To join a game, click on an Open Game that appeals to you and type the word JOIN in that thread. Be sure to check the Guidelines so you know what you're doing, if you're stuck just ask for help in that thread. If you've started a game and are looking for players, feel free to post it here. Please tell us when the game is in progress and when it is closed. There are currently 21 games.If you are starting a new game, your game ID number is: 22 Open Games Games In Progress Closed Games Skip to comments Open Games (total: 6) FFA - Magic public letters diplomacy, Checkmate + material, Custom Promotion #19 Host: Hitsar_Pride FFA - Pieces merging chess (Custom game) #20 Host: MrXX2018 FFA - Immunizers #27 Host: zisal2029 FFA - 4P Riders War, 2 times faster #28 Host: MrXX2018 FFA - Elimination Race #29 Host: MrXX2018 FFA - 4PC Chak #31 Host: zisal2029 Games in Progress (total: 0) Closed Games (total: 24) Teams - Single Player #1 Host: HighEldar, Winner: MayimChayim Teams #2 Host: HighEldar, Winners: zisal2029, TheUltraTrap FFA - Turnaround #3 Host: TheUltraTrap, Winner: TheUltraTrap FFA - Anarcho-Capitalism, Zombie King #4 Host: zisal2029, Winner: TheUltraTrap Teams - 5-check, Check Donations #5 Host: zisal2029, Winners: zisal2029, MrXX2018 FFA - Antichess #6 Host: MrXX2018, Winner: TheUltraTrap FFA - Amazonia960, Zombie King, Custom Promotions #7 Host: zisal2029, Winner: Chessisfunforme FFA - Standard #8 Host: nikkinida, Winner: MrXX2018 FFA - S-Chess, Zombie King #9 Host: zisal2029, Winner: MrXX2018 FFA - Crazyhouse, Custom Points #10 Host: zisal2029, Winner: TheUltraTrap FFA - Chaturaji, pre-set opening map #11 Host: MrXX2018, Winner: MrXX2018 FFA - Colorbound Clobberers #12 Host: zisal2029, Winner: zisal2029 FFA - Checkless Chess #13 Host: zisal2029, Winner: zisal2029 FFA - En Passant Chess (with many custom rules) #14 Host: MrXX2018, Winner: TheUltraTrap Teams - Remarkable Rookies, Self Partner #15 Host: zisal2029, Winner: zisal2029 FFA - Knight-right piece test #16 Host: MrXX2018, Winner: MrXX2018 Singles - DeadWall #17 Host: zisal2029, Winner: zisal2029 FFA - New Standard #18 Host: MrXX2018, Winner: Hitsar_Pride FFA - King Counterchecking #21 Host: zisal2029, Winner: MrXX2018 FFA - 4 Player Shogi #22 Host: MrXX2018, Winner: ChimpReturns FFA - 2 times faster game #23 Host: MrXX2018, Winner: ChimpReturns FFA - Shrinking board chess V1 #24 Host: MrXX2018, Winner: Chessisfunforme Multiplayer Chess Medley (Custom game) #25 Host: MrXX2018, Winner: MrXX2018 Teams - Self-partnering, Standard SP, Custom rules #26 Host: MrXX2018, Winner: zisal2029 Comments are below
zisal2029 Apr 12, 2025
Game 1 Game 2 Game 3 Game 4 Game 5 Game 6 Game 7 Skip to comments ID: #1 Link Host: @HighEldar Game type: Teams Variations: Self-partner Time: 1 day Red: @MayimChayim (W) Blue: @HighEldar (L) Yellow: @MayimChayim (W) Green: @HighEldar (L) Winner: Red and Yellow (@MayimChayim) [Variant "Teams"][RuleVariants "EnPassant"][CurrentMove "28"] 1. h2-h4 .. b6-d6 .. h13-h12 .. m4-k42. d2-d4 .. b8-c8 .. Nj14-i12 .. m11-k113. f2-f3 .. b5-d5 .. d13-d11 .. m8-k84. Nj1-k3 .. Ba6-b5 .. Bi14-f11 .. Qn8-l85. g2-g3 .. Bb5xe2 .. Bf11-k6 .. Bn9xBk66. Bf1xBe2 .. d6-e6 .. g13-g12 .. m7-l77. Be2-b5 .. Qa7xd4 .. Qh14-h13 .. R ID: #2 Link Host: @HighEldar Game type: Teams Variations: None Time: 7 Days Red: @brooklynzhang (L) Blue: @zisal2029 (W) Yellow: @MrXX2018 (L) Green: @TheUltraTrap (W) Winners: Blue (@zisal2029) and Green (@TheUltraTrap) [Variant "Teams"][RuleVariants "EnPassant"][CurrentMove "11"] 1. g2-g4 .. b8-c8 .. i13-i12 .. m7-l72. Nj1-i3 .. Qa7-d10 .. Qh14-j12 .. m10-l103. Qg1-g3 .. Ba9xQg3 .. R ID: #3 Link Host: @TheUltraTrap Game type: FFA Variations: Turnaround (the goal is reaching to each of the back ranks once to win 300 - 200 - 100), +30 Time: 3 days Red: @HighEldar (3) - 0 points Blue: @NathanHan3669 (4) - 0 points Yellow: @TheUltraTrap (1) - 5 points, Turnaround Green: @MrXX2018 (2) - 5 points Winner: Yellow (@TheUltraTrap) Game can't be