New Position Workshop / Testing Thread

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josephruhf
TheKraken831 wrote:

WoF: Ambushed


Gamerules: RB teams, 50 & 30+ KOTH (You can see where)


The goal of RB is to bring red's royal general to the hill within 50 turns. An alternative would be to checkmate green with the alibaba(although this is near impossible). Yellow must break past blue's defenses on one of two flanks. Blue may need to bring some pieces from the bottom flank to stop yellow from controlling the hill, which may give yellow a chance to break out from the bottom flank, What are your thoughts on improving the position?

This position feels lopsided, have you proven GY can practicably win any other way keeping red's royal general from getting to the hill for 50 turns?

TheKraken831
josephruhf wrote:
TheKraken831 wrote:

WoF: Ambushed


Gamerules: RB teams, 50 & 30+ KOTH (You can see where)


The goal of RB is to bring red's royal general to the hill within 50 turns. An alternative would be to checkmate green with the alibaba(although this is near impossible). Yellow must break past blue's defenses on one of two flanks. Blue may need to bring some pieces from the bottom flank to stop yellow from controlling the hill, which may give yellow a chance to break out from the bottom flank, What are your thoughts on improving the position?

This position feels lopsided, have you proven GY can practicably win any other way keeping red's royal general from getting to the hill for 50 turns?

I may lower red's N-check to give GY a better chance

TheKraken831

Another solution may be to get rid of a few blue pieces

NoWellOkay

@TheKraken831 Looks like it has a setup with some similarity to Thermopylae, but here red runs the gauntlet to KOTH. Giving red the royal piece significantly weakens blue, because if red gets checked blue cannot interpose, which I think is interesting. Some questions: Would reducing the board size as well as the N-check amount create a more succinct game? Would making the king a slower or less maneuverable piece add to the excitement of running the gauntlet? if the king was a bishop you could consider blocking it's line of sight with clunky allied or neutral pieces. Does the arrangement of pieces support a variety of opening strategies or are they arranged without specific intent? You may end up with a dominant strategy of trade-trade-trade until the position is pared down to something more manageable, which may contradict the design decision of filling the board with so many pieces. Good luck

MrXX2018

https://www.chess.com/variants/custom/game/52847045/118/1

https://www.chess.com/variants/custom/game/52847287/85/3

You know what variant this is based on

What do you think?

zisal2029

I doubt everyone does, but it looks almost like a PyChess variant.

acgusta2

Surprise: 18,874,368X256X12

Example Positions

The rules for the random starting set up are as follows:

1. The royal piece is always on the same starting square as shown above. The royal piece is a random type of piece that can be a King, Queen, Bishop, Rook, Knight, pawn Amazon, Chancellor, or Archbishop.

2. On each back rank square other than the one that the royal piece is on is a random type of peice that can be a King, Queen, Bishop, Rook, Knight, Amazon, Chancellor, or Archbishop.

The promotion option is a random combination of King, Queen, Bishop, Rook, Knight, Amazon, Chancellor, or Archbishop, on a random rank between 3 and 14. Sometimes the promotion option might be something like KQBH, while other times it would be something like RNA.

Castling on either side would be allowed.

With what I just described there are 18,874,368 possible random starting positions, 256 possible random rules for what pawns can promote to, including the possibility that pawns can't promote, and 12 random ranks pawns would promote on.

It would also be a game of points with 20 points for checkmate.

NoWellOkay

Fairy piece and promotion "960" fun idea!

jack4268

Isn't it based on luck?

Tomtday
jack4268 wrote:

Isn't it based on luck?

no, because all players start with the same starting position

JkCheeseChess

What I find concerning is the long range of movement a royal piece could have given a randomly chosen position, for example it could a chancellor

This would potentially allow the royal to escape all checkmates in late game so maybe a lives counter would need to be implemented

ChessMasterGS
Tomtday wrote:
jack4268 wrote:

Isn't it based on luck?

no, because all players start with the same starting position

Well, it depends, if the position has a lot of amazons, then RY may have an advantage if opposite cooperation happens

RobotySnake

Tiny Chess:
Starting FEN: "R-0,1,0,1-0,0,0,0-0,0,0,0-0,0,0,0-0-{'royal': ('g5','','g10',''),'wb':true,'dim':'6x6','boxOffset':1}- x,x,x,x,x,x,x,x,x,x,x,x,x,x/ x,x,x,x,x,x,x,x,x,x,x,x,x,x/ x,x,x,x,x,x,x,x,x,x,x,x,x,x/ x,x,x,x,x,x,x,x,x,x,x,x,x,x/ x,x,x,x,yW,yF,yδ,yK,yF,yW,x,x,x,x/ x,x,x,x,6,x,x,x,x/ x,x,x,x,6,x,x,x,x/ x,x,x,x,6,x,x,x,x/ x,x,x,x,6,x,x,x,x/ x,x,x,x,rW,rF,rδ,rK,rF,rW,x,x,x,x/ x,x,x,x,x,x,x,x,x,x,x,x,x,x/ x,x,x,x,x,x,x,x,x,x,x,x,x,x/ x,x,x,x,x,x,x,x,x,x,x,x,x,x/ x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
Rules: "EnPassant Play4Mate PromoteTo=K Prom=10 Stalemate=loss"

2bHNST

I'm just gonna pass these down to whoever wants to do the testing. I'm too lazy to test them.

Athenian Race (Maybe an NVC) (Torpedo, King of the Hill, 14th=K):

(KotH Squares on h1 and f14, white's pawns moving up)

Chess but only Pawns (Probably an NVC) (8th=BN):

(White's pawns moving up)

Minecraft (WoF) (Crazyhouse, Promotion = Off):

(White's pawns are moving up)

I saw one of the admins posting "WoF: Minecraft! etc." as a joke under WoF: Among Us, and I was like "That's a great idea!"

Also, here's an idea for a timer without having Chess.com freak out about already being in checkmate:

noahfavelo

yeah, delay timers might have to replace check timers...

2bHNST

Here are even more untested templates I made.

Impossible Giveaway:

Rues: Giveaway

Different:

Rules: N-Check Red-51 Blue-46 Yellow-48 Green-50, Remaining player shares points for stalemate, 14th=BKRT

Simplified Thermopylae:

Rules: 14th=R, N-Check Red-1 (or literally any number besides 0) Blue-75 Yellow-20 Green-99, Regicide, Blue is F-Checker (or literally any bot), Green is F-Muncher.

The piece on h14 is a soldier, the piece on c3 is wazir

Teamwork:

Rules: RB teams, 8th=BNQR

2bHNST

Oh yeah, and if you use any of my templates, heres the credit split:

As it is --> You get 75% I get 25%

Minor tweaks --> You get 80% I get 20%

Major tweaks --> You get 85% I get 15%

Same concept different position --> You get 92% I get 8%

JkCheeseChess

thats not really how it works

ChessMasterGS
JkCheeseChess wrote:

thats not really how it works

not to mention submitting another person's variants is an auto-decline

JkCheeseChess
ChessMasterGS wrote:
JkCheeseChess wrote:

thats not really how it works

not to mention submitting another person's variants is an auto-decline

well with permission and significant changes to the position i think that counts as ok