https://www.chess.com/variants/custom/game/68478177/140/3
spot any problems?
I revised phantom rooks.

here's a game if anyone wants to look at it. https://www.chess.com/variants/custom/game/68509117/
https://www.chess.com/variants/custom/game/68590826
upcoming wof named "cyclone" do you have any suggestions
also is it completely luck-based?
upcoming wof named "cyclone" do you have any suggestions
We used to have an old NCV called Typhoon, and there's a WoF in the rotation atm called King of the Cyclone, so the name might not be that original
My main concern though is that this doesn't feel that interesting to play and is most definitely luck based. If you will, this is sort of like the skeleton of a variant rather than a full fledged one.
I made a WoF, inspired by chye3mc's Don't Mate Green, called Red Light, Green Light. Your goal is to mate green but not red.
https://www.chess.com/variants/custom/game/68623431
https://www.chess.com/variants/custom/game/68622322/
https://www.chess.com/variants/custom/game/68620400/
Even though it does have a lot of luck (My opponent won the second game because red checked green) is it a good idea?
Even though it does have a lot of luck (My opponent won the second game because red checked green) is it a good idea?
I mean feel free to look into the concept more, I would there needs to be more unique elements (there are already quite a few “mate the bot in the center” variants). The luck issue definitely needs to be solved while you experiment around because it’s possibly going to affect most mid to high level games.
If you don’t know what I mean by unique elements, here are some examples:
https://variants.world/posts/10044 (Red Sentinels) features a multi-stage game; mating the bot unlocks the Red munchers which can be manipulated into attacking the opponent. Checkmating Yellow does not necessarily give that person the win but resolves 3 fold repetition.
https://variants.world/posts/10149 (Don’t Mate Green) has a more forceful ending where checkmating Green instantly results in a loss. It appears simplistic while promotion is a main goal in achieving a win in the game.
Your variant does have Red as another “poisoned royal”, but it overall feels like a slightly more complicated remake of Don’t Mate Green. There’s certainly potential.
(P.S., there’s a WoF called Red Light)
I also made this... uh... thing.
The first few moves are redundant, so I’d be hesitant to upvote this if it were submitted just based off that for starters. Haven’t looked into the middle game or endgame yet though.
Can someone give me some feedback on this variant? I don't know if it's good or not.
Can you send a link to a game of this variant? I can’t read Neo piece font that well lol
I also made this... uh... thing.
The first few moves are redundant, so I’d be hesitant to upvote this if it were submitted just based off that for starters. Haven’t looked into the middle game or endgame yet though.
That variant was just a joke I'm not posting it
Can someone give me some feedback on this variant? I don't know if it's good or not.
Can you send a link to a game of this variant? I can’t read Neo piece font that well lol
Alright, but during my testing I changed some pieces to make it more fair.
Here's the link to one testing game I played:
https://www.chess.com/variants/custom/game/68621818/53/3
Can someone give me some feedback on this variant? I don't know if it's good or not.
Can you send a link to a game of this variant? I can’t read Neo piece font that well lol
Alright, but during my testing I changed some pieces to make it more fair.
Here's the link to one testing game I played:
https://www.chess.com/variants/custom/game/68621818/53/3
The parts of the board with the king are sort of unbalanced due to bishops on the same colored squares. Some parts of the board may never have activity on them.
Y'all, paraphrase posts instead of quoting entire blocks of text please
I deleted some previous messages that were 2-3 words long and their quotes were 50x longer
(THAT INCLUDES NCV TESTERS AND CGAS)