archived (wrong decisions) ID: #4 Link Host: @zisal2029 Game type: FFA Variations: Anarcho-Capitalism, Zombie King Time: 3 days Players: Red: @AmbiguousLance (4) - 0 points Blue: @TheUltraTrap (1) - 51 points Yellow: @zisal2029 (3) - 9/10 points Green: @MrXX2018 (2) - 21/22 points Winner: Blue (@TheUltraTrap) [Variant "FFA"][RuleVariants "DeadKingWalking EnPassant PromoteTo=D"][CurrentMove "20"] 1. h2-h4 .. b7-c7 .. g13-g12 .. Nn5-l62. h4-h5 .. Na10-c9 .. i13-i11 .. m9-l93. h5-h6 .. b8-d8 .. Qh14xQn8+ .. Kn7xQn84. h6-h7 .. b6-c6 .. Bf14-g13 .. m8-l85. h7-h8=D .. b10-c10 .. d13-d12 .. Bn9xg2+-----------------------------------------------------------------------[StartFen4 "R-0,0,0,0-1,1,1,0-1,1,1,0-0,0,9,10-0-3,yR,yN,1,yK,1,yB,yN,yR,3/4,yP,yP,yB,yP,1,yP,yP,3/3,yP,2,yP,7/bR,bP,6,yP,3,gP,gR/2,bP,9,gP,gN/bB,bP,bN,8,gP,2/bK,2,bP,3,dD,3,gP,1,gK/bQ,1,bP,9,gP,1/bB,1,bP,8,gN,gP,gB/bN,bP,10,gP,1/bR,bP,10,gP,gR/14/3,dP,dP,dP,gB,1,dP,dP,dP,3/3,dR,dN,dB,dQ,rK,dB,dN,dR,3"][Variant "FFA"][RuleVariants "DeadKingWalking EnPassant PromoteTo=D"][CurrentMove "11"] 1. Kh1-h2 .. c7-d7+ .. Ne14-f12 .. Bg2-m82. Kh2xQg1 .. Ba9-g3 .. Nf12-e10 .. l9-k93. Kg1-h1 .. Na5-b7 .. d12-d11-----------------------------------------------------------------------g.[B:h13+=b]r.[Ki2]b.[B:h13=g]-----------------------------------------------------------------------[StartFen4 "G-0,0,1,0-0,1,1,0-0,1,1,0-0,20,9,11-1-3,dR,2,gB,1,dB,dN,dR,3/4,dP,dP,dB,2,dP,dP,3/6,dP,7/bR,bP,1,dP,4,dP,3,gP,gR/2,bP,1,dN,7,gP,gN/1,bP,bN,7,gP,3/bK,2,bP,3,dD,3,gP,1,gK/bQ,bN,1,bP,8,gP,1/bB,1,bP,8,gN,gP,gB/1,bP,10,gP,1/bR,bP,10,gP,gR/6,bB,7/3,dP,dP,dP,2,rK,dP,dP,3/3,dR,dN,dB,2,dB,dN,dR,3"][Variant "FFA"][RuleVariants "DeadKingWalking EnPassant PromoteTo=D"][CurrentMove "9"] 1. m4-k42. Ki2-h3 .. Qa7xf2 .. Bg14-l93. Kh3-i3 .. b5-c5 .. Bl9-m84. Ki3-j4 .. Qf2-i2-----------------------------------------------------------------------[StartFen4 "G-0,0,1,0-0,1,1,0-0,1,1,0-0,20,9,11-3-{'resigned'true,null,null,null)}-3,dR,4,dB,dN,dR,3/4,dP,dP,dB,2,dP,dP,3/6,dP,7/bR,bP,1,dP,4,dP,3,gP,gR/2,bP,1,dN,7,gP,gN/1,bP,bN,7,gP,3/bK,2,bP,3,dD,3,gP,gB,gK/1,bN,1,bP,8,gP,1/bB,1,bP,8,gN,gP,gB/2,bP,9,gP,1/bR,bP,7,rK,gP,2,gR/6,bB,7/3,dP,dP,3,bQ,dP,dP,3/3,dR,dN,dB,2,dB,dN,dR,3"][Variant "FFA"][RuleVariants "DeadKingWalking EnPassant PromoteTo=D"][CurrentMove "10"] 1. Nl6-m42. S .. Qi2xk4 .. m5-l53. Qk4xNe10 .. Bm8-l94. Qe10-h10 .. Nm4-l65. d7-e7 .. R ID: #9 Link ID: #5 Link Host: @zisal2029 Game type: Teams Variations: 5-check, Check Donations Time: 3 days Players: Red: @Chessisfunforme (L) Blue: @MrXX2018 (W) Yellow: @brooklynzhang (L) Green: @zisal2029 (W) Winners: Blue (@MrXX2018) and Green (@zisal2029) ID: #6 Link Host: @MrXX2018 Game type: FFA Variations: Antichess, Zombie Pieces Players: Red: @zisal2029 (3) Blue: @brooklynzhang/ @xD_Unknown-player1234gg (new nickname) (4) Yellow: @TheUltraTrap (1) Green: @MrXX2018 (2) Winner: Yellow (@TheUltraTrap) [StartFen4 "4PCo"][Variant "FFA"][RuleVariants "DeadKingWalking EnPassant Giveaway PromoteTo=QRBNK"][CurrentMove "78"] 1. k2-k3 .. b9-d9 .. f13-f11 .. m4-l42. k3xl4 .. b10-c10 .. g13-g12 .. Nn5xl43. Rk1xk13 .. Ba9xe13 .. Bf14xm7 .. Qn8xBm74. Rk13xj13 .. Be13xm5 .. Qh14xb8 .. Qm7xh25. Rj13xi13 .. Bm5xBn6 .. Qb8xb11 .. Kn7xBn66. Ri13xh13 .. Ra11xQb11 .. Bi14xm10 .. Bn9xBm107. Rh13xd13 .. Rb11xf11 .. g12xRf11 .. Bm10xe28. Rd13xd9 .. c10xRd9 .. Rd14xd9 .. Be2xBf19. Qg1xBf1 .. b5-d5 .. Rd9xm9 .. Qh2xKh110. Qf1xBa6 .. Qa7xQa6 .. Rm9xm11 .. Qh1xNe111. Rd1xQe1 .. Qa6-f1 .. Rm11xm8 .. Rn11xf1112. Re1xNe14 .. Qf1xf2 .. Rm8xKa8 .. Rf11xQf213. Re14xKg14 .. Na5-c6 .. Ra8xNa10 .. Rf2xd214. Rg14xNj14 .. Ra4xRa10 .. Rk14xRj14 .. Rd2xg215. Bi1-b8 .. Nc6xBb8 .. Rj14xj2 .. Rg2xi216. Nj1-i3 .. Ra10xNn10 .. Rj2xRi2 .. Nl4-j517. Ni3xNj5 .. Rn10xKn6 .. Ri2-i7 .. Rn4xRn618. Nj5xRi7S .. Nb8-d7 .. Rn6-n1019. Ni7-k8 .. d5-e5R .. m6-l620. Nk8xl6 .. b4-c4 .. Rn10-n721. Nl6xRn7S Comments are below
MrXX2018 Mar 7, 2022
Suggestions, Feedback, General Discussion. Pretty self-explanatory.
