got the idea from the battle of castles ,changed a little bit,called massive jumping.
FEN4:
R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal': ('h1','a7','g14','n8'),'lives': (5,5,5,5)}-
x,x,x,1,x,1,yN,yA,1,x,1,x,x,x/
x,x,x,x,x,yδ,yδ,yδ,yδ,x,x,x,x,x/
x,x,x,yE,x,4,x,yE,x,x,x/
1,x,bE,1,x,x,x,x,x,x,1,gE,x,1/
x,x,x,x,x,x,2,x,x,x,x,x,x/
1,bδ,1,x,x,x,2,x,x,x,1,gδ,1/
bA,bδ,1,x,6,x,1,gδ,gN/
bN,bδ,1,x,6,x,1,gδ,gA/
1,bδ,1,x,x,x,2,x,x,x,1,gδ,1/
x,x,x,x,x,x,2,x,x,x,x,x,x/
1,x,bE,1,x,x,x,x,x,x,1,gE,x,1/
x,x,x,rE,x,4,x,rE,x,x,x/
x,x,x,x,x,rδ,rδ,rδ,rδ,x,x,x,x,x/
x,x,x,1,x,1,rA,rN,1,x,1,x,x,x
rules:takover hill 5-check pawns promote to a GNCSI on the 4th rank.
This and the other position have similar weaknesses I feel, overuse of knight type can make it a game of waiting if you can not pressure your opponent into moving. If you combined the two more satisfactorily I think there would be something better here.
Fatal Mutated Custom Ghostboard (unnamed NCP)
___
Custom position
Atomic
Any Capture
Torpedo
Fatal capture
Racing kings
The stalemated player loses
7th= Pawns promote to a bishop, knight or rook on the 7th rank
https://www.chess.com/variants/custom/game/27848247/1/1
I think I just fixed it with the ferz royal instead of stone general, but I have deliberated over the appropriateness of each atomic/bare piece rule/torpedo.