ig just remove the whole part of further ado of my intro
/Pre-VU/ NCV Underhalls
930 might be the limit of spells that the chess.com client can remember
no, the limit is 999
also the dead pieces are pawns, camel, alfil, nothing suspicious at all...
I know. ICP
930 might be the limit of spells that the chess.com client can remember
no, the limit is 999
then y only 930?
https://www.chess.com/variants/custom/game/97692498/85/3
+1 (UNO)
+1 by @TimeVeteran (previous vote).
https://www.chess.com/variants/custom/game/100105395/89/1 Gymnast +1 me +1. This is fun and strategic
Variants.Universe post ID 10032
NCV Underhalls
Time control 2 minutes + 5 seconds delay
Gamerules: Crazyhouse, KOTH, 930 jump spells, Stalemate loss, play for mate, 9th = Q
Games available at https://variants.world/posts/1970
Description:
Can this also be tested without the hill please i don't really like it, it is redundant in my opinion
*Game 2-3 are a previous version Author: @ChocoCaramelPawn Co-authors: @yx-aynerik897, @Anonymous_M-01 also known as @MistMint also known as @KingSacrificeGotta btw Anonymous M is now a yellow slime also underhalls is such a cool name for the because the amount of bricks on the board increases and it gets more cramped and stuffy, like the name suits it so much. Variant made by Cymarose https://www.chess.com/club/cymarose
Status: Accepted
Great execution of a brick blocking concept in an NCV! 2-check works well, and hill rushes are balanced. All the pieces are useful. Note: the board appears very small on the server, but it's a technical issue having nothing to do with the quality of the variant.