zisal2029 Dec 31, 2021
You'll pick it up quick enough. Rules Chess.com rules. Don't cheat. Don't be an idiot. Making a new game Start a new thread with the status, game type and game ID number as title. Use tags to describe the status of your game [Open][In-Progress][Closed] Give your game an ID number according to the Open Games thread. Type in all the details within the first post. Wait for people to type the word JOIN. Choose who goes where or roll a 4 sided die to determine random colour. Making a Move Copy image of board from last player to make a move (right click - copy, don't screenshot). Paste into editor (like MS Paint) and update the board according to move you want to make. Upload this image back into thread along with the notation of your move. You've moved. These palettes will come in handy (right click - copy): New Game Piece Palette If you are not sure of something, check the main guidelines.
HighEldar Apr 15, 2021
Use these links to navigate to each major heading. They lead to text that is coloured blue later in the post. Forum Rules Forum Tags Shenanigans But is it teaming? Is it really??? Standard Conventions Gamemodes Variations Standard Point System New Game, Custom Positions, and Palettes Starting a New Game Joining a game Starting a new game Making a Move Format Notation Declarations Editing the Board Skip to Comments Forum Rules - Standard Rules of chess.com. - Keep topics related to 4 Player Chess. - No flame wars. - No cheating, follow game specific rules, cheating results in ban. - No editing the game rules after players have started joining. - No editing/deleting previous comments or moves as a way to manipulate the game. - No spamming threads. - Use appropriate forum titles and tags. - Post any feedback or questions in the feedback thread. - Do not interfere in other people’s games. You can comment on other peoples threads but no suggesting moves/strats, keep comments constructive and to a minimum. - If you join a game MAKE SURE YOU ARE FOLLOWING THE THREAD. - When making a move, follow the guidelines on the Making a Move section. Keep all images as high quality as possible. - Do not join a game unless you are sure you can commit. - Do not ask for admin EVER. You will be given admin if you have contributed, you do not have to ask for it. - No premoves. - It is the responsibility of the host to update a board after a player has resigned, including the replacement of pieces with Zombie Pieces. Forum Tags Add these tags to the title of your thread if appropriate. [Open] - For a game that is looking for players to join. [In Progress] - For a game that is already in session. [Closed] - For a game that is completed. [Reserved] - For a game where the host only intends to invite specific people. [Puzzle] - For Puzzles. [NCP] - For New Custom Positions looking for general feedback. You don't need to "test it out" first for admin approval, if you want to play it, just play it. If it's really good, consider submitting it for approval at the official 4PC Custom Games club. [Other] - For anything else other than the above. Shenanigans If an illegal move or error has been made you should call it right away before another player makes a move. Inform the player that made the illegal move so they can rectify the problem immediately. If a minor error has been made by way of wrong notation or bad board image: consider the board image as canon first. If the image contains an illegal move, then consider the notation as canon. In both cases make sure the player rectifies the problem to avoid future confusion. If both the image and the notation contain illegal moves then the player must move again and it is at the discretion of the game host to choose whether or not (and by how much) to penalise the player (Suggestion: 10 points for FFA and 20 points for Teams or a straight up resignation). Time controls are determined by the host. I recommend not being too stingy on time controls but it is up to the host to determine how lenient they wish to be to those who take more time than has been allocated. A host cannot declare that a player has resigned if they make their move within the allocated time frame. If someone has blatantly manipulated the board, scores or edited a past move for their own benefit, tell me or another admin and see if you can get proof (or provide witnesses) as well. Nobody got time for that. But is it teaming? Is it really??? In FFA and Solo you cannot tell another player (or team) how to make their moves. You cannot suggest moves at all; this counts as game interference. The exception to the rule is in Diplomacy, Capitalism, Anarchy and Anarcho-capitalism variations. The nature of the board means that there will be situations where it is not advantageous to take the piece of another player (since other players are bigger threats to you). It is not teaming to play moves that you think are strategically advantageous to you even if it happens to benefit another player on the board. In the long run, you should only be looking out for your own interests within the game. Please don't message me or the admins if you suspect players of "ganging up on you". As often is the case, when one player starts to go down there will tend to be a feeding frenzy. Only message me or an admin if you are absolutely sure that an illegal pre-arranged teaming pact has been made. Standard Conventions - Orthodox pieces move as they do in regular chess. - Fairy pieces move as they do in chess.com Variants, unless specified otherwise. - Play goes clockwise starting with Red/Violet/Player 1. - Pawns promote on the 8th rank (11th in Teams). - Pawns promote to a 1 point Queen in FFA and Solo. - A resigned player’s pieces turn into dead (grey) pieces except for the King which does not move but may be captured for points in FFA and Solo. - Stalemates can only be induced onto a player on that players turn. Gamemodes There are 3 types of Gamemodes. FFA - Free for all. Players battle against everyone else to have the most points by the end of the game.The player that delivers the finishing blow to a King (preventing the King from being able to defend or escape) is the player that receives the points from the checkmate. Solo - It's the same as FFA but with the highly inspirational game developing concept of the year that only one person collects the ratings points... Teams - 2 teams of 2. The winning team is determined as the first team to checkmate one of the opponents (unless you are playing custom checkmate variations). A player can only be checkmated on their turn. When a player is stalemated that game is a draw. Pawns can promote to a Queen, Rook, Bishop or Knight. Standard teams are: Players 1 & 3 (Red & Yellow) - vs - Players 2 & 4 (Blue & Green). "Team 1" refers to the team with Players "Red and Yellow", "Team 2" refers to the team with Players "Blue and Green". Variations Variations are extra or different rules to enable different styles of gameplay. Please include the name of the variation (and any other rules) within the first post of a gamethread. QRBN - When a pawn reaches the promotion rank, it can turn into a regular point value Queen, Rook, Bishop or Knight. Zombie King - When a player resigns, that players pieces turn into