Null Pin Variant

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Avatar of Thanatos42

Hi everyone,

I’ve been thinking about how pins work in chess and wanted to propose a new variant: Null Pin Chess. The idea is to make absolute pins (where a piece is pinned to the King) even more impactful by neutralizing the pinned piece entirely. In this variant, a pinned piece not only can’t move—it also loses its ability to control squares. This means that any square a pinned piece would normally attack is no longer under threat, and the King can move through or onto those squares freely.

A few key points about the mechanics:

  1. Absolute pins only: The rule applies only to absolute pins, where moving the pinned piece would expose the King to check. Relative pins work as usual.
  2. Pinned pieces lose all influence: Any square that would normally be under the control of a pinned piece is no longer threatened, and the King can move onto or through those squares safely.
  3. Pinning piece restrictions: The piece creating the pin can’t move off the pinning line if it would allow the pinned piece to attack its own King (e.g., exposing a discovered check or checkmate).
  4. Strategic impact: Pins become much more powerful, especially in the endgame, since pinned pieces no longer contribute to defense. It also adds a new layer of strategy when deciding whether to create or maintain a pin.

I think this could lead to some interesting shifts in tactics. For example, in standard chess, pins are strong but still allow the pinned piece to control critical squares. Here, the nullification makes pins absolute in every sense of the word, creating opportunities for creative play and new patterns.

I’d love to hear your thoughts, suggestions, or even critiques. Do you think this would work well as a variant, or are there unintended consequences I might have missed? Also, if anyone has suggestions for testing this or ideas for edge cases, I’d really appreciate it!

Avatar of thundertoad2379

This is a really good variant.

Avatar of thundertoad2379

Simple, but good, like all other accepted gamerule variants.

Avatar of VishTheFish771

So, according to this rule, let’s say a rook is pinning another rook. Does this mean that the pinned rook can take the pinning rook? This is how rook, bishop and queen trades usually work. However, even if it doesn’t work like that, that’s the whole point of this game rule.

Overall, cool niche game rule (like no en passant)

Avatar of thundertoad2379

there is no pin in JkCheeseChess's second board

Avatar of thundertoad2379

also the pinned piece should be able to capture the pinning piece if it would be legal in regular chess

Avatar of qilp

This sounds more like "No-CTK".

Avatar of Thanatos42
JkCheeseChess wrote:

I think this is a cool idea. The only problem with variants/game rules like these is that they're inconsistent with the other rules of chess.

By this new game rule, a position like the one below would be legal (White to move):

However, if a player can effectively walk into check like that, forget pins, even a position like this should be legal:

Another problem with your definition is that you say pinned pieces cannot attack squares they would normally control. So a player can simply pin the queen to the king and win it by force, since the queen cannot "attack" the squares it would otherwise control in a normal game, according to this new rule

Thank you JkCheeseChess for the insight about the pinned piece's ability to move from the square it was originally pinned on.

In this example, the black king can move to the f5 square, even though it's in the line of sight of the white rook because in this variant, g5 wouldn't be a valid attacking square for the rook because it's pinned to its king. BUT, the rook is not completely immobilised, as it's free to take the rook that is pinning it on b2. Nice eye!

Avatar of Thanatos42

Any tips on how to create this modification of pinning rules in a new variant? I've looking around quite a bit and I can't seem to find how to program this nuance into the traditional chess base rules.

Thanks for helping out a n00b.

Avatar of Da-Rook-Sacrificer

the black rook can kill white rook and white captures it is a draw

Avatar of VishTheFish771
Master_Mind_Bro wrote:

the black rook can kill white rook and white captures it is a draw

How does that even affect the rule

Avatar of Da-Rook-Sacrificer

Yeah you are right

Avatar of moonwatcherfan11

I like the idea!!!

Avatar of SilmarilKnight

Great idea. I actually like the idea of the pinned piece being made entirely immobile to the point where it cannot even capture the piece pinning it. Either way very excited to try this if it's accepted!

Avatar of SilmarilKnight

I might add that I think you should consider giving the variant a more eye-catching or descriptive title, such as 'Power Pin' or 'Punishing Pin' or maybe even 'Safety Pin'. I really like that last one.

Avatar of Tomato_LSN
Avatar of VishTheFish771
SilmarilKnight wrote:

Great idea. I actually like the idea of the pinned piece being made entirely immobile to the point where it cannot even capture the piece pinning it. Either way very excited to try this if it's accepted!

Staff don't really have a way to 'accept' ideas

Avatar of VishTheFish771
Tomato_LSN wrote:
 

Just move the king and it frees your rook