if pawnhomerank is 2, the pawns on front cant double move initially, is that intended?
Yes. So Green has time to react if Red decides to attack the xiangqi horse
if pawnhomerank is 2, the pawns on front cant double move initially, is that intended?
Yes. So Green has time to react if Red decides to attack the xiangqi horse
I made some adjustments to my variant. I changed the arrangement of the knights, and I changed the number of checks to 7. It’s still takeover, and KOTH.
Example Game:
https://www.chess.com/variants/custom/game/70368826/0/3
RG vs BY, PawnBaseRank=3 (1), 5th (3rd) = G, lives: 4-6-4-6, self-partner, fatal capture, crazyhouse.
this is the result after a million revisions
a lot of things are fixed, and yeah for the gamerules: crazyhouse, sideways pawns, stalemate loss, and pawns on 8th rank (10th) promote to a chancellors, wildeebeast general or queen
this is the result after a million revisions
a lot of things are fixed, and yeah for the gamerules: crazyhouse, sideways pawns, stalemate loss, and pawns on 8th rank (10th) promote to a chancellors, wildeebeast general or queen
And P4M?
this is the result after a million revisions
a lot of things are fixed, and yeah for the gamerules: crazyhouse, sideways pawns, stalemate loss, and pawns on 8th rank (10th) promote to a chancellors, wildeebeast general or queen
this is more GP style with those uncaptureable Queens
this is the result after a million revisions
a lot of things are fixed, and yeah for the gamerules: crazyhouse, sideways pawns, stalemate loss, and pawns on 8th rank (10th) promote to a chancellors, wildeebeast general or queen
this is more GP style with those uncaptureable Queens
Actually not uncapturable. Just promote to a EMV, and you have a knight move.
yes thats the intended way to play
if pawnhomerank is 2, the pawns on front cant double move initially, is that intended?