dead pieces (as usual) but the player's King turns into a Zombie King.On each turn that would have been the resigned players turn, the Zombie King must move to a random location within its vicinity. To determine how a Zombie King moves, the host of the gamethread should roll an 8 sided die, where landing the number 1 indicates that the King should move to its north square (North from Player 1/red' perspective), 2 indicates the North-East square and so on continuing clockwise. If the Zombie King is able to castle (usually on the players last go as they resign or time-out) and castling is an option, then roll a 10 sided die where 9 is Kingside and 10 is Queenside. It is the responsibility of the host to move the Zombie King, making appropriate posts on the Zombie player's behalf. The Zombie King may only move to a square if it is a legal move (i.e. does not put the Zombie King in check, except in Capture The King variations). If a square is unavailable then the host should keep rolling until an available square has been indicated by the dice.A Zombie King must be checkmated like a regular active King in order for another player to claim the points from it.If a Zombie King is stalemated then the points inherited by that Zombie King are distributed among the rest of the remaining players (as indicated by the points section). Notate the Zombie King's move in bold and italics. Custom Promotion - You define the promotion rank and options. Example: 12th=QRBNK (Pawns promote to a queen, rook, bishop, knight or king on the 12th rank) Custom Points - You can set up your own point systems if you declare it in the first post of a gamethread. Custom Checkmates - In Teams you can alter the amount of checkmates needed to eliminate a team or win a game respectively. definitions should include the game specific laws of the stalemate. Custom Teams - In Teams you can alter the team lineups so that different players are partnered with counterparts that are not their usual standard. Single Player - Each "Team" of the board is represented and played by a single individual. Last One Standing - The winner is the last player or team on the board. A stalemated player in FFA becomes de facto second. Capture the King - There is no checkmate (or stalemate).Checkmate points are only acquired by capturing the King. A checked King is not forced to move out of check and may even move into or (castle) through check. A player is eliminated when their King is captured. King of the Hill - The Winner is the last player standing or the player who gets their King into the center first. Diplomacy - In FFA you can suggest moves and even ask for favours in return for other favours, building alliances is encouraged. All favorus, move suggestions and requests must be made in the respective game threads Favours do not have to be honored. Capitalism - Like Diplomacy but you can trade points for favours as well. You can also buy and sell pieces to other players (on either of your turns only).All trade discussion and bartering must be held on within the related gamethreadAll trades must be declared in the gamethread using the tag "[Declaration]". Favours do not have to be honored but all trades must be.You cannot trade with a player in check. Anarchy - Like Diplomacy but you can make secret alliances away from the main board and you do not have to declare the favours you are making or asking for in the main chat. Anarcho-Capitalism - Anarchy but you can make secret trade agreements as well. All transactions must take the form of [Declaration] within the main game-thread however. If a player pays for a favour or a piece at some future point, the other player does not have to honor the agreement. You cannot pay out more points than you already have, but you can promise to pay at a future date - if you do, you do not necessarily have to pay them back. Standard Point System Captures Pawn - 1 point Knight - 3 points Bishop - 5 points Rook - 5 points Queen - 10 points 1 point Queen - 1 point King (Capture) - 20 points Checkmates Checkmate - 20 points Stalemate (Points to an active player) - 20 points Multiple Checks Double + Triple + Piece >=7 1 5 Piece < 7 5 20 Zombie King Stalemate distribution 3 Players: +7 2 Players: +10 New Game, Custom Positions & Palettes New Game Regular Palette Fairy Palette Stone Palette Empty Board Custom Positions - Starting a New Game Joining a new game If you would like to join a game, look for a thread with the word [Open] in the title and say the word JOIN. Make sure you are following this thread to see if you have been accepted into this game. If you would like to join with a teammate say the word JOIN followed by your username and the username of the player you want to team with (make sure they are available to play and send them a link to the thread). If there are more than enough players looking to join the same game, then it is at the discretion of the host to choose who plays. Starting a new game Anyone can start a new game. Before you start you will need 3 bits of information: - What will your gamemode be? - What variation rules will your game have? - What will your game's ID number be? To see what different gamemodes and variations are available have a look at the Gamemodes and Variations section - or you can make your own, provided that you explain the rules of your custom variation clearly. To find out what your game's ID will be, you will need to find the ID of the most recent game submitted to the forum and add 1 to that number. This can be a little tricky, so if you're not sure, guess and update if you realise your game ID is shared with another thread. This number is your game ID: 1 Step One - Start a new topic and give this thread an appropriate title. The format of a "game-thread" title should be: [STATUS] GAMEMODE - VARIATION #ID There are 4 statuses that your game-thread can have: [Open] - Add this for when you are looking for players to join your game.[Reserved] - Add this for when you wish to play a game but only with certain invited people.[In Progress] - Change your status to this when you have all players and the game is underway.[Closed] - Change your status to this if the game is over. An example of a game-thread title could be: [Open] Teams - Single Player #160 Step Two - Within the first post, add the particulars. Here is a blank setup you can copy and paste into your game-thread. Fill in the blanks. Time refers to the amount of time each player has to make their move: Game ID: Status: Game type: Variations: Time: Players: Player 1 (Red) -Player 2 (Blue) -Player 3 (Yellow) -Player 4 (Green) - Step Three - Post this thread. Step Four - Wait for players to join and consider posting its availability in the "Open Games" Thread - (making sure to be nice to admins and remove the post when your game is full). Step Five - When sufficient players have joined determine their player order (colour). As the host, you can do this yourself by choosing, but we recommend that you roll a 4 sided die to determine which player is what colour - where 1 = Player 1 (Red), 2 = Player 2 (Blue), 3 = Player 3 (Yellow), 4 = Player 4 (Green). - If determining teams and someone has requested to be partnered with someone, determine the position of one of