this is still active what
New Position Workshop / Testing Thread

R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'14x10','noCorners':true}-
x,x,10,x,x/
x,x,x,x,x,x,x,x,4,x,x/
4,yR,yB,yQ,yK,yB,yR,4/
3,X,yδ,yδ,yδ,yδ,yδ,yδ,X,3/
1,X,X,X,6,X,X,X,1/
1,X,yN,8,yN,X,1/
1,X,X,X,6,X,X,X,1/
14/
1,X,X,X,6,X,X,X,1/
1,X,rN,8,rN,X,1/
1,X,X,X,rδ,rδ,rδ,rδ,rδ,rδ,X,X,X,1/
4,rR,rB,rQ,rK,rB,rR,4/
x,x,4,x,x,x,x,x,x,x,x/
x,x,10,x,x

A lot of people has quit while playing this and when wrote that it was boring what do you think. If no one like it I am not going to keep play testing it.

R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'8x12'}-
x,x,x,x,x,x,x,x,x,x,x,x,x,x/
x,x,x,yδ,yB,yC,yK,yA,yB,yδ,yW,x,x,x/
x,x,x,1,yδ,yΔ,yR,yΔ,yδ,yW,yW,x,x,x/
x,x,x,2,yδ,yI,yδ,3,x,x,x/
x,x,x,3,yδ,4,x,x,x/
x,x,x,8,x,x,x/
x,x,x,8,x,x,x/
x,x,x,8,x,x,x/
x,x,x,8,x,x,x/
x,x,x,3,rδ,4,x,x,x/
x,x,x,2,rδ,rI,rδ,3,x,x,x/
x,x,x,1,rδ,rΔ,rR,rΔ,rδ,rW,rW,x,x,x/
x,x,x,rδ,rB,rC,rK,rA,rB,rδ,rW,x,x,x/
x,x,x,x,x,x,x,x,x,x,x,x,x,x

It's a potential decline for being too similar whilst not having a better implementation of the labyrinth concept, but I'd still go ahead and play it to see if it's fun (especially at faster time controls)

WoF : Amazon's Run (provisional) -
Rules : 2 F-Muncher zombies, 1-7 checks, capture the King, stalemate = recive the points, bare piece rule, spect chat, 1st = QRBN (useless promotion, I forgot removing it)
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TC : 1|3D
Name : Amazon's Run (provisional)
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1. The "Official" way to win is crossing the board with the amazon and passing throught the zombies without being captured.
The Alibaba can help. After, you should pass in a little corridor and give a check to the opposite king by capturing the useless knight-rider.
The Knight-Rider is there to give you 7 points and prevent making a draw if your opponent chackmated a zombie (cuz chackmate opponent > checkmate zombie)
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2. You can also checkmate the two zombies (win 40 points) and claim win.
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3. Be stalemated. Lose your pieces and win 20 points by stalemate. In some cases it doesn't work (zombie checkmated, ...). Give your pieces to the zombie so your opponent don't win points.
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Example games
www.chess.com/variants/custom/game/67500291
www.chess.com/variants/custom/game/67500195
www.chess.com/variants/custom/game/67500230
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Don't hesitate to propose any suggestions and share your opinions!
And propose better names if you have more original ideas 😉
A possible idea based on the fact that kings cannot be captured if they are adjacent in atomic.
Some sample games:
https://www.chess.com/variants/custom/game/67576720
https://www.chess.com/variants/custom/game/67576438/
https://www.chess.com/variants/custom/game/67576374/
https://www.chess.com/variants/custom/game/67644552
any problems before submission?
Game would likely end in a draw if everything is traded. Maybe add a hill?
https://www.chess.com/variants/custom/game/67644552
any problems before submission?
Game would likely end in a draw if everything is traded. Maybe add a hill?
ok, but how will I deal with people going for the hill early?

ok, but how will I deal with people going for the hill early?
I would recommend that you read the variant testing tips that I added at the end of my Autodecline guide. Experimenting with changes is good, not everything has to be rushed so that you can release a variant really quickly.
ok, but how will I deal with people going for the hill early?
I would recommend that you read the variant testing tips that I added at the end of my Autodecline guide. Experimenting with changes is good, not everything has to be rushed so that you can release a variant really quickly.
ok
https://www.chess.com/variants/custom/game/67644552
any problems before submission?
Game would likely end in a draw if everything is traded. Maybe add a hill?
ok, but how will I deal with people going for the hill early?
Smart people could bring a bunch of pieces to defend the hill.
Any advice on this variant or should I submit it once I get enough testing games?

Any advice on this variant or should I submit it once I get enough testing games?
I tried doing this before (https://www.chess.com/variants/custom/game/63878975/22/1), but I think that's fine. One thing I would change is make it so pawns promote to royal king, but that's just a 2bHNST style thing.
Any advice on this variant or should I submit it once I get enough testing games?
I tried doing this before (https://www.chess.com/variants/custom/game/63878975/22/1), but I think that's fine. One thing I would change is make it so pawns promote to royal king, but that's just a 2bHNST style thing.
There's already a royal king on the board
I have three interesting concepts to share:
Unfortunately, I doubt the feasibility of #3 because a really strong army can just be traded off or taken advantage of through teaming / ganging up. A powerful royal piece is also really difficult to checkmate and although I intend this to be an interesting challenge, there is a risk of this checkmate becoming too boring. However, I think #1 will certainly be fun and I have already begun implementation of this concept.