New Position Workshop / Testing Thread

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Avatar of Rafael0310

What!!!!!!

Avatar of chesstimetravaling

Hey guys! I am making a version of xxl chess. It is a 14x14 board, but with the weakest fairy pieces and all types of pawns (see below). The rules are: 5+, Promoting on 7th rank to: ferz, wazir, dabada and afil. Please play some games with me!

Avatar of ChessMasterGS

I'm concerned that games may be very stale, given the mobility of the pieces on such a big board

Avatar of chesstimetravaling
ChessMasterGS wrote:

I'm concerned that games may be very stale, given the mobility of the pieces on such a big board

@noahfavelo also told me that, i changed promotion to:ferz, and afil and dabada riders

need "sliding pieces'

Avatar of chesstimetravaling

@ChessMasterGS

I feel like alibabas would be amazing. But on second thought, that sounds too "un-mini".

Avatar of AMD_009
chesstimetravaling написал:

Hey guys! I am making a version of xxl chess. It is a 14x14 board, but with the weakest fairy pieces and all types of pawns (see below). The rules are: 5+, Promoting on 7th rank to: ferz, wazir, dabada and afil. Please play some games with me!

[П]

👍🏻

Avatar of josephruhf
chesstimetravaling wrote:

Hey guys! I am making a version of xxl chess. It is a 14x14 board, but with the weakest fairy pieces and all types of pawns (see below). The rules are: 5+, Promoting on 7th rank to: ferz, wazir, dabada and afil. Please play some games with me!

The question is, are the weak pieces your own concept for the game or just a compromise to make your ideas fit the server’s assumptions about what users want to design for it?

Avatar of ksalmon

Rules: White against Black, no check.

10th rank = general (M)

pawns could move sideways

Do you like my suggestion?

Avatar of Milo543

War for War for Throne

FEN4 | R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'lives'sad.png5,5,5,5),'noCorners':true}-
X,X,X,yK,X,yP,yP,yP,yP,yP,yP,X,X,X/
X,X,X,X,yP,yP,yP,yP,yP,yP,yP,X,X,X/
X,X,X,8,X,X,X/
bP,bP,2,X,X,X,X,X,X,2,X,gK/
bP,bP,1,X,6,X,1,gP,X/
bP,bP,1,X,2,X,X,2,X,1,gP,gP/
bP,bP,1,X,1,X,2,X,1,X,1,gP,gP/
bP,bP,1,X,1,X,2,X,1,X,1,gP,gP/
bP,bP,1,X,2,X,X,2,X,1,gP,gP/
X,bP,1,X,6,X,1,gP,gP/
bK,X,2,X,X,X,X,X,X,2,gP,gP/
X,X,X,8,X,X,X/
X,X,X,rP,rP,rP,rP,rP,rP,rP,X,X,X,X/
X,X,X,rP,rP,rP,rP,rP,rP,X,rK,X,X,X

Avatar of lukegk

[StartFen4 "R-0,1,0,1-0,1,0,1-0,1,0,1-0,0,0,0-0-{'lives'sad.png5,5,5,5),'pawnBaseRank':4,'wb':true,'dim':'4x14'}-x,x,x,x,x,yK,yU,yQ,yB,x,x,x,x,x/x,x,x,x,x,yγ,yH,yI,yγ,x,x,x,x,x/x,x,x,x,x,1,yγ,yγ,1,x,x,x,x,x/x,x,x,x,x,4,x,x,x,x,x/x,x,x,x,x,4,x,x,x,x,x/x,x,x,x,x,4,x,x,x,x,x/x,x,x,x,x,1,X,1,X,x,x,x,x,x/x,x,x,x,x,X,1,X,1,x,x,x,x,x/x,x,x,x,x,1,X,1,X,x,x,x,x,x/x,x,x,x,x,4,x,x,x,x,x/x,x,x,x,x,4,x,x,x,x,x/x,x,x,x,x,1,rγ,rγ,1,x,x,x,x,x/x,x,x,x,x,rγ,rH,rI,rγ,x,x,x,x,x/x,x,x,x,x,rK,rU,rQ,rB,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "AnyCapture BarePieceLoses CaptureTheKing EnPassant KotH 5-check Play4Mate PromoteTo=H Prom=10 Sideways Stalemate=loss Torpedo"]
[CurrentMove "0"]
[TimeControl "3 | 2"]

Avatar of ksalmon

[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'10x10','noCorners':true}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,yR,yN,yB,yC,yQ,yK,yC,yB,yN,yR,x,x/x,x,yδ,yδ,yδ,yδ,yδ,yδ,yδ,yδ,yδ,yδ,x,x/x,x,10,x,x/x,x,10,x,x/x,x,10,x,x/x,x,10,x,x/x,x,10,x,x/x,x,10,x,x/x,x,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,x,x/x,x,rR,rN,rB,rC,rQ,rK,rC,rB,rN,rR,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "BarePieceLoses CaptureTheKing EnPassant OppositeSideCastling Play4Mate PromoteTo=E Prom=12"]
[CurrentMove "0"]
[TimeControl "10 min"]

Avatar of lukegk

It's not working for me?

Avatar of ksalmon

How about my position? I am going to submit this on the final one. ( it is called 10x10 chess. )

Avatar of lukegk

I don't recognize the piece on the c file, what is it?

Avatar of umarkotapali

What are your comments on this variant? Is there anything I should improve on?

Chess Variant

Avatar of lukegk

This is a cool idea, but Koth looks hard to achieve

Avatar of BeautifulGoose

I like very much this position, and koth isn't a problem, because the koth will be more easy at the end of the game, when there will have not much pieces.

Also, the way will be free when one player will be checkmated.

Avatar of BeautifulGoose

But I suggest yoy to add few dead pieces here (ine the rounds), because the queen can influence the other "box" by going backwards (and i suppose that is not the goal of the game).

And also give complete gemarules please, it will help us

Avatar of umarkotapali

Oh ok, here are the game rules:
Pawn Promotion Rank: 6th (I would like this to be 6th and 12th, but I don't know how)
Pawn Promotion: 1 point queen, bishop, knight, rook
Points for mate: +20
Capture the King, King of the Hill
Also, thanks for helping my variant! I'm planning to take all of the advice that you guys gave me and use it.

Avatar of Wenguet
Conquer the House

Timecontrol

3 | 14

Gamerules

Fog of War, Sideways Pawns, No Zombies, Stalemate: The remaining players share the points, No En Passant, +40 Checkmate, Ghostboard, No promotion