I guess that Green's pieces being dead stopped affecting the MUS (Moves Until Shrinking) variable.
Yes
I guess that Green's pieces being dead stopped affecting the MUS (Moves Until Shrinking) variable.
Yes
why did it change from 8 to 5.5?
After someone eliminated, MUS (I like this abbreviation) re-counts
102,4Q,4Q,4P,21,x,x,x,x,x,x,x,x,x,x,x,x,12,x,x,2,4N,1,4K,1,4Q,1,x,x,12,x,4,4P,4P,4R,4P,1,0R,x,12,x,0B,2,4P,2,4P,0N,1,0P,x,12,x,1,4B,6,0P,4N,x,9,x,3K,4,2Q,2,0P,0R,x,6,x,0P,0N,0N,4,0N,2,x,9,x,1,0P,8,x,12,x,1,0P,3,2P,4,x,12,x,3,2N,2P,2,0P,2,x,12,x,x,2,2P,1,2K,1,0P,0Q,x,x,12,x,x,x,x,x,x,x,x,x,x,x,x
PGN4:
[StartFen4 "R-0,0,0,0-0,0,0,0-0,0,0,0-23,11,22,19-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('i3','c8','h12','l9'),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,2,yN,yB,yK,1,yQ,1,x,x,x/x,x,2,bP,yP,yP,yP,yR,yP,1,gR,x,x/x,x,bB,4,yN,yP,gN,1,gP,x,x/x,x,8,gP,gK,x,x/x,x,bK,7,gP,gR,x,x/x,x,bP,bN,bN,bQ,3,gN,gP,1,x,x/x,x,1,bP,4,rN,1,gQ,gB,x,x/x,x,1,bP,3,rP,3,gP,x,x/x,x,1,rQ,1,rN,rP,2,rP,2,x,x/x,x,x,2,rP,rB,1,rK,gP,rP,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing EnPassant PromoteTo=D"]
[CurrentMove "20"]
[TimeControl "10 | 15"]
1. Ni6-g5 .. Qf7-d9 .. f11-f10 .. Qk6xk3
2. Ng5-i6 .. e11-f11 .. Bg12xf11 .. l5-k5
3. Ni6xk7+ .. R .. Nh10-j9 .. Bl6xNk7
4. Bg3xBk7 .. Nj9xBk7+ .. k5xj4+
5. Ki3-h3 .. Nk7xKl9#
6. Qd4-h8 .. Bf11xQd9
7. Qh8xKc8
FEN8:
x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,2,4N,1,4K,1,4Q,1,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,4,4P,4P,4R,4P,1,0R,x,x,x,x,x,x,x,x,x,x,x,x,x,x,0B,2,4P,2,4P,0N,1,0P,x,x,x,x,x,x,x,x,x,x,x,x,x,x,1,4B,6,0P,4N,x,x,x,x,x,x,x,x,x,x,x,3K,4,2Q,2,0P,0R,x,x,x,x,x,x,x,x,0P,0N,0N,4,0N,2,x,x,x,x,x,x,x,x,x,x,x,1,0P,8,x,x,x,x,x,x,x,x,x,x,x,x,x,x,1,0P,3,2P,4,x,x,x,x,x,x,x,x,x,x,x,x,x,x,3,2N,2P,2,0P,2,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,2,2P,1,2K,1,0P,0Q,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Yellow (@Chessisfunforme) to move. Btw, I removed all the excess squares on the outside in the 8PC board.
Btw, I removed all the excess squares on the outside in the 8PC board.
Now the board doesn't have points tracking. And FEN8 is much longer. And, nevermind. Let's use this board.
No, I got the other king and you only have 8 more points than I do. Btw you’re capturing a queen, not a king.
