New Position Workshop / Testing Thread

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CooolChicken

Revision for self-destruction

https://www.chess.com/variants/custom/game/69052964

Storming2Knight

good imo

2bHNST

Anyone else want to throw in an opinion on my revision of WoF: WoF?

https://www.chess.com/variants/custom/game/69048353/41/1

(Normal TC would be 2/2)

ChessMasterGS
acgusta2 wrote:

I’m thinking of calling this Tank Jungle as there’s a wall of dabbaba riders that nothing can land on. I’m also thinking about maybe adding some bishops and some camels.

Example game

https://www.chess.com/variants/custom/game/69009488/0/4

Interesting concept, but I'd really advise against using piece walls (at least those of the same color as a player). King of Jungle was accepted a few years back, sure, but playing as Green is just *really* hard on the eyes. It'd get points knocked off for aesthetics for sure.

2bHNST

Quick revision of Uneasy Alliance (piece spam):

RG vs BY, Atomic, Stalemate Loss.

Storming2Knight

https://www.chess.com/variants/custom/game/69230857/74/3

The Chaotic Structure revision #4

NOTE: This is only a prototype 

Fixes (or at least tried to fix the problem):

1. made board smaller (14x14 to 10x10) (and yes, this includes a new structure)

2. nerfed the king into a wazir

3. tried to fix the cannon fodder issue (TBA)

if this an improvement or a fail?

Storming2Knight
jackityjackjack wrote:

How did you fix the Cannon Fodder issue?

it is yet to be added

acgusta2

I made some adjustments to my position. I changed the colors for the human players to blue and yellow so that the piece walls are a different color from any human players. I also put a gap in the green dabbaba riders so that green can move and green stays alive. I also made green an immune zombie so that the grasshoppers can’t capture the green dabbaba riders. Also green is a pusher just because I like the background color of the pushers for this position.

I also added a ferz, bishop, camel, and camel rider. Unless I’m overlooking something the grasshoppers can never reach the gap in the green dabbaba riders as there can never be the space needed to jump there without already being on the same square as a green dababa rider. The gap does randomly move around and affect where the grasshoppers can move so I wonder if I should submit this as WOF or NCV given that this has an element of chance as long as there’s at least one grasshopper on the board.

CooolChicken
acgusta2 wrote:

I made some adjustments to my position. I changed the colors for the human players to blue and yellow so that the piece walls are a different color from any human players. I also put a gap in the green dabbaba riders so that green can move and green stays alive. I also made green an immune zombie so that the grasshoppers can’t capture the green dabbaba riders. Also green is a pusher just because I like the background color of the pushers for this position.

I also added a ferz, bishop, camel, and camel rider. Unless I’m overlooking something the grasshoppers can never reach the gap in the green dabbaba riders as there can never be the space needed to jump there without already being on the same square as a green dababa rider. The gap does randomly move around and affect where the grasshoppers can move so I wonder if I should submit this as WOF or NCV given that this has an element of chance as long as there’s at least one grasshopper on the board.

Might as well use walls

2bHNST

Prototype of ✧𝓒𝓱𝓪𝓻𝓶𝓮𝓭✧

Play4Mate, 8th=NRΔ, PawnBaseRank=3, Stalemate Win, No Castling, S Duration = 2, S Cooldown = 3, Sacred Royal, 1 Jump 3 Freeze, KotH.

NTOS8

In the beginning, players can chose which king is royal and which king is not. The royalty is hidden from the opponent. You can only reveal the royal king once it has been captured. The first player to capture the royal king wins. I name this "The River". Is the starting setup good?

If it weren't for chess.com limitations, all pieces except the archbishop, chancellor, king and queen will promote Ideas for promotion listed below.

Pawn = King

Knight = General

Bishop = Dragon Horse

Rook = Dragon King

But for now, the pawns may promote to whatever they wish, including a king.

VishTheFish771

This is my first custom variant that I call Great Horde. It's basically horde but on a larger board and the fairy pawns. Blacks goal is to invade whites flanks, and White's goal is to survive till the end and checkmate black by promoting pawns.

Rules-

  • No en passant
  • Promotes to Chancellor (Rook/Knight),Archbishop (Bishop/knight) and the Knig/knight

So What do you guys think of this variant?

VishTheFish771

[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'wb':true,'noCorners':true}-yR,yN,yB,yH,yC,yM,yA,yK,yM,yC,yE,yB,yN,yR/yP,yP,yP,yP,yP,yP,yP,yP,yP,yP,yP,yP,yP,yP/14/14/3,rP,rP,4,rP,rP,3/2,rP,rP,rP,rP,2,rP,rP,rP,rP,2/1,rP,rP,rP,rP,rP,rβ,rβ,rP,rP,rP,rP,rP,1/rP,rP,rP,rP,rP,rP,rβ,rβ,rP,rP,rP,rP,rP,rP/rP,1,rP,rP,rP,rP,rβ,rβ,rP,rP,rP,rP,1,rP/1,rγ,rP,rP,rP,rP,rβ,rβ,rP,rP,rP,rP,rγ,1/rγ,rγ,rP,rP,rP,rP,rβ,rβ,rP,rP,rP,rP,rγ,rγ/rγ,1,rP,rP,rP,rP,rβ,rβ,rP,rP,rP,rP,1,rγ/1,rγ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rγ,1/rγ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rγ"]
[Variant "FFA"]
[RuleVariants "Play4Mate PromoteTo=AEHM Prom=14 SpectatorChat"]
[CurrentMove "0"]
[TimeControl "1 | 7"]

ozoz123456789
Chaubunagungamaug1 írta:

Rules: R and G against B and Y, KOTH, 2nd rank = OV, 5 check

Do you like this position for NCP?

Suggestions?

You shuld ad Fog to the game with dead pices covering up the empty spaces

asthebird

A quick prototype of Instability

Gamerules: Bare piece, taboo, game of points, stalemated player loses, promotion is BKN

Any suggestions?

i mean promotion is kinda useless cuz there is no pawns

VishTheFish771

If you defend a piece with the royal, doesn't it make the game unwinnable?

MegaThief

Shuffling is a potential problem in my new "Qiang-Xiangqi" variant.

https://www.chess.com/variants/custom/game/69254560/12/3

2bHNST
MegaThief wrote:

Shuffling is a potential problem in my new "Qiang-Xiangqi" variant.

https://www.chess.com/variants/custom/game/69254560/12/3

Do you mean "Qiang" as in gun, wall, strong, or steal?

MegaThief

strong, as the pieces are more powerful on the bigger board, and rooks combine abilities with cannons (jump spell, with cooldowns to prevent abuse of this feature), even though all the other meanings could work... 强抢枪墙 (strong steal gun wall)

asthebird
jackityjackjack wrote:
asthebird wrote:

A quick prototype of Instability

Gamerules: Bare piece, taboo, game of points, stalemated player loses, promotion is BKN

Any suggestions?

i mean promotion is kinda useless cuz there is no pawns

How to win exactly?

eliminate all of the opponents pieces?