too much capture moves in the starting position, they surely has a reason ), is written here:

"Having too many capturing or attacking moves available on move #1 should be avoided. [...]"

 

 

DragonGamer231

I thought up what I find to be an interesting chess position. Here's a screenshot. The amazons are controlled by futers.

Michael Deitz