[Closed] Multiplayer Chess Medley (Custom game) #25

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Avatar of ChimpReturns

[StartFen4 "R-0,0,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a7','g14','n8'),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,yR,2,yK,yQ,yB,1,yR,x,x,x/x,x,x,yP,yP,yP,2,yP,yP,yP,x,x,x/x,x,x,2,yN,1,yP,yN,2,x,x,x/bR,bP,4,yP,1,yB,2,gN,gP,gR/1,bP,10,gP,1/1,bP,bN,9,gP,gB/bQ,2,bP,8,gP,gK/bK,bP,10,gP,gQ/bB,bP,bN,bB,6,gP,2,gB/2,bP,6,gN,2,gP,1/bR,bP,3,rP,3,rQ,2,gP,gR/x,x,x,rP,3,rP,2,rP,x,x,x/x,x,x,1,rP,1,rP,1,rP,rP,1,x,x,x/x,x,x,rR,rN,rB,1,rK,rB,rN,rR,x,x,x"]
[Variant "FFA"]
[RuleVariants "DeadKingWalking EnPassant PromoteTo=D Takeover"]
[CurrentMove "69"]
[TimeControl "15s | 1D"]

1. k3-k4 .. Qa8-b8 .. Ni12-h10
2. k4xNj5 .. Qb8-c7 .. i13-i12
3. Rk1xk6 .. Qc7-l7 .. O-O
4. Rk6xBn6 .. Ql7xm8 .. Bi14-h13
5. Qj4-j3 .. Qm8xKn8 .. Qh14-l10
6. Rn6xQn7 .. Qn8-e8 .. Ql10xm10
7. Qj3xQe8 .. Nc9xQe8 .. Qm10xRn11
8. Rn7xRn4 .. b7-d7 .. Bh13xBa6
9. d3-d4 .. Ra4xBa6 .. Qn11xm11
10. Rn4xBn9 .. c5xd4 .. Qm11xNl11
11. Rn9xm9 .. O-O .. Bi11-l8
12. Rm9-d9 .. b10-c10 .. Bl8xm7
13. Rd9-h9 .. Nc6-e7 .. Ql11-l6
14. Bi1-h2 .. b9-d9 .. Ql6xm5
15. Bh2xBm7 .. Bd6xf4 .. Qm5xBm7
16. Ne1-f3 .. Bf4-e5 .. i12-i11
17. Nf3xBe5 .. d4xNe5 .. i11-i10
18. Rh9-h5 .. b6-d6 .. i10-i9
19. e2-e4 .. Ne8-f6 .. i9-i8
20. Bf1xRa6 .. Ra9xBa6 .. i8-i7=D
21. Rh5-h4 .. Ne7-g6 .. Qi7-k5
22. Rh4-i4 .. Ng6-f4 .. Qk5-k1
23. Ri4xNf4 .. e5xRf4 .. Qk1xNj1+#

Blue (@MrXX2018) to move - I think we're at a new stage

Avatar of zisal2029
ChimpReturns wrote:

I think we're at a new stage

Yes, this is the Post-Stage 1, which I’m sure you remember.

Avatar of MrXX2018

Reminder about the rules

Stage ends when 2 players eliminated,

if there're still dead pieces on the board, begins post-stage 1, if no, begins stage 2 setup

POST-STAGE 1

No captures of living players' pieces allowed, but it's allowed if capturing piece just captured dead piece (C captured piece of dead player B, A is allowed to capture C's piece)

Stage ends when there're no more dead pieces

Avatar of MrXX2018

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType'sad.png'','','',''),'zombieImmune'sad.pngfalse,false,false,false),'pawnBaseRank':2,'enPassant'sad.png'','','',''),'royal'sad.png'h1','a10','e14',''),'royal8x8'sad.png'','','',''),'lives'sad.pngfalse,false,false,false),'setupPoints'sad.png0,0,0,0),'setupComplete'sad.pngfalse,false,false,false),'stalemated'sad.pngfalse,false,false,false),'promotedFrom':{},'resigned'sad.pngnull,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,yR,3,rK,1,yD,1,x,x,x"]

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "1"]
[TimeControl "10 | 15"]

1. Nf6xe4

Yellow (@ChimpReturns) to move

Avatar of MrXX2018

How would stage 2 start, if right now. Standard 2PC starting position, you (white) have rook, 2 knights, 4 pawns in reserves, I (black) have 4 pawns and king

Avatar of ChimpReturns
MrXX2018 wrote:

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType''','','',''),'zombieImmune'false,false,false,false),'pawnBaseRank':2,'enPassant''','','',''),'royal''h1','a10','e14',''),'royal8x8''','','',''),'lives'false,false,false,false),'setupPoints'0,0,0,0),'setupComplete'false,false,false,false),'stalemated'false,false,false,false),'promotedFrom':{},'resigned'null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,yR,3,rK,1,yD,1,x,x,x"]

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "1"]
[TimeControl "10 | 15"]

1. Nf6xe4

Yellow (@ChimpReturns) to move

I need FEN4 fixed please

Avatar of MrXX2018
ChimpReturns написал:

I need FEN4 fixed please

?

Everything is fine

Avatar of ChimpReturns

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "2"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1

Blue (@MrXX2018) to move

Avatar of MrXX2018

During this stage you will also have to write reserves

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "3"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2

Yellow (@ChimpReturns) to move

Reserves:

White/Yellow: KRNpppp

Black/Blue: Kpppp

Avatar of ChimpReturns

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "4"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1

Blue (@MrXX2018) to move

By the way, I don't think capturing living pieces in this stage is legal

Avatar of ChimpReturns
zisal2029 wrote:
MrXX2018 wrote:

No captures of living players' pieces allowed, but it's allowed if capturing piece just captured dead piece (C captured piece of dead player B, A is allowed to capture C's piece)

Stage ends when there're no more dead pieces

Actually it is, under the specific condition underlined above.

Yeah I meant by default

Avatar of MrXX2018
ChimpReturns написал:

By the way, I don't think capturing living pieces in this stage is legal

Yes, it's illegal. My text about lacks was extra

Avatar of MrXX2018

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "5"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1

Yellow (@ChimpReturns) to move (or to re-move on 2.y)

Reserves:

White/Yellow: KRNpppp

Black/Blue: KRpppp

Avatar of ChimpReturns
MrXX2018 wrote:

Yellow (@ChimpReturns) to move (or to re-move on 2.y)

I didn't capture any living pieces from the last moves. Anyway, I'll still capture the dead pieces:

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "6"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2

Reserves are: KRNppppp-KRpppp

Blue (@MrXX2018) to move

Avatar of MrXX2018

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "7"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5

Yellow (@ChimpReturns) to move

Avatar of ChimpReturns

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "8"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3

Reserves are: KRNpppppp-KRpppp

Blue (@MrXX2018) to move

Avatar of MrXX2018

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "9"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. Ra5xj5

Yellow (@ChimpReturns) to move

Reserves:

White/Yellow: KRNpppppp

Black/Blue: KRppppp

Avatar of ChimpReturns

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "10"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. Ra5xj5 .. Qh3xRj5

(Blue just captured a dead piece with his rook so I think my last move is legal)

White/Yellow: KRRNpppppp

Black/Blue: KRppppp

If that move is illegal, I would play 39.y.Qxi2

Anyway, Blue (@MrXX2018) to move

Avatar of MrXX2018

That was legal ...

I forgot about this rule. Can I re-move?

Avatar of zisal2029

I think once only.

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