ncp not npc
NCP: Free the King!
I like the idea, but here are some ideas that I think would improve the position:
1: 13th rank promotion is too hard, maybe make it 9th or 10th rank?
2: Maybe you could have one side of your royal piece an enemy pawn and one side by your own piece that can't move like so:

Repeat that for both sides. That way, the player has an option to either go checkmate your opponent or free your royal to go for KOTH.
Overall, I don't know if this will get accepted or not. Also, you might want to change "NPC" into "NCP" for it to get reviewed.
Very nice concept but, for me, ¾|0 is a very bad TC because there are no increment, so it's inevitable to forfeit at time. So i suggest you to make ¾|1D so there are this security of 1s and if we put 1s to play 1 move, we can avoid forfeit one time.
Very nice concept but, for me, ¾|0 is a very bad TC because there are no increment, so it's inevitable to forfeit at time. So i suggest you to make ¾|1D so there are this security of 1s and if we put 1s to play 1 move, we can avoid forfeit one time.
The TC is 3/4|3D
I like the idea, but here are some ideas that I think would improve the position:
1: 13th rank promotion is too hard, maybe make it 9th or 10th rank?
2: Maybe you could have one side of your royal piece an enemy pawn and one side by your own piece that can't move like so:
Repeat that for both sides. That way, the player has an option to either go checkmate your opponent or free your royal to go for KOTH.
Overall, I don't know if this will get accepted or not. Also, you might want to change "NPC" into "NCP" for it to get reviewed.
That actually is a good idea, I'll consider it if I need revisions
But probably not a wazir, I'll use a Ferz
I like the idea, but here are some ideas that I think would improve the position:
1: 13th rank promotion is too hard, maybe make it 9th or 10th rank?
2: Maybe you could have one side of your royal piece an enemy pawn and one side by your own piece that can't move like so:
Repeat that for both sides. That way, the player has an option to either go checkmate your opponent or free your royal to go for KOTH.
Overall, I don't know if this will get accepted or not. Also, you might want to change "NPC" into "NCP" for it to get reviewed.
That actually is a good idea, I'll consider it if I need revisions
But probably not a wazir, I'll use a Ferz
You don't want that piece to move. To make an un-movable ferz, you have to block the diagonals, which allow enemy kings to come to the front of your royal berolina, but the royal can just capture the enemy king piece.
very encouraging....
well up to you I guess
exactly @chye4w stop doing this because it is not your concern and it is for the cgas to decide
Thank you for posting such an interesting new custom position! It's based on very cool ideas that were very well implemented. The quality and variety of the gameplay are also quite good. But these is one issue: this position has a trivial draw, here is an example.
After some analysis and several attempts, we've found a great solution: to add Racing Kings rule that does not allow giving checks. Here is an example of our revision. We're ready to accept and list it on /variants-test (it will be moved to /variants after merge), or we can decline so that you can try to improve the position yourself. The choice is yours. Also the name should be changed to something more suitable and professional rather than a call to action.


Game rules: 7-check, 13th = King, Pawn Starting Rank = 1, KOTH
Time Control: 45 seconds(3/4) + 3-second delay(I played with 1|3D, but I think that this version would be better
Testing Games:
https://www.chess.com/4-player-chess?g=11750997
https://www.chess.com/4-player-chess?g=11751033
https://www.chess.com/4-player-chess?g=11751057
Changed promotion rank to 13th
https://www.chess.com/4-player-chess?g=11751200
https://www.chess.com/4-player-chess?g=11751221
https://www.chess.com/4-player-chess?g=11751300
https://www.chess.com/4-player-chess?g=11751325
https://www.chess.com/4-player-chess?g=11760822
https://www.chess.com/4-player-chess?g=11760842
https://www.chess.com/4-player-chess?g=11760876
https://www.chess.com/4-player-chess?g=11760894
https://www.chess.com/4-player-chess?g=11760923
https://www.chess.com/4-player-chess?g=11760953
https://www.chess.com/4-player-chess?g=11761783
Description:
Get those kings!
Notes:
There are several strategies here:
Winning:
1. Go to your king and try to KOTH
2. Go pawn-grabbing
3. Defend your soldiers next to your enemy's king with your promoted king to stop your enemy from KOTH.
Undecided:
1. Try a breakthrough on your queenside; there are less pawns there
2. Wait for your opponent to break through, and use that to break through yourself
3. Build a pawn wall
Losing:
1. Stalemate is always a good solution for this, as your opponent can't take you
2. Use the fact that your opponent got a king to try and get a passed pawn on that side
Well, hopefully this gets accepted, and, well, see you later!