Premoves with 0.1 seconds left

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Avatar of Batman565

Anybody else been in this situation? It's mate in 1, you have 0.1 seconds on your clock, and you've premoved the checkmate. Then you lose on time and it says that your clock ran out before the move reached the server. I understand the "time refund" thing for the traveling and computing time, which is why this doesn't make sense. If you don't lose any time for the traveling and computing, and premoves are worth 0.1 seconds each, shouldn't you legally be able to make another move if you have 0.1 seconds left?

Avatar of eryxc

Totally agree with this! It should be able to make the move before time runs out, definitely!

Avatar of Batman565

Thanks @eryxc!

Avatar of HashRib

Happened to me a few times. I agree with you

Avatar of Typewriter44

No, because a premove charges 0.1 seconds. If your clock hits 0, you lose/draw. Simple as that

Avatar of jaredjm
Typewriter44 wrote:

No, because a premove charges 0.1 seconds. If your clock hits 0, you lose/draw. Simple as that

that's how it works. Don't run out of time. 

Avatar of Batman565

@Typewriter44 But if your clock has 0.1 seconds left that you can't do anything with, it doesn't make sense that it's even there. As an example, if your bank account has ten dollars left in it and the bank tells you that if you withdraw it you lose your account, then it's pretty much worthless money.

Avatar of Typewriter44

but if they change it, then it will be the same case with 0.2, then 0.3, and so on

Avatar of Batman565

Thank you all for your input so far!

Avatar of Jonani
Typewriter44 wrote:

No, because a premove charges 0.1 seconds. If your clock hits 0, you lose/draw. Simple as that

 

@Typewriter44  I agree.

Avatar of Batman565
Typewriter44 wrote:

but if they change it, then it will be the same case with 0.2, then 0.3, and so on

Exactly. Which is why it should count for what it is. Namely, you can do 1 premove with 0.1 seconds, 2 with 0.2, etc.

Avatar of Typewriter44
MiddlegamerUmesh wrote:

Hi guys

Avatar of edr0nt

Avatar of PawnPusher1536
Batman565 wrote:
Typewriter44 wrote:

but if they change it, then it will be the same case with 0.2, then 0.3, and so on

Exactly. Which is why it should count for what it is. Namely, you can do 1 premove with 0.1 seconds, 2 with 0.2, etc.

Then why is CC the only site to charge .1 seconds per premove?  All the other sites I’ve been to charge a total of 0 seconds for their premove

Avatar of MrGr33n13

I don't even understand why premoves cost 0,1s 

 

Avatar of Batman565

Premoves should cost something or you could just stall forever if you're losing on time.

Avatar of Jonani
Batman565 wrote:

Premoves should cost something or you could just stall forever if you're losing on time.

 

@Batman565  Good point.  I agree.  The game could technically have no ending if you just want to run down your opponent's remaining time.

Avatar of Batman565

Thanks @Jonani. Yeah, say both you and your opponent have 0.1 seconds left towards the end of a bullet game. Nobody can do anything except premove or they'll lose on time, so it goes on forever.

Avatar of PawnPusher1536
Batman565 wrote:

Thanks @Jonani. Yeah, say both you and your opponent have 0.1 seconds left towards the end of a bullet game. Nobody can do anything except premove or they'll lose on time, so it goes on forever.

no, if they both premove, then they both don't have time to set the next premove.  your argument is factually incorrect.

Avatar of Jonani

@PawnPusher1536  Technically speaking you are correct.  But in that case the game would go on indefinitely, which would be quite pointless.

This is probably why they have 0.01 second per premove, to avoid this from potentially happening.

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