
New Position Workshop / Testing Thread
R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'noCorners':true}-
yM,yY,yY,yY,yY,X,dN,dN,X,3,gδ,gM/
yδ,yδ,yδ,yδ,yδ,X,dN,dN,X,3,gδ,gY/
5,X,dN,dN,X,3,gδ,gY/
5,X,dN,dN,X,3,gδ,gY/
5,X,dN,dN,X,3,gδ,gY/
X,X,X,X,X,X,dN,dN,X,X,X,X,X,X/
dN,dN,dN,dN,dN,dN,dN,dN,dN,dN,dN,dN,dN,dN/
dN,dN,dN,dN,dN,dN,dN,dN,dN,dN,dN,dN,dN,dN/
X,X,X,X,X,X,dN,dN,X,X,X,X,X,X/
bY,bδ,3,X,dN,dN,X,5/
bY,bδ,3,X,dN,dN,X,5/
bY,bδ,3,X,dN,dN,X,5/
bY,bδ,3,X,dN,dN,X,rγ,rγ,rγ,rγ,rγ/
bM,bδ,3,X,dN,dN,X,rY,rY,rY,rY,rM
Chess 2.0 As far as I remember, this variant was available in the old variant about 1-->2 year ago the original

edited version


R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'8x8'}-
x,x,x,x,x,x,x,x,x,x,x,x,x,x/
x,x,x,x,x,x,x,x,x,x,x,x,x,x/
x,x,x,x,x,x,x,x,x,x,x,x,x,x/
x,x,x,yE,yO,yH,yA,yM,yH,yO,yE,x,x,x/
x,x,x,yδ,yδ,yδ,yδ,yδ,yδ,yδ,yδ,x,x,x/
x,x,x,8,x,x,x/
x,x,x,8,x,x,x/
x,x,x,8,x,x,x/
x,x,x,8,x,x,x/
x,x,x,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,x,x,x/
x,x,x,rE,rO,rH,rA,rM,rH,rO,rE,x,x,x/
x,x,x,x,x,x,x,x,x,x,x,x,x,x/
x,x,x,x,x,x,x,x,x,x,x,x,x,x/
x,x,x,x,x,x,x,x,x,x,x,x,x,x
My updated Variant:


FEN4:
R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal':
'n1','a1','a14','n14'),'noCorners':true}-
yM,yG,yC,yH,yE,X,dA,dE,X,3,gP,gM/
yP,yδ,yγ,yβ,yα,X,dA,dE,X,3,gδ,gG/
5,X,dA,dE,X,3,gγ,gC/
5,X,dM,dE,X,3,gβ,gH/
5,X,dA,dE,X,3,gα,gE/
X,X,X,X,X,X,dA,dM,X,X,X,X,X,X/
dA,dM,dA,dM,dA,dA,dM,dE,dH,dE,dE,dM,dE,dH/
dA,dA,dH,dH,dM,dA,dA,dE,dE,dH,dH,dE,dH,dE/
X,X,X,X,X,X,dM,dE,X,X,X,X,X,X/
bE,bα,3,X,dA,dH,X,5/
bH,bβ,3,X,dH,dM,X,5/
bC,bγ,3,X,dH,dH,X,5/
bG,bδ,3,X,dA,dE,X,rα,rβ,rγ,rδ,rP/
bM,bP,3,X,dH,dA,X,rE,rH,rC,rG,rM
Extra:
Its 1|7 FFA
My updated Variant:
FEN4:
R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal':
'n1','a1','a14','n14'),'noCorners':true}-
yM,yG,yC,yH,yE,X,dA,dE,X,3,gP,gM/
yP,yδ,yγ,yβ,yα,X,dA,dE,X,3,gδ,gG/
5,X,dA,dE,X,3,gγ,gC/
5,X,dM,dE,X,3,gβ,gH/
5,X,dA,dE,X,3,gα,gE/
X,X,X,X,X,X,dA,dM,X,X,X,X,X,X/
dA,dM,dA,dM,dA,dA,dM,dE,dH,dE,dE,dM,dE,dH/
dA,dA,dH,dH,dM,dA,dA,dE,dE,dH,dH,dE,dH,dE/
X,X,X,X,X,X,dM,dE,X,X,X,X,X,X/
bE,bα,3,X,dA,dH,X,5/
bH,bβ,3,X,dH,dM,X,5/
bC,bγ,3,X,dH,dH,X,5/
bG,bδ,3,X,dA,dE,X,rα,rβ,rγ,rδ,rP/
bM,bP,3,X,dH,dA,X,rE,rH,rC,rG,rM
Extra:
Its 1|7 FFA
The Name is Kings Family Visit
NCV | Chaturdrez
Creator: @martinaxo
PGN4:
[StartFen4 "R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'noCorners':true}-yK,yN,yB,yC,yI,yR,6,gP,gK/yP,yP,yP,yP,yP,yP,6,gP,gN/12,gP,gB/12,gP,gC/12,gP,gI/12,gP,gR/14/14/bR,bP,12/bI,bP,12/bC,bP,12/bB,bP,12/bN,bP,6,rP,rP,rP,rP,rP,rP/bK,bP,6,rR,rI,rC,rB,rN,rK"]
[Variant "FFA"]
[RuleVariants "DeadKingWalking EnPassant PromoteTo=R Sideways"]
[CurrentMove "0"]
Please help our new creator with a new idea test his exciting and interesting variant! Feel free to leave suggestions below.
Here's a hint!

