New Position Workshop / Testing Thread

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ChessMasterGS
jackityjackjack wrote:

Interesting. It looks like it would be very difficult to make progress.

The biggest problem I’m seeing is that it doesn’t really solve the issues that were present in previous renditions of The Golden Rain. Sometimes what a variant needs is something new, and not something that aims to try to easily fix it without fully considering the original feedback.

Nyutixbrother
ChessMasterGS wrote:
jackityjackjack wrote:

Interesting. It looks like it would be very difficult to make progress.

The biggest problem I’m seeing is that it doesn’t really solve the issues that were present in previous renditions of The Golden Rain. Sometimes what a variant needs is something new, and not something that aims to try to easily fix it without fully considering the original feedback.

So shrinking the board doesn't solve the issue?tear

imchesspro0930
ChessMasterGS wrote:
jackityjackjack wrote:

Interesting. It looks like it would be very difficult to make progress.

The biggest problem I’m seeing is that it doesn’t really solve the issues that were present in previous renditions of The Golden Rain. Sometimes what a variant needs is something new, and not something that aims to try to easily fix it without fully considering the original feedback.

in all of my testing games, even with high rated players, there were many blunders in the middlegame, thus I will not consider the middlegame to be boring, but there are other issues.

imchesspro0930

newest rendition

ChessMasterGS
Nyutixbrother wrote:

So shrinking the board doesn't solve the issue?

I would say that your newest version has some interesting things that set it apart; most notably the game type has changed. That being said, I don’t talk about currently under review variants publicly often and I advise the other NCV Testers to do so as well

Nyutixbrother
ChessMasterGS wrote:
Nyutixbrother wrote:

So shrinking the board doesn't solve the issue?

I would say that your newest version has some interesting things that set it apart; most notably the game type has changed. That being said, I don’t talk about currently under review variants publicly often and I advise the other NCV Testers to do so as well

should'a PM'edsad

acgusta2

This is similar to War For The Throne, but with Ferz Walls, Pawns promote to Ferzes on the 4th rank.

Nyutixbrother
acgusta2 wrote:

This is similar to War For The Throne, but with Ferz Walls, Pawns promote to Ferzes on the 4th rank.

This problem

candy_0612

www.chess.com/variants/custom/game/70775495

can someone give feedback

VishTheFish771

Huh thats a pretty neat imbalance, if I say so myself

Nyutixbrother
candy_0612 wrote:

FWFB. Remove the hill and make the matieiral on both sides equal

candy_0612

www.chess.com/variants/custom/game/70782979

newest rendition

2bHNST
candy_0612 wrote:

With two queens, Blue has a huge advantage. Red is completely reliant on the archbishop, general, and widebeest, as the rest of their pieces are too weak.

candy_0612

I found red to be better since more variety of semi-weak pieces

also reliant on 3 piees is not that bad i think

candy_0612

can someone test

Nyutixbrother
candy_0612 wrote:

can someone test

i can

2bHNST

Giveaway, Setup35, KotH, =HMOQ

candy_0612
jackityjackjack wrote:

It looks like a lot of fun tbh.

Thanks!

candy_0612

oh yeah should I add crazyhouse? there's a but too few pieces

candy_0612

nyutix can you test?