This is a really good variant.
Null Pin Variant
So, according to this rule, let’s say a rook is pinning another rook. Does this mean that the pinned rook can take the pinning rook? This is how rook, bishop and queen trades usually work. However, even if it doesn’t work like that, that’s the whole point of this game rule.
Overall, cool niche game rule (like no en passant)
also the pinned piece should be able to capture the pinning piece if it would be legal in regular chess
I think this is a cool idea. The only problem with variants/game rules like these is that they're inconsistent with the other rules of chess.
By this new game rule, a position like the one below would be legal (White to move):
However, if a player can effectively walk into check like that, forget pins, even a position like this should be legal:
Another problem with your definition is that you say pinned pieces cannot attack squares they would normally control. So a player can simply pin the queen to the king and win it by force, since the queen cannot "attack" the squares it would otherwise control in a normal game, according to this new rule
Thank you JkCheeseChess for the insight about the pinned piece's ability to move from the square it was originally pinned on.
In this example, the black king can move to the f5 square, even though it's in the line of sight of the white rook because in this variant, g5 wouldn't be a valid attacking square for the rook because it's pinned to its king. BUT, the rook is not completely immobilised, as it's free to take the rook that is pinning it on b2. Nice eye!
Any tips on how to create this modification of pinning rules in a new variant? I've looking around quite a bit and I can't seem to find how to program this nuance into the traditional chess base rules.
Thanks for helping out a n00b.
the black rook can kill white rook and white captures it is a draw
How does that even affect the rule
Great idea. I actually like the idea of the pinned piece being made entirely immobile to the point where it cannot even capture the piece pinning it. Either way very excited to try this if it's accepted!
I might add that I think you should consider giving the variant a more eye-catching or descriptive title, such as 'Power Pin' or 'Punishing Pin' or maybe even 'Safety Pin'. I really like that last one.
Hi everyone,
I’ve been thinking about how pins work in chess and wanted to propose a new variant: Null Pin Chess. The idea is to make absolute pins (where a piece is pinned to the King) even more impactful by neutralizing the pinned piece entirely. In this variant, a pinned piece not only can’t move—it also loses its ability to control squares. This means that any square a pinned piece would normally attack is no longer under threat, and the King can move through or onto those squares freely.
A few key points about the mechanics:
I think this could lead to some interesting shifts in tactics. For example, in standard chess, pins are strong but still allow the pinned piece to control critical squares. Here, the nullification makes pins absolute in every sense of the word, creating opportunities for creative play and new patterns.
I’d love to hear your thoughts, suggestions, or even critiques. Do you think this would work well as a variant, or are there unintended consequences I might have missed? Also, if anyone has suggestions for testing this or ideas for edge cases, I’d really appreciate it!