[Closed] Multiplayer Chess Medley (Custom game) #25

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Avatar of MrXX2018

I guess I can

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "9"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. f4-g4

Yellow (@ChimpReturns) to move

Reserves:

White/Yellow: KRNpppppp

Black/Blue: KRpppp

Avatar of ChimpReturns

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType'sad.png'','','',''),'zombieImmune'sad.pngfalse,false,false,false),'pawnBaseRank':2,'enPassant'sad.png'','','',''),'royal'sad.png'h1','a10','e14',''),'royal8x8'sad.png'','','',''),'lives'sad.pngfalse,false,false,false),'setupPoints'sad.png0,0,0,0),'setupComplete'sad.pngfalse,false,false,false),'stalemated'sad.pngfalse,false,false,false),'promotedFrom':{},'resigned'sad.pngnull,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "10"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. f4-g4 .. Qh3xi2

Reserves are:

KRNppppppp, KRpppp

Blue (@MrXX2018) to move

Avatar of MrXX2018

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "11"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. f4-g4 .. Qh3xi2
6. Ra5xj5

Yellow (@ChimpReturns) to move

Reserves:

White/Yellow: KRNppppppp

Black/Blue: KRppppp

Avatar of ChimpReturns

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "12"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. f4-g4 .. Qh3xi2
6. Ra5xj5 .. Qi2-e2

Blue (@MrXX2018) to move

Avatar of MrXX2018

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "13"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. f4-g4 .. Qh3xi2
6. Ra5xj5 .. Qi2-e2
7. Rj5-j4

Yellow (@ChimpReturns) to move

If you want to checkmate me during this stage, it's not allowed (checkmate is a kind of capturing a king)

Avatar of ChimpReturns
MrXX2018 wrote:

If you want to checkmate me during this stage, it's not allowed (checkmate is a kind of capturing a king)

I'm just getting ready to. Anyway, I'll form the barrier:

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "14"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. f4-g4 .. Qh3xi2
6. Ra5xj5 .. Qi2-e2
7. Rj5-j4 .. Qe2-b5

Blue (@MrXX2018) to move

Avatar of MrXX2018

Barrier??? After rook takes pawn, queen takes pawn, we will play on a standard 8x8 board. Read "STAGE 2 SETUP"

Avatar of MrXX2018

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "15"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. f4-g4 .. Qh3xi2
6. Ra5xj5 .. Qi2-e2
7. Rj5-j4 .. Qe2-b5
8. Rj4xj2

Yellow (@ChimpReturns) to move

Reserves:

White/Yellow: KRNppppppp

Black/Blue: KRpppppp

Avatar of ChimpReturns

Alright, I'll remove the barrier:

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('h1','a10','e14',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "16"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. f4-g4 .. Qh3xi2
6. Ra5xj5 .. Qi2-e2
7. Rj5-j4 .. Qe2-b5
8. Rj4xj2 .. Qb5-m5

Blue (@MrXX2018) to move

Avatar of MrXX2018

Just take a pawn and we're going to stage 2. Or I'll take it myself

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,50,45,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType'sad.png'','','',''),'zombieImmune'sad.pngfalse,false,false,false),'pawnBaseRank':2,'enPassant'sad.png'','','',''),'royal'sad.png'h1','a10','e14',''),'royal8x8'sad.png'','','',''),'lives'sad.pngfalse,false,false,false),'setupPoints'sad.png0,0,0,0),'setupComplete'sad.pngfalse,false,false,false),'stalemated'sad.pngfalse,false,false,false),'promotedFrom':{},'resigned'sad.pngnull,null,null,null)}-x,x,x,1,yK,yR,4,yR,x,x,x/x,x,x,yP,yP,yP,3,yP,yP,x,x,x/x,x,x,2,yN,1,yP,3,x,x,x/1,bP,4,yP,7/bK,1,bP,4,yN,6/3,bP,10/3,bP,10/3,bP,8,yQ,1/bR,2,bP,1,bN,8/9,rP,4/1,bP,2,rP,bP,6,gP,1/x,x,x,4,rP,3,x,x,x/x,x,x,3,rP,1,rP,rP,1,x,x,x/x,x,x,rR,3,rK,1,yD,1,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant PromoteTo=D"]
[CurrentMove "17"]
[TimeControl "10 | 15"]

1. Nf6xe4 .. Qj1xKh1
2. Ne4-f2 .. Qh1-f1
3. Nf2xRd1 .. Qf1xg2
4. Ra6-a5 .. Qg2xh3
5. f4-g4 .. Qh3xi2
6. Ra5xj5 .. Qi2-e2
7. Rj5-j4 .. Qe2-b5
8. Rj4xj2 .. Qb5-m5
9. Rj2-j4

Yellow (@ChimpReturns) to move

Avatar of ChimpReturns

44.y.Qxm4

Aaaaaand it's OFF TO STAGE 2!

