Recently, I prototyped an idea for a chess variant called “Paint Chess” where you can win by painting the most tiles with your pieces as they move around the board, or normally by checkmating in under 30 moves (15 per player) and before 5 min. If the enemy moves across your painted tiles, they can steal your painted tiles, but you can steal it back at any time.
In short, it combines the gameplay of Chess and the painting to score mechanics of Splatoon, together in one game. This video I put together might help explain it a bit better. You can also find the links to the GitHub repository and Itch.io downloadable file in the description (when opening it as a new tab)
Pieces like the Bishop or the Queen, when moved diagonally, can paint a large square area instead of a diagonal line as one might expect and knights paint in a 6 tiled rectangle instead of an L shape.
This is because it works by area and not by trail; it’s so that the bishops are worth more and should be saved later for the end game (around moves 25-30) as you try and set up for a “Sweep”. It occurs when you put your bishop/queen at the bottom corner and move diagonally to the top opposite of the board, scoring 64 tiles if left unchecked, putting you at a great advantage to win once all the 30 moves are over.
I’ve done some playtesting with some friends outside of here, and they all seemed to enjoy it. They wanted to see this take off somehow, so I thought I should share it here to get some feedback on it. I've already added a colour-blind friendly palette with patterns on Itch.io (not in the demo video), but features like picking your colour/opponent's colour or changing the time/move amount could be possible if it were to go ahead as an official variant.
I had a bit of a look here and I haven’t found anything similar to this idea as of yet, although it seems like they’re mostly looking at stuff that’s doable in their variants engine. The GitHub link in that video might help them a bit, but it is in C# and in Unity (and I wrote it on top of an open sourced chess template, so the code might be a bit messy or useless)
I am quite new here to chess.com, so forgive me if I’m posting in the wrong area or if I’m not allowed to share links, but they are all chess related and to the topic of variants, so hopefully it’s alright. Also, I’ve only tested the game on Australian servers, I have no idea if it works internationally as of yet. Otherwise I hope the video provided is enough to explain the concept.
Recently, I prototyped an idea for a chess variant called “Paint Chess” where you can win by painting the most tiles with your pieces as they move around the board, or normally by checkmating in under 30 moves (15 per player) and before 5 min. If the enemy moves across your painted tiles, they can steal your painted tiles, but you can steal it back at any time.
In short, it combines the gameplay of Chess and the painting to score mechanics of Splatoon, together in one game. This video I put together might help explain it a bit better. You can also find the links to the GitHub repository and Itch.io downloadable file in the description (when opening it as a new tab)
Pieces like the Bishop or the Queen, when moved diagonally, can paint a large square area instead of a diagonal line as one might expect and knights paint in a 6 tiled rectangle instead of an L shape.
This is because it works by area and not by trail; it’s so that the bishops are worth more and should be saved later for the end game (around moves 25-30) as you try and set up for a “Sweep”. It occurs when you put your bishop/queen at the bottom corner and move diagonally to the top opposite of the board, scoring 64 tiles if left unchecked, putting you at a great advantage to win once all the 30 moves are over.
I’ve done some playtesting with some friends outside of here, and they all seemed to enjoy it. They wanted to see this take off somehow, so I thought I should share it here to get some feedback on it. I've already added a colour-blind friendly palette with patterns on Itch.io (not in the demo video), but features like picking your colour/opponent's colour or changing the time/move amount could be possible if it were to go ahead as an official variant.
I had a bit of a look here and I haven’t found anything similar to this idea as of yet, although it seems like they’re mostly looking at stuff that’s doable in their variants engine. The GitHub link in that video might help them a bit, but it is in C# and in Unity (and I wrote it on top of an open sourced chess template, so the code might be a bit messy or useless)
I am quite new here to chess.com, so forgive me if I’m posting in the wrong area or if I’m not allowed to share links, but they are all chess related and to the topic of variants, so hopefully it’s alright. Also, I’ve only tested the game on Australian servers, I have no idea if it works internationally as of yet. Otherwise I hope the video provided is enough to explain the concept.
Let me know what you think!