Anyway,
[StartFen4 "R-0,0,0,0-0,0,0,0-0,0,0,0-23,11,22,19-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('i3','c8','h12','l9'),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,2,yN,yB,yK,1,yQ,1,x,x,x/x,x,2,bP,yP,yP,yP,yR,yP,1,gR,x,x/x,x,bB,4,yN,yP,gN,1,gP,x,x/x,x,8,gP,gK,x,x/x,x,bK,7,gP,gR,x,x/x,x,bP,bN,bN,bQ,3,gN,gP,1,x,x/x,x,1,bP,4,rN,1,gQ,gB,x,x/x,x,1,bP,3,rP,3,gP,x,x/x,x,1,rQ,1,rN,rP,2,rP,2,x,x/x,x,x,2,rP,rB,1,rK,gP,rP,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing EnPassant PromoteTo=D"]
[CurrentMove "22"]
[TimeControl "10 | 15"]
1. Ni6-g5 .. Qf7-d9 .. f11-f10 .. Qk6xk3
2. Ng5-i6 .. e11-f11 .. Bg12xf11 .. l5-k5
3. Ni6xk7+ .. R .. Nh10-j9 .. Bl6xNk7
4. Bg3xBk7 .. Nj9xBk7+ .. k5xj4+
5. Ki3-h3 .. Nk7xKl9#
6. Qd4-h8 .. Bf11xQd9
7. Qh8xKc8 .. Bd9xQc8
8. Kh3-h4
Yellow (@Chessisfunforme) to move.
BxK, can I claim win after zisal's move?
Um, @zisal2029 captured that king just before your move. You actually could take this king earlier, when I asked about re-moving
102,4N,4N,4P,4P,20,x,x,x,x,x,x,x,x,x,x,x,x,12,x,x,2,4N,1,4K,1,4Q,1,x,x,12,x,4,4P,4P,4R,4P,1,0R,x,12,x,0B,2,4P,2,4P,0N,1,0P,x,12,x,8,0P,4N,x,9,x,4B,7,0P,0R,x,6,x,0P,0N,0N,4,0N,2,x,9,x,1,0P,8,x,12,x,1,0P,3,2P,4,x,12,x,3,2N,2P,2K,1,0P,2,x,12,x,x,2,2P,3,0P,0Q,x,x,12,x,x,x,x,x,x,x,x,x,x,x,x
8PC board for @Chessisfunforme
Moves until shrinking: 3.5
I don’t like having to keep point tracking in an 8PC board + I completely forgot to write it. Can I write down scores in my comment instead?
I don’t like having to keep point tracking in an 8PC board + I completely forgot to write it. Can I write down scores in my comment instead?
I think my and ChimpReturns' scores are not required, because we're on the last 2 places. Chessisfunforme has 8 more points, represented by 2 knights and 2 pawns. Ok, let's write scores handicap in comment after move
102,4N,4N,4P,4P,20,x,x,x,x,x,x,x,x,x,x,x,x,12,x,x,2,4N,1,4K,1,4Q,1,x,x,12,x,4,4P,1,4R,4P,1,0R,x,12,x,0B,2,4P,1,4P,4P,0N,1,0P,x,12,x,8,0P,4N,x,9,x,4B,7,0P,0R,x,6,x,0P,0N,0N,4,0N,2,x,9,x,1,0P,8,x,12,x,1,0P,3,2P,4,x,12,x,3,2N,2P,2K,1,0P,2,x,12,x,x,2,2P,3,0P,0Q,x,x,12,x,x,x,x,x,x,x,x,x,x,x,x
PGN4:
[StartFen4 "R-0,0,0,0-0,0,0,0-0,0,0,0-23,11,22,19-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('i3','c8','h12','l9'),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,2,yN,yB,yK,1,yQ,1,x,x,x/x,x,2,bP,yP,yP,yP,yR,yP,1,gR,x,x/x,x,bB,4,yN,yP,gN,1,gP,x,x/x,x,8,gP,gK,x,x/x,x,bK,7,gP,gR,x,x/x,x,bP,bN,bN,bQ,3,gN,gP,1,x,x/x,x,1,bP,4,rN,1,gQ,gB,x,x/x,x,1,bP,3,rP,3,gP,x,x/x,x,1,rQ,1,rN,rP,2,rP,2,x,x/x,x,x,2,rP,rB,1,rK,gP,rP,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing EnPassant PromoteTo=D"]
[CurrentMove "24"]
[TimeControl "10 | 15"]
1. Ni6-g5 .. Qf7-d9 .. f11-f10 .. Qk6xk3
2. Ng5-i6 .. e11-f11 .. Bg12xf11 .. l5-k5
3. Ni6xk7+ .. R .. Nh10-j9 .. Bl6xNk7
4. Bg3xBk7 .. Nj9xBk7+ .. k5xj4+
5. Ki3-h3 .. Nk7xKl9#
6. Qd4-h8 .. Bf11xQd9
7. Qh8xKc8 .. Bd9xQc8
8. Kh3-h4 .. h11-h10
9. Nf4-g6
FEN8:
x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,2,4N,1,4K,1,4Q,1,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,4,4P,1,4R,4P,1,0R,x,x,x,x,x,x,x,x,x,x,x,x,x,x,0B,2,4P,1,4P,4P,0N,1,0P,x,x,x,x,x,x,x,x,x,x,x,x,x,x,8,0P,4N,x,x,x,x,x,x,x,x,x,x,x,4B,7,0P,0R,x,x,x,x,x,x,x,x,0P,0N,0N,4,0N,2,x,x,x,x,x,x,x,x,x,x,x,1,0P,2,2N,5,x,x,x,x,x,x,x,x,x,x,x,x,x,x,1,0P,3,2P,4,x,x,x,x,x,x,x,x,x,x,x,x,x,x,4,2P,2K,1,0P,2,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,2,2P,3,0P,0Q,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Score: 49-11-57-24
Yellow (@Chessisfunforme) to move.