White/Yellow: KRNppppppp

Black/Blue: KRpppppp

[StartFen4 "B-1,0,0,1-0,0,0,1-1,0,0,1-56,58,69,0-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':'5','enPassant':('','','',''),'royal':('','h11','h4',''),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null),'bank':('','bK,bR,bPx6','yK,yR,yN,yPx7',''),'spells':('','jump_0x2,freeze_0x0','jump_0x0,freeze_0x0','')}-x,x,x,X,X,X,X,X,X,X,X,x,x,x/x,x,x,X,X,X,X,X,X,X,X,x,x,x/x,x,x,X,X,X,X,X,X,X,X,x,x,x/X,X,X,bR,bN,bB,bQ,bK,bB,bN,bR,X,X,X/X,X,X,bP,bP,bP,bP,bP,bP,bP,bP,X,X,X/X,X,X,8,X,X,X/X,X,X,8,X,X,X/X,X,X,8,X,X,X/X,X,X,8,X,X,X/X,X,X,yP,yP,yP,yP,yP,yP,yP,yP,X,X,X/X,X,X,yR,yN,yB,yQ,yK,yB,yN,yR,X,X,X/x,x,x,X,X,X,X,X,X,X,X,x,x,x/x,x,x,X,X,X,X,X,X,X,X,x,x,x/x,x,x,X,X,X,X,X,X,X,X,x,x,x"]
[Variant "FFA"]
[RuleVariants "Crazyhouse EnPassant PromoteTo=D"]
[CurrentMove "0"]
[TimeControl "1 | 15D"]

Is this all right?

Avatar of MrXX2018
ChimpReturns написал:

Is this all right?

All right, but colors are white and black, not blue and yellow. And you have 8 pawns, not 7

Avatar of MrXX2018

[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'8x8','bank'sad.png'rPx8,rK,rR,rN','','yPx6,yR,yK','')}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,yR,yN,yB,yQ,yK,yB,yN,yR,x,x,x/x,x,x,yP,yP,yP,yP,yP,yP,yP,yP,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,rP,rP,rP,rP,rP,rP,rP,rP,x,x,x/x,x,x,rR,rN,rB,rQ,rK,rB,rN,rR,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing Crazyhouse EnPassant Play4Mate PromoteTo=D"]
[CurrentMove "0"]
[TimeControl "30s | 5D"]

This is much better.

I change the rules, you can't move and place a piece on the same turn. Placement isn't forced, you can move a piece from square, play moves, and then place a new piece. Also we will have to track the reserves, because new captured pieces would be added automatically to reserves. Using help of engine is not allowed

The stage 2 shall start now with white (@ChimpReturns) to move

Avatar of ChimpReturns

[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'8x8','bank':('rPx8,rK,rR,rN','','yPx6,yR,yK','')}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,yR,yN,yB,yQ,yK,yB,yN,yR,x,x,x/x,x,x,yP,yP,yP,yP,yP,yP,yP,yP,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,rP,rP,rP,rP,rP,rP,rP,rP,x,x,x/x,x,x,rR,rN,rB,rQ,rK,rB,rN,rR,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing Crazyhouse EnPassant Play4Mate PromoteTo=D"]
[CurrentMove "1"]
[TimeControl "30s | 5D"]

1. h5-h7

Black (@MrXX2018) to move

By the way, using help of engine is not allowed, you wrote. Is that like game analysis?

