-1, the gameplay is very similar to Caught in a Snag, with one strong piece, weak royal and generally not wanting to trade pawns. Additionally, after the kings get traded, KotH is very hard to avoid, and attacking the royal is generally hard because of the lack of leapers like knights.
Variants.Universe ID #10020 (indeed!)
WoF - Pillagers Chess
Time Control: 1 | 1 or 1 | 2
Gamerules: King of the Hill, Play 4 Mate, 10th=Ferz, King, Xiangqi Horse or Wazir
Games in https://variants.world/posts/1174 and https://variants.world/posts/2035
Please note, review this assuming that Doubles never existed. (k but no that tag lol) That is because this was posted before Doubles, and this wasn't even inspired by Doubles in any way, as this was inspired by Delaware Chess (regular chess but moving your king to the other side also results in a win).
Status: Declined
Good try at implementing 'Chess but you have to get your king to the other side of the board' game! However, the piece choice is extremely similar to tiny atomici, and as a result it shares the issue of the gameplay being very repetitive after playing a few games. Because of the atomic gamerule being off, wazirs and ferzes are extremely weak with the only major piece being the king, which is very trady. After the majors get traded off, the game results in one side hill rushing and another side trying to stop it, which in most cases results in a win for the side that hill rushed, because except for king there are very few good defenders here.
In the revision we recommend making the hill smaller or increasing the hill protection, and experimenting with the piece choice (especially with leapers) until it will flow well for this concept.