I think we're at a new stage
Yes, this is the Post-Stage 1, which I’m sure you remember.
I think we're at a new stage
Yes, this is the Post-Stage 1, which I’m sure you remember.
Reminder about the rules
Stage ends when 2 players eliminated,
if there're still dead pieces on the board, begins post-stage 1, if no, begins stage 2 setup
POST-STAGE 1
No captures of living players' pieces allowed, but it's allowed if capturing piece just captured dead piece (C captured piece of dead player B, A is allowed to capture C's piece)
Stage ends when there're no more dead pieces
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType'
'','','',''),'zombieImmune'
false,false,false,false),'pawnBaseRank':2,'enPassant'
'','','',''),'royal'
'h1','a10','e14',''),'royal8x8'
'','','',''),'lives'
false,false,false,false),'setupPoints'
0,0,0,0),'setupComplete'
false,false,false,false),'stalemated'
false,false,false,false),'promotedFrom':{},'resigned'
null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,yR,3,rK,1,yD,1,x,x,x"]
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "1"]
[TimeControl "10 | 15"]
1. Nf6xe4
Yellow (@ChimpReturns) to move
How would stage 2 start, if right now. Standard 2PC starting position, you (white) have rook, 2 knights, 4 pawns in reserves, I (black) have 4 pawns and king
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType''','','',''),'zombieImmune'false,false,false,false),'pawnBaseRank':2,'enPassant''','','',''),'royal''h1','a10','e14',''),'royal8x8''','','',''),'lives'false,false,false,false),'setupPoints'0,0,0,0),'setupComplete'false,false,false,false),'stalemated'false,false,false,false),'promotedFrom':{},'resigned'null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,yR,3,rK,1,yD,1,x,x,x"]
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "1"]
[TimeControl "10 | 15"]
1. Nf6xe4
Yellow (@ChimpReturns) to move
I need FEN4 fixed please
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "2"]
[TimeControl "10 | 15"]
1. Nf6xe4 .. Qj1xKh1

Blue (@MrXX2018) to move
During this stage you will also have to write reserves
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "3"]
[TimeControl "10 | 15"]
1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2
Yellow (@ChimpReturns) to move
Reserves:
White/Yellow: KRNpppp
Black/Blue: Kpppp
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "4"]
[TimeControl "10 | 15"]
1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1

Blue (@MrXX2018) to move
By the way, I don't think capturing living pieces in this stage is legal
No captures of living players' pieces allowed, but it's allowed if capturing piece just captured dead piece (C captured piece of dead player B, A is allowed to capture C's piece)
Stage ends when there're no more dead pieces
Actually it is, under the specific condition underlined above.
Yeah I meant by default
By the way, I don't think capturing living pieces in this stage is legal
Yes, it's illegal. My text about lacks was extra
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "5"]
[TimeControl "10 | 15"]
1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1
Yellow (@ChimpReturns) to move (or to re-move on 2.y)
Reserves:
White/Yellow: KRNpppp
Black/Blue: KRpppp
Yellow (@ChimpReturns) to move (or to re-move on 2.y)
I didn't capture any living pieces from the last moves. Anyway, I'll still capture the dead pieces:
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "6"]
[TimeControl "10 | 15"]
1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
Reserves are: KRNppppp-KRpppp

Blue (@MrXX2018) to move
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "7"]
[TimeControl "10 | 15"]
1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5
Yellow (@ChimpReturns) to move
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "8"]
[TimeControl "10 | 15"]
1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
Reserves are: KRNpppppp-KRpppp

Blue (@MrXX2018) to move
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "9"]
[TimeControl "10 | 15"]
1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. Ra5xj5
Yellow (@ChimpReturns) to move
Reserves:
White/Yellow: KRNpppppp
Black/Blue: KRppppp
[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "10"]
[TimeControl "10 | 15"]
1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. Ra5xj5 .. Qh3xRj5
(Blue just captured a dead piece with his rook so I think my last move is legal)
White/Yellow: KRRNpppppp
Black/Blue: KRppppp

If that move is illegal, I would play 39.y.Qxi2
Anyway, Blue (@MrXX2018) to move
[StartFen4 "R-0,0,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a7','g14','n8'),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,yR,2,yK,yQ,yB,1,yR,x,x,x/x,x,x,yP,yP,yP,2,yP,yP,yP,x,x,x/x,x,x,2,yN,1,yP,yN,2,x,x,x/bR,bP,4,yP,1,yB,2,gN,gP,gR/1,bP,10,gP,1/1,bP,bN,9,gP,gB/bQ,2,bP,8,gP,gK/bK,bP,10,gP,gQ/bB,bP,bN,bB,6,gP,2,gB/2,bP,6,gN,2,gP,1/bR,bP,3,rP,3,rQ,2,gP,gR/x,x,x,rP,3,rP,2,rP,x,x,x/x,x,x,1,rP,1,rP,1,rP,rP,1,x,x,x/x,x,x,rR,rN,rB,1,rK,rB,rN,rR,x,x,x"]
[Variant "FFA"]
[RuleVariants "DeadKingWalking EnPassant PromoteTo=D Takeover"]
[CurrentMove "69"]
[TimeControl "15s | 1D"]
1. k3-k4 .. Qa8-b8 .. Ni12-h10
2. k4xNj5 .. Qb8-c7 .. i13-i12
3. Rk1xk6 .. Qc7-l7 .. O-O
4. Rk6xBn6 .. Ql7xm8 .. Bi14-h13
5. Qj4-j3 .. Qm8xKn8 .. Qh14-l10
6. Rn6xQn7 .. Qn8-e8 .. Ql10xm10
7. Qj3xQe8 .. Nc9xQe8 .. Qm10xRn11
8. Rn7xRn4 .. b7-d7 .. Bh13xBa6
9. d3-d4 .. Ra4xBa6 .. Qn11xm11
10. Rn4xBn9 .. c5xd4 .. Qm11xNl11
11. Rn9xm9 .. O-O .. Bi11-l8
12. Rm9-d9 .. b10-c10 .. Bl8xm7
13. Rd9-h9 .. Nc6-e7 .. Ql11-l6
14. Bi1-h2 .. b9-d9 .. Ql6xm5
15. Bh2xBm7 .. Bd6xf4 .. Qm5xBm7
16. Ne1-f3 .. Bf4-e5 .. i12-i11
17. Nf3xBe5 .. d4xNe5 .. i11-i10
18. Rh9-h5 .. b6-d6 .. i10-i9
19. e2-e4 .. Ne8-f6 .. i9-i8
20. Bf1xRa6 .. Ra9xBa6 .. i8-i7=D
21. Rh5-h4 .. Ne7-g6 .. Qi7-k5
22. Rh4-i4 .. Ng6-f4 .. Qk5-k1
23. Ri4xNf4 .. e5xRf4 .. Qk1xNj1+#
Blue (@MrXX2018) to move - I think we're at a new stage