Avatar of MrXX2018

[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'8x8','bank':('rPx8,rK,rR,rN','','yPx6,yR,yK','')}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,yR,yN,yB,yQ,yK,yB,yN,yR,x,x,x/x,x,x,yP,yP,yP,yP,yP,yP,yP,yP,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,rP,rP,rP,rP,rP,rP,rP,rP,x,x,x/x,x,x,rR,rN,rB,rQ,rK,rB,rN,rR,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing Crazyhouse EnPassant Play4Mate PromoteTo=D"]
[CurrentMove "2"]
[TimeControl "30s | 5D"]

1. h5-h7 .. h10-h8

White (@ChimpReturns) to move

"Is that like game analysis?"

Yes, I meant that thing. And there's another way to cheat, which I won't mention

Avatar of ChimpReturns

Thought it was. Anyway:

[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'8x8','bank':('rPx8,rK,rR,rN','','yPx6,yR,yK','')}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,yR,yN,yB,yQ,yK,yB,yN,yR,x,x,x/x,x,x,yP,yP,yP,yP,yP,yP,yP,yP,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,rP,rP,rP,rP,rP,rP,rP,rP,x,x,x/x,x,x,rR,rN,rB,rQ,rK,rB,rN,rR,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing Crazyhouse EnPassant Play4Mate PromoteTo=D"]
[CurrentMove "3"]
[TimeControl "30s | 5D"]

1. h5-h7 .. h10-h8
2. Nj4-i6

Black (@MrXX2018) to move

Avatar of MrXX2018

[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'8x8','bank':('rPx8,rK,rR,rN','','yPx6,yR,yK','')}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,yR,yN,yB,yQ,yK,yB,yN,yR,x,x,x/x,x,x,yP,yP,yP,yP,yP,yP,yP,yP,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,rP,rP,rP,rP,rP,rP,rP,rP,x,x,x/x,x,x,rR,rN,rB,rQ,rK,rB,rN,rR,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing Crazyhouse EnPassant Play4Mate PromoteTo=D"]
[CurrentMove "4"]
[TimeControl "30s | 5D"]

1. h5-h7 .. h10-h8
2. Nj4-i6 .. Ne11-f9

White (@ChimpReturns) to move

Avatar of ChimpReturns

[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'8x8','bank':('rPx8,rK,rR,rN','','yPx6,yR,yK','')}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,yR,yN,yB,yQ,yK,yB,yN,yR,x,x,x/x,x,x,yP,yP,yP,yP,yP,yP,yP,yP,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,rP,rP,rP,rP,rP,rP,rP,rP,x,x,x/x,x,x,rR,rN,rB,rQ,rK,rB,rN,rR,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing Crazyhouse EnPassant Play4Mate PromoteTo=D"]
[CurrentMove "5"]
[TimeControl "30s | 5D"]

1. h5-h7 .. h10-h8
2. Nj4-i6 .. Ne11-f9
3. Ne4-f6

Black (@MrXX2018) to move

Avatar of MrXX2018

[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'8x8','bank':('rPx8,rK,rR,rN','','yPx6,yR,yK','')}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,yR,yN,yB,yQ,yK,yB,yN,yR,x,x,x/x,x,x,yP,yP,yP,yP,yP,yP,yP,yP,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,rP,rP,rP,rP,rP,rP,rP,rP,x,x,x/x,x,x,rR,rN,rB,rQ,rK,rB,rN,rR,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing Crazyhouse EnPassant Play4Mate PromoteTo=D"]
[CurrentMove "6"]
[TimeControl "30s | 5D"]

1. h5-h7 .. h10-h8
2. Nj4-i6 .. Ne11-f9
3. Ne4-f6 .. Bi11-f8

White (@ChimpReturns) to move

Avatar of ChimpReturns

[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'8x8','bank':('rPx8,rK,rR,rN','','yPx6,yR,yK','')}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,yR,yN,yB,yQ,yK,yB,yN,yR,x,x,x/x,x,x,yP,yP,yP,yP,yP,yP,yP,yP,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,rP,rP,rP,rP,rP,rP,rP,rP,x,x,x/x,x,x,rR,rN,rB,rQ,rK,rB,rN,rR,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing Crazyhouse EnPassant Play4Mate PromoteTo=D"]
[CurrentMove "7"]
[TimeControl "30s | 5D"]

1. h5-h7 .. h10-h8
2. Nj4-i6 .. Ne11-f9
3. Ne4-f6 .. Bi11-f8
4. g5-g7

Black (@MrXX2018) to move

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