Rules: no zombies, pawn is promoted to chariot piece at 8th rank, scoring game
R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal':('g1','a9','i14','n6'),'pawnBaseRank':0,'noCorners':true}-
bR,bP,2,yC,yW,yF,yK,yK,yI,yS,yB,yN,yR/
bN,bP,2,yP,yP,yP,yP,yP,yP,yP,yP,yP,yP/
bB,bP,12/
bS,bP,12/
bI,bP,10,gP,gC/
bK,bP,10,gP,gW/
bK,bP,10,gP,gF/
bF,bP,10,gP,gK/
bW,bP,10,gP,gK/
bC,bP,10,gP,gI/
12,gP,gS/
12,gP,gB/
rP,rP,rP,rP,rP,rP,rP,rP,rP,rP,2,gP,gN/
rR,rN,rB,rS,rI,rK,rK,rF,rW,rC,2,gP,gR
Wildebeest chess


R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'dim':'12x8','noCorners':true}-
x,x,x,x,x,x,x,x,x,x,x,x,x,x/
x,x,x,x,x,x,x,x,x,x,x,x,x,x/
x,yR,yN,yB,yB,yQ,yK,yV,yC,yC,yN,yR,x,x/
x,yP,yP,yP,yP,yP,yP,yP,yP,yP,yP,yP,x,x/
x,11,x,x/
x,11,x,x/
x,11,x,x/
x,11,x,x/
x,11,x,x/
x,11,x,x/
x,rP,rP,rP,rP,rP,rP,rP,rP,rP,rP,rP,x,x/
x,rR,rN,rB,rB,rQ,rK,rV,rC,rC,rN,rR,x,x/
x,x,x,x,x,x,x,x,x,x,x,x,x,x/
x,x,x,x,x,x,x,x,x,x,x,x,x,x
Good idea?
This is a terrible idea. I played it with bots, and not only is it slow, it involves a ton of mindless shuffling. Wouldn't recommend it.
Wildebeest chess
R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'dim':'12x8','noCorners':true}-
x,x,x,x,x,x,x,x,x,x,x,x,x,x/
x,x,x,x,x,x,x,x,x,x,x,x,x,x/
x,yR,yN,yB,yB,yQ,yK,yV,yC,yC,yN,yR,x,x/
x,yP,yP,yP,yP,yP,yP,yP,yP,yP,yP,yP,x,x/
x,11,x,x/
x,11,x,x/
x,11,x,x/
x,11,x,x/
x,11,x,x/
x,11,x,x/
x,rP,rP,rP,rP,rP,rP,rP,rP,rP,rP,rP,x,x/
x,rR,rN,rB,rB,rQ,rK,rV,rC,rC,rN,rR,x,x/
x,x,x,x,x,x,x,x,x,x,x,x,x,x/
x,x,x,x,x,x,x,x,x,x,x,x,x,x
This requires a lot of strategy. I played with bots and lost. In this game you must defend from the queen or die.
Are you sure this is balanced? Red seems to have an advantage, but again, it all depends on the opening moves.
It took me a while to "clear up" "part of the luck problem", but I still can't prove that luck totally determines the outcome of the game, because someone said "Zombies decide everything"
R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'lives'
3,3,3,3),'resigned'
null,true,null,true),'zombieImmune'
false,true,false,true),'noCorners':true}-
X,5,yP,yQ,5,X/
rC,bδ,10,gδ,rC/
yB,yN,10,yN,yB/
1,yP,yβ,8,yβ,yP,1/
yδ,12,yδ/
14/
3,yN,6,yN,3/
3,rN,6,rN,3/
14/
rδ,12,rδ/
1,rP,rβ,8,rβ,rP,1/
rB,rN,10,rN,rB/
yC,bδ,10,gδ,yC/
X,5,rQ,rP,5,X
I don't want to discredit anyone, but please prove that luck totally determines the outcome of the game, on older versions(Just prove you will lose to RandoBot)
https://www.chess.com/clubs/forum/view/4pc-wheel-of-fortune-information-1