the requesters and make their partner(s) the other color(s). Update the first post to reflect who is playing, what colour/position they are and/or what the teams are. Step Six - Declare that the game has begun and change the status on the first post and in the thread title to [In Progress]. Step Seven - Be a glorious host! If you like, you can keep a picture of the current game as it goes along on the first post with updated scores and such. Step Eight - When the game is over, change the status in the first post and thread title to [Closed]. Extra: If you want to play a game with custom positions, unavailable fairy pieces (literally anything), then be my guest... just be sure to make clear that it is a custom position you are playing in the first post and thread title. Making a Move When it is your turn to move you should do so in the following way: Look at the board posted by the player that went before you.Decide what move you would like to make.Edit the image of the board that the last player uploaded to reflect the move you would like to make; in the case of Player 1's (Red's) first move, edit the "New Game" which can be found in the New Game, Custom Positions, and Palettes section (see board editing below).Post your move in the gamethread according to the format below. Format When posting a move you should use the following format: Player Number or Colour (in bold) Move notation (see Notation below) [Image] Declarations (if applicable in trade games) Player Scores (In FFA and Solo) Here is an example: Player 1 (Red) 1. h3 Score: Red (Red) - 0Blue (Blue) - 0Yellow (Yellow) - 0Green (Green) - 0 Notation There are two forms of notation you can use to indicate your moves. Either is acceptable. Colour Indication method The move for each player is notated using the the first letter of the colour that has been standardised for each player by Chess.com in the English language irrespective of any other 4pc community that exists outside of Chess.com, those that use colours alternative to this standard (even for medical reasons) and anyone who speaks any language other than English. For example: 1 r. h31 b. c71 y. g121 g. l8 When you make a move start by writing (preferably in bold) the ply-number (number indicating which round of moves it is) followed by the letter representing your colour (in the english language as represented by the standard of Chess.com) and then a single period (full stop) ".", followed by your move (prefereably non-bold). Algebracket Method Algebracket is 4pc notation method that enables users to describe continuations using simple descriptive methods. It can also be used to indicate which player has made a specific move and does not depend on the colour of the pieces used by any particular group or person nor any particular language. To indicate a move in Algebracket notation, consider the move being made and 0, 1, 2 or 3 hyphens before the move but after the ply number to indicate which player is making the move. For example: 1. h31. - c71. - - g121. - - - l8 Other functions of the Algebracket Method When describing move sequences of potential continuations it can be useful to describe many moves that lead to the same outcome. As a result, the following can be used to describe particular scenarios (where "XX" refers to some arbitrary unimportant move): (XX, XX)"This-or-That" brackets. In this continuation either "This" or "That" move is played in order to lead to the particular continuation (usually because the outcome of the sequence is inevitably the same). [XX, XX]Conditional brackets. Usually followed by another set of conditional brackets. If the first move within the first set of conditional brackets is played, then the first move within the second set of conditional brackets is played; if the second move within the first set of conditional brackets is played then the second move within the second set of conditional brackets is played... and so on. This-or-That brackets can be placed within Conditional brackets depending on the circumstances. @The @ symbol is used to refer to "Any Move". This can be useful when referring to a move that isn't of any particular importance because a continuation (such as describing a checkmate) does not depend much on this particular players move. (/XX, XX)"Any-move-except-for" brackets. Any move except for the moves in these brackets can be played. Algebracket Examples Fool's Mate: 1. (h3, h4) @ (g12, g11) (l7, k7)2. Qxn8+ (/Qg13, Qh14, Bh13) Bm7 # This says that is Player 1 (Red) plays the move h3 or h4 on their first move, Player 3 (Yellow) plays g12 or g11 and Player 4 (Green) plays l7 or k7... then Fool's mate is achieved on round/ply 2 after Player 1 captures on the n8 square with Qxn8+ and Player 3 checkmates with Bm7. This can only be achieved if player 2 does not deliver a check on Player 3 with the moves Qg13, Qh14 or Bh13. "The Blue Monday Blunders" (Name to be determined and verified): 1. [h3, h4] [d8, (c8, d8)] This says that if Player 1 plays h3 and Player 2 plays d8 OR if Player 1 plays h3 and Player 2 plays c8 or d8 then a Blue Monday blunder is achieved. It described any one of the three following sequences: 1. h3 d81. h4 c81. h4 d8 Declarations In trade games (Capitalism and Anarcho-capitalism), players/teams can trade points and pieces with other players and teams. In order for a trade/transaction to take effect, you must declare the action on your move, or before the move of the player you are trading with in the gamethread. Transactions can only take effect on one of the trading players moves, but you can set up a transaction before your trading partners (or your own) turn. Transactions/trades cannot take place if one of the trading players is in check. Gifting pieces or points can happen at any point in the game, even when it is not a players turn. Like trades, they must be declared and you cannot gift to a player who is in a checkmated position. When pieces or points are gifted to another player in return for a favour, future piece or points, there is no obligation for that player to actually honor that agreement. When a piece is traded (or given) to another player, that piece must stay on its original square and simply changes color. When trading pieces or points, it is upon the player who's turn it is to update the board and score appropriately to reflect the changes so the next player can continue without hinderance. When gifting pieces, it is upon the player who is gifting to update the board and score noting who's turn it is to actually move. Editing the Board Follow this guide step by step. Doing so is the easiest and most efficient way to make moves that we have (for now) and will retain the quality of the board. I have tried to make this guide as simple and clear as possible. DO NOT SCREENSHOT, IT DOESN'T WORK. Just follow this guide exactly and you'll be fine. Step One - Open up a window of a simple image editing software such a MS Paint or Paint 3D (for Windows), Paint Brush or JS Paint (for MacOs), Pinta or GIMP for Linux. Step Two - Go into the gamethread where your game is being played. Step Three - Right click the image of the board that the last player to make a move submitted and click where it says "Copy Image". If you are Player 1 (Red) and it is your first move, go into the New Game, Custom Positions, and Palettes section and right click the board titled "New Game" (... and copy image). Step Four - Paste the image into your image editing software. This can be easily done by right clicking and selecting paste. Alternatively you can hold CTRL and press "V" for windows or hold "Command" and press "V" for Macs. The image should fill up the entire canvas without any white (or blank) background. It's measurements should be exactly 1300 by 1160 pixels. If it is not, then try making your canvas arbitrarily small (less than 1000 pixels vertically and horizontally) and then paste the image again (the image should expand the size of the canvas). Step Five - Open up another image editing window. Step Six - Go into the New Game, Custom Positions, and Palettes section. Right click and copy the image titled "Regular Palette" (if you need Fairy pieces, right click the Fairy palette instead). Step Seven - Paste the Palette into the new image editing window you just opened (so that it is in a different window to the board). It is possible to paste the palette into the window that has the board, but do not worry about this, opening up a new window will save you on having to tidy up some stuff later. Step Eight - Consider what piece it is you need to make your move and what background (square) it will be on. Zoom in on that piece in the window containing the palette. Step Nine - Select the "Select" tool. If given an option, choose the "Rectangular Select" option (most programs have it). Step Ten - Make a selection box around the piece you need with a tiny bit of overhang in one corner and a tiny bit of underhang in the other corner, like this: Make sure that when you do this that you consider where the edges of the board will be and do not make any "overhang" on the sides where the board edges are (just make the overhang on another corner. Step Eleven - Copy the selection box (CTRL+C, Command+C or right click and select "Copy"). Now go over to the image editing window that has the board you want to change in it. Zoom in on the square where you want the piece to be and then paste (Crtl+V, Command+V or right click and select "Paste"). Step Twelve - Line up the selection box of the piece you just pasted perfectly onto the square you want it to be. You can use the overhang of the copied piece to line it up with the squares of the board so that it matched up precisely. Step Thirteen - Next, go to the square where the piece "originally was" on the board. Make a very thin selection with the rectangle tool in such a way that: you only pick up the squares background color, you do not select over the piece you are trying to remove, the selection box is "taller than" than the piece you are removing. Step Fourteen - Drag the selection box from its side so that the box covers the entire piece. Then click anywhere. Step Fifteen - Save the Board as png file. Step Sixteen - Upload the board to the gamethread along with the rest of your move details as indicated at the start of this post. - Done. End
HighEldar Apr 14, 2021
Game ID: #0028 Status: In Progress Game type: FFA Variations: Custom position [4P "Riders War"], 2 times faster game, 8th=CJLNOVZ Starting position (old kings setup, as you can see): Time: 3 days/move Players: @MrXX2018 @ChimpReturns @themostfunkid This can't be a rule, but I'll say that anyway: play your best. I'm looking for opening traps (there're some)
themostfunkid 3 days ago
Game ID: #0020 Status: Paused Game type: FFA Pieces merging chess There are 9 types of moves Simple move - move like in normal chess Absorption capture - absorb the power of piece you captured Power taking capture - if you captured compound piece, you take the power of smallest-value compounding piece (not a pawn). Your piece turns back to square on which it started the move Compounding - you can compound your own pieces (possible if you can make capture-like movement) Creating mega-piece - if 1 compound piece has 4 (or 9, 16) pieces of the same type (maybe compound like 4 rooks + 4 bishops = 4 queens), you can create-mega piece, that places on 2x2 (or 3x3, 4x4) square Mega-piece move Mega-piece capture Capture of mega-piece Recompounding between mega-piece's parts Absorption capture (result on g-file): Power taking capture (queen is compound) Compounding Mega-piece (pawn is compound, 4 pawns) Mega piece move (mega pawn moved 1 2x2 square) Mega piece capture Capture of mega piece (it's broken into 3 pawns) Recompounding between mega-piece's parts: 1 mega-queen consist of Rook+bishop(queen)+knight Rook+bishop(queen)+bishop Rook+bishop(queen) Rook+bishop(queen) After recompounding: Rook+bishop(queen) Rook+bishop(queen) Rook+bishop(queen) Rook+bishop(queen)+bishop+knight(hawk) It's important that 1 piece can represent many pieces, some of them may stay in reserves Compound pieces: 1) B+N=H 2) R+N=E 3) R+B=Q 4) Q+N=A 5) R+B+N=A Players: @MrXX2018 @TheUltraTrap @ChimpReturns Other rules: omatamix starting position, capture the king, last one standing wins
ChimpReturns May 19, 2025
this is for a player talking to an opponent in [OPEN]4P horde teams#29 - Chess Forums - Chess.com if you are sending a message to your teammate (private) then start a chat with me and then i'll send the message to your teammate. i'll also let you know that this or the main forum can be for requesting to send messages that are private
zisal2029 May 11, 2025
So I've actually made up a custom time control for this variant. The time control is 30 days with an increment of 1 day. Now, the game rules are: 1 check 11th = amazon and the gamemode is teams, the screenshot is below: but wait! there's a weird gamerule: when one horde player hAS no pieces, they have the same color as their teammate, but when they have no pieces, they lose. i also want to mention that the game # is 30, not 29. OK, now the screenshot is below:
zisal2029 May 7, 2025
Inspired by track cycling discipline with the same name After the first capture in the game every player will need to get points during the next 3 rounds (1 round = every player made 1 move), first capture also counts. Then player with least amount of points will be eliminated. If 2 or more players are tied, they will compete in a "race-off" during only 1 round. If players are tied again, another race-off is played, and so on, until 1 player with least score remains. If someone get more points in a race-off, they survived and don't compete in a race-off anymore. Every player still get points whether they compete in race-off or not. After first elimination players again will get 3 rounds, points taken earlier also counts. Second and third elimination happen exactly like the first. Last one standing (and who has more points) wins the game Players: @MrXX2018 @zisal2029
zisal2029 Apr 12, 2025
Game ID: #0027 Status: Open Game type: FFA Variations: Immunizers Immunizers: Same as in this 8PC game, except that each player only gets two Immunizers. Time: 3 days/move Chat: https://www.chess.com/clubs/forum/view/chat-ffa-immunizers-27 Players: Red - VACANTBlue - @MrXX2018Yellow - @zisal2029Green - @superduolingo005
zisal2029 Mar 20, 2025
Chat for https://www.chess.com/clubs/forum/view/open-ffa-4pc-chak-31.