x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,2,4N,3,4Q,1,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,4,4P,4K,4R,4P,1,0R,x,x,x,x,x,x,x,x,x,x,x,x,x,x,0B,2,4P,1,4P,4P,0N,1,0P,x,x,x,x,x,x,x,x,x,x,x,x,x,x,8,0P,4N,x,x,x,x,x,x,x,x,x,x,x,4B,7,0P,0R,x,x,x,x,x,x,x,x,0P,0N,0N,4,0N,2,x,x,x,x,x,x,x,x,x,x,x,1,0P,2,2N,5,x,x,x,x,x,x,x,x,x,x,x,x,x,x,1,0P,3,2P,4,x,x,x,x,x,x,x,x,x,x,x,x,x,x,4,2P,2K,1,0P,2,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,2,2P,3,0P,0Q,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
PGN4:
[StartFen4 "R-0,0,0,0-0,0,0,0-0,0,0,0-23,11,22,19-0-{'dim':'','wb':false,'noCorners':false,'boxOffset':0,'zombieType':('','','',''),'zombieImmune':(false,false,false,false),'pawnBaseRank':2,'enPassant':('','','',''),'royal':('i3','c8','h12','l9'),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,null,null,null)}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,2,yN,yB,yK,1,yQ,1,x,x,x/x,x,2,bP,yP,yP,yP,yR,yP,1,gR,x,x/x,x,bB,4,yN,yP,gN,1,gP,x,x/x,x,8,gP,gK,x,x/x,x,bK,7,gP,gR,x,x/x,x,bP,bN,bN,bQ,3,gN,gP,1,x,x/x,x,1,bP,4,rN,1,gQ,gB,x,x/x,x,1,bP,3,rP,3,gP,x,x/x,x,1,rQ,1,rN,rP,2,rP,2,x,x/x,x,x,2,rP,rB,1,rK,gP,rP,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "CaptureTheKing EnPassant PromoteTo=D"]
[CurrentMove "26"]
[TimeControl "10 | 15"]
1. Ni6-g5 .. Qf7-d9 .. f11-f10 .. Qk6xk3
2. Ng5-i6 .. e11-f11 .. Bg12xf11 .. l5-k5
3. Ni6xk7+ .. R .. Nh10-j9 .. Bl6xNk7
4. Bg3xBk7 .. Nj9xBk7+ .. k5xj4+
5. Ki3-h3 .. Nk7xKl9#
6. Qd4-h8 .. Bf11xQd9
7. Qh8xKc8 .. Bd9xQc8
8. Kh3-h4 .. h11-h10
9. Nf4-g6 .. Kh12-h11
10. Ng6xNe7
FEN8:
x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,2,4N,3,4Q,1,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,4,4P,4K,4R,4P,1,0R,x,x,x,x,x,x,x,x,x,x,x,x,x,x,0B,2,4P,1,4P,4P,0N,1,0P,x,x,x,x,x,x,x,x,x,x,x,x,x,x,8,0P,4N,x,x,x,x,x,x,x,x,x,x,x,4B,7,0P,0R,x,x,x,x,x,x,x,x,0P,0N,2N,4,0N,2,x,x,x,x,x,x,x,x,x,x,x,1,0P,8,x,x,x,x,x,x,x,x,x,x,x,x,x,x,1,0P,3,2P,4,x,x,x,x,x,x,x,x,x,x,x,x,x,x,4,2P,2K,1,0P,2,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,2,2P,3,0P,0Q,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Yellow (@Chessisfunforme) to move.
Moves until shrinking: 2 (or was it 1?)
I guess that Green's pieces being dead stopped affecting the MUS (Moves Until Shrinking) variable.