good imo
New Position Workshop / Testing Thread

Anyone else want to throw in an opinion on my revision of WoF: WoF?
https://www.chess.com/variants/custom/game/69048353/41/1
(Normal TC would be 2/2)

I’m thinking of calling this Tank Jungle as there’s a wall of dabbaba riders that nothing can land on. I’m also thinking about maybe adding some bishops and some camels.
Example game
Interesting concept, but I'd really advise against using piece walls (at least those of the same color as a player). King of Jungle was accepted a few years back, sure, but playing as Green is just *really* hard on the eyes. It'd get points knocked off for aesthetics for sure.
https://www.chess.com/variants/custom/game/69230857/74/3
The Chaotic Structure revision #4
NOTE: This is only a prototype
Fixes (or at least tried to fix the problem):
1. made board smaller (14x14 to 10x10) (and yes, this includes a new structure)
2. nerfed the king into a wazir
3. tried to fix the cannon fodder issue (TBA)
if this an improvement or a fail?

I made some adjustments to my position. I changed the colors for the human players to blue and yellow so that the piece walls are a different color from any human players. I also put a gap in the green dabbaba riders so that green can move and green stays alive. I also made green an immune zombie so that the grasshoppers can’t capture the green dabbaba riders. Also green is a pusher just because I like the background color of the pushers for this position.
I also added a ferz, bishop, camel, and camel rider. Unless I’m overlooking something the grasshoppers can never reach the gap in the green dabbaba riders as there can never be the space needed to jump there without already being on the same square as a green dababa rider. The gap does randomly move around and affect where the grasshoppers can move so I wonder if I should submit this as WOF or NCV given that this has an element of chance as long as there’s at least one grasshopper on the board.
I made some adjustments to my position. I changed the colors for the human players to blue and yellow so that the piece walls are a different color from any human players. I also put a gap in the green dabbaba riders so that green can move and green stays alive. I also made green an immune zombie so that the grasshoppers can’t capture the green dabbaba riders. Also green is a pusher just because I like the background color of the pushers for this position.
I also added a ferz, bishop, camel, and camel rider. Unless I’m overlooking something the grasshoppers can never reach the gap in the green dabbaba riders as there can never be the space needed to jump there without already being on the same square as a green dababa rider. The gap does randomly move around and affect where the grasshoppers can move so I wonder if I should submit this as WOF or NCV given that this has an element of chance as long as there’s at least one grasshopper on the board.
Might as well use walls

Prototype of ✧𝓒𝓱𝓪𝓻𝓶𝓮𝓭✧
Play4Mate, 8th=NRΔ, PawnBaseRank=3, Stalemate Win, No Castling, S Duration = 2, S Cooldown = 3, Sacred Royal, 1 Jump 3 Freeze, KotH.
In the beginning, players can chose which king is royal and which king is not. The royalty is hidden from the opponent. You can only reveal the royal king once it has been captured. The first player to capture the royal king wins. I name this "The River". Is the starting setup good?
If it weren't for chess.com limitations, all pieces except the archbishop, chancellor, king and queen will promote Ideas for promotion listed below.
Pawn = King
Knight = General
Bishop = Dragon Horse
Rook = Dragon King
But for now, the pawns may promote to whatever they wish, including a king.

This is my first custom variant that I call Great Horde. It's basically horde but on a larger board and the fairy pawns. Blacks goal is to invade whites flanks, and White's goal is to survive till the end and checkmate black by promoting pawns.
Rules-
- No en passant
- Promotes to Chancellor (Rook/Knight),Archbishop (Bishop/knight) and the Knig/knight
So What do you guys think of this variant?

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[Variant "FFA"]
[RuleVariants "Play4Mate PromoteTo=AEHM Prom=14 SpectatorChat"]
[CurrentMove "0"]
[TimeControl "1 | 7"]

Rules: R and G against B and Y, KOTH, 2nd rank = OV, 5 check
Do you like this position for NCP?
Suggestions?
You shuld ad Fog to the game with dead pices covering up the empty spaces

A quick prototype of Instability
Gamerules: Bare piece, taboo, game of points, stalemated player loses, promotion is BKN
Any suggestions?
i mean promotion is kinda useless cuz there is no pawns
Shuffling is a potential problem in my new "Qiang-Xiangqi" variant.
https://www.chess.com/variants/custom/game/69254560/12/3

Shuffling is a potential problem in my new "Qiang-Xiangqi" variant.
Do you mean "Qiang" as in gun, wall, strong, or steal?
Revision for self-destruction
https://www.chess.com/variants/custom/game/69052964