zisal2029 Mar 20, 2025
Game ID: #0031 Status: Open Game type: FFA Variations: Custom Position (4PC Chak) This is inspired by the original Chak, an official variant in PyChess that was designed to reflect the ancient Mesoamericans. Original rule list: https://www.pychess.org/variants/chak For adaptation to 4PC, a few rules will be altered: Offerings (indicated by the walls) cannot be used as mounts for the quetzals. Since this version uses more pawns, the pawns circled brown may be used as mounts for the quetzal, but not to capture if not all pieces on that diagonal or file/rank have moved at least once. The river will be moved to the ninth rank from each player’s perspective. Time: 2 days/move Chat: https://www.chess.com/clubs/forum/view/chat-ffa-4pc-chak-31 (Your feedback would be greatly appreciated there.) Players: Red - VACANTBlue - @zisal2029Yellow - VACANTGreen - VACANT Use this FEN8 and diagram and key: Blue = riverBlack = templeWall = offering/altarQueen = quetzalFerz = shamanSergeant = pawn (use wazirs to indicate promotion)General = jaguar, Rook = serpent, Knight = vulture (these pieces have movements of fairy pieces existent in the palettes) x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,4R,4N,4W,4Q,4K,4M,4W,4N,4R,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,4,X,4,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,4δ,4δ,4δ,4δ,4δ,4δ,4δ,4δ,4δ,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,9,x,x,x,x,x,x,x,x,x,x,x,3R,1,3δ,11,7δ,1,7R,x,x,x,x,x,x,x,3N,1,3δ,11,7δ,1,7N,x,x,x,x,x,x,x,3W,1,3δ,11,7δ,1,7W,x,x,x,x,3M,1,3δ,11,7δ,1,7Q,x,3K,X,3δ,11,7δ,X,7K,x,x,x,x,3Q,1,3δ,11,7δ,1,7M,x,x,x,x,x,x,x,3W,1,3δ,11,7δ,1,7W,x,x,x,x,x,x,x,3N,1,3δ,11,7δ,1,7N,x,x,x,x,x,x,x,3R,1,3δ,11,7δ,1,7R,x,x,x,x,x,x,x,x,x,x,x,9,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,2δ,2δ,2δ,2δ,2δ,2δ,2δ,2δ,2δ,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,4,X,4,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,2R,2N,2W,2M,2K,2Q,2W,2N,2R,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
zisal2029 Mar 20, 2025
STAGE 1 - 4 PLAYER CHESS Game starts from 4 player chess standard starting position No points counting After capturing a piece you take it into your reserve (what is it - read in 'STAGE 2 SETUP') After A checkmates B, all B's pieces go to A's reserve (and delete from the board). A also steal B's reserve After B forfeits (resign/timeout) all B's pieces keep staying on the board. Everyone can capture it to take into reserves. In this situation capturing a king has no different between other capture Stage ends when 2 players eliminated, if there're still dead pieces on the board, begins post-stage 1, if no, begins stage 2 setup POST-STAGE 1 No captures of living players' pieces allowed, but it's allowed if capturing piece just captured dead piece (C captured piece of dead player B, A is allowed to capture C's piece) Stage ends when there're no more dead pieces STAGE 2 SETUP Empty 2 player chess board. Players setup remaining from stage 1 and post-stage 1 pieces in the right order (pawns on 2nd rank, RNBQKBNR on 1st rank). If there're 1 piece (or a pawn) for many squares, player choose himself where to place it. Then players place pieces from reserves (if there're empty squares on 1-2 ranks). Extra pieces placing out of the board, staying in reserves. STAGE 2 - 2 PLAYER CHESS Same as stage 1 but with 2 players and special placement rule. Placement rule: you can also place pieces from the reserves: King can be placed anywhere on the board (not under check) only after you lose your original king. Pawns can be placed on square on 2nd rank only on next move after original pawn leave it (or being captured and capturing piece leave this square). Other pieces can be placed like pawns, but only on their original files (red pieces placement for example: d and k for rook, e and j for knight, f and i for bishop, g for queen). Placing king is compulsory, other pieces and pawns - not. Player eliminates when all his kings was checkmated Other rules like in stage 1, but you can't place pieces from the reserve captured in stage 2 Stage and the game ends when all kings of one of the players are captured Other rules: Time: 3 days/move Setup moves counting as normal turn. When you run out of pieces in reserve, you just pass turns before the main stage starts Placement moves (placement instead of your leaving piece) is the same turn as piece leaving (like in Seirawan chess) Changing colors:In stage 3 from green to red get white and black (for example: RB advanced to stage 3, R -> Black, B -> White) Players and colors for stage 1: Red - @zisal2029 Blue - @MrXX2018 Yellow - @ChimpReturns Green - @superduolingo005
Every n moves (n is different each time) board shrinks by 1 line in each side like this: Before After Initial board of 4pc is 14x14, so after 1st shrinking it will become 12x12. All pieces captured by board give points to every other alive player (for example if red's queen and rook being captured by board - blue, yellow and green get 9+5=14 points, if they're still alive) How n is counting? for 1st time it's 16. Then it becomes a maximum number of pieces that 1 of the players have on all of last lines. For example, there n is 3, because black has 3 pieces on the last line Player elimination restarts the counter of moves and new n is need to be defined. Other rules: capture the king, no claiming win allowed (you have to play till the end)*. Game ends when it's 1 player remaining, or the board turns to 0x0 *I know, you can forfeit to end the game, but please, don't abuse this Why it's called 'V1'? Because I have more ideas how to use shrinking board, new games become just after end of this Players: Red - @zisal2029 Blue - @ChimpReturns Yellow - @Chessisfunforme Green - @MrXX2018
zisal2029 Oct 7, 2023
Movement of all pieces also can be found here: https://playstrategy.org/variant/shogi Pieces (Betza's in italic): King (K) K Rook (R) R Promoted rook (+R) RF Bishop (B) B Promoted bishop (+B) BW Any other promoted piece (+S/+N/+L/+P) WfF Gold general (G) WfF Silver general (S) FfW Knight (N) ffN Lance (L) fR Pawn (P) fW Notation is standard European (1-17 for ranks, a-q for files, +check, =promotion, @ placement) Rules: All pieces have same color, so their direction used to difference them (like 'Pieces face center'). Let's name the sides: North (up), South (down), East (right), West (left). Notation for sides: n./s./e./w. Players start moving clockwise, starting from South. Crazyhouse chess variant rules apply (all pieces get to reserve unpromoted). Pawns of one player can't be placed on the same rank. Promotion on 11-13 ranks (and moving out from them). Last one standing player wins Example of notation: 1.s Pe4 1.w Kb9 1.n Pe14 1.e Kp9 Starting position: For moving image editing required Final standings: 1st @ChimpReturns 2nd @MrXX2018 3rd @TheUltraTrap 4th @zisal2029
Just standard 4PC game but with some weird rules. Extra rule #1: Queens can't checkmate Extra rule #2: Knights replaced with knight-right (moves like knight-rider, captures like knight) Extra rule #3: Rooks once can jump trough the nearest pawns (for example, rook from d1 can jump only through d2 pawn to d3) Extra rule #4: Rooks can't capture a rook Players: RY - @zisal2029 BG - @ChimpReturns
zisal2029 Aug 17, 2023
Chat for https://www.chess.com/clubs/forum/view/open-ffa-immunizers-27.
zisal2029 Jul 30, 2023
Game ID: #19 Status: Open Game type: FFA Time: 3 days per move Variations: Magic public letters diplomacy: You can send from 0 to 4 magic letters with 3 modules each to other players, the player can agree or disagree with the deal of the letter, you can only send letters to 2 different players per turn (you can still move your pieces while you send letters), and every player will be able to see the letters. If a player agrees with atleast 1 letter, their turn is skipped, but they can still disagree or agree with other letters they received, once you move, you automactically disagree with every single letter that you received. Everyone starts with neutral relationship with everyone else, you can automaticaly declare war with 1 or more players, but that will skip your own turn(you can still send letters). [relationship module]: the sender can choose 4 kinds of relationships that the receiver can have with other player, the sender can also choose for how many turns that same relationship it will be, it can be chosen between 1 to 25 turns: war: the players can capture eachothers pieces without restrictions neutral: the players can capture eachothers pieces, except for the king alliance: the players cannot capture eachothers pieces friends: the players cannot capture eachothers pieces, when one of the players on this same relationship captures a piece, the points are divided with other players that are in the same relationship. [points transference module]: The sender can choose a number of points they will give to or get from the receiver, example: The sender offers 3 points in a letter, if the receiver agrees, the sender will lose 3 points and the receiver will get 3 points, if its the opposite of offering, the receiver is gonna be the one who give points to the sender. A player cannot have negative points. [piece disappearence module]: The sender can choose which pieces (except for the king) can be removed of the board, pieces can only be chosen if it belongs to the receiver or sender, the coordinates of which pieces will disappear are obrigatory to be mentioned in the letter. [piece teleportation module]: The sender can choose which pieces can be teleported on the board, pieces can only be chosen if it belongs to the receiver or sender, the coordinates of which pieces will teleport to where are obrigatory to be mentioned in the letter. [piece transformation module]: The sender can choose which pieces (except for the king) can be transformed into on the board, pieces can only be chosen if it belongs to the receiver or/and sender, the pieces can be transformed into (Queen, Rook, Bishop, Knight or Pawn) the coordinates of which pieces will transform into which piece are obrigatory to be mentioned in the letter. example of how you can make a letter: Letter to orange<name of the player>: You receive: 34 points You receive: war relationship with green for 7 turns I receive: my pawn on <coordinate> teleports to <coordinate> Obs: Letters should be made and send in this game, and not on private chat. Be careful with what you agree. Checkmate + material: If a king is checkmated the other pieces are gonna be converted into points to the one who checkmated that same king (if 1-point queen is included, instead of 1 point, the checkmater receives 17 points for each 1-point queen of the player checkmated). The value of the king itself in this game is 3 points. Custom promotion: pawns can promoted to: amazon or 1-point queen on the 8th rank Players: Player 1 (Red) - @TheUltraTrapPlayer 2 (Blue) - @ChimpReturnsPlayer 3 (Yellow) - @GMChinaRulesPlayer 4 (Green) - @Hitsar_Pride
Game ID: #0021 Status: Closed Game type: FFA Variations: King Counterchecking King Counterchecking: A player can make a move that puts (but no keeping) their own king in check or moves into another spot which would still be check provided they check the player that could capture the king. If this happens, the two players in this situation have some further choices: Either of the two players can get out of check like normal. The two players can capture each other’s kings. They must then place a new king on a square they would like to use (or resign — this might be best when a player has no good spot for a king, based on himself or other stuff) — this step comes before any move of a player who wasn’t in the counterchecking situation. However, in this situation, the new king will not be able to be put in check or kept in check to check the attacker in return, not even for the other players who weren’t part of this counterchecking situation. Scenario 1: (This will illustrate the new rule more clearly) It looks like Yellow is absolutely pinning the red queen. However, with the new rule, Red can choose 1. Qxi13+. Let’s say Red plays that and Blue plays 1. - Bxj13. The yellow arrows show potential options for Yellow. Now Yellow must capture red’s king in return for Red capturing him back, or get out of check in normal fashion. Getting out of his own check is best here, but let’s say we had 1. - - Bxj1 4xj3 2. Qxj14, and Red decided to place the new king on h1 and Yellow decided to resign. The old kings have been traded, the new red king is on h1, and Yellow chose to resign instead of placing the second king. Other rules for Counterchecking: A countercheck can’t be interfered with by another player unless he checks the same player as the original piece. In the case that it happens, the player who had his countercheck interfered gains a tempo to save his king (both players must get out of check in their following moves). Time: 3 days/move Players: Red - @superduolingo005 (REPLACED @Hitsar_Pride)Blue - @MrXX2018Yellow - @ChimpReturnsGreen - @zisal2029
zisal2029 Jul 6, 2023