Totally agree with this! It should be able to make the move before time runs out, definitely!
Premoves with 0.1 seconds left
No, because a premove charges 0.1 seconds. If your clock hits 0, you lose/draw. Simple as that
that's how it works. Don't run out of time.
@Typewriter44 But if your clock has 0.1 seconds left that you can't do anything with, it doesn't make sense that it's even there. As an example, if your bank account has ten dollars left in it and the bank tells you that if you withdraw it you lose your account, then it's pretty much worthless money.
No, because a premove charges 0.1 seconds. If your clock hits 0, you lose/draw. Simple as that
@Typewriter44 I agree.
but if they change it, then it will be the same case with 0.2, then 0.3, and so on
Exactly. Which is why it should count for what it is. Namely, you can do 1 premove with 0.1 seconds, 2 with 0.2, etc.
but if they change it, then it will be the same case with 0.2, then 0.3, and so on
Exactly. Which is why it should count for what it is. Namely, you can do 1 premove with 0.1 seconds, 2 with 0.2, etc.
Then why is CC the only site to charge .1 seconds per premove? All the other sites I’ve been to charge a total of 0 seconds for their premove
Premoves should cost something or you could just stall forever if you're losing on time.
@Batman565 Good point. I agree. The game could technically have no ending if you just want to run down your opponent's remaining time.
Thanks @Jonani. Yeah, say both you and your opponent have 0.1 seconds left towards the end of a bullet game. Nobody can do anything except premove or they'll lose on time, so it goes on forever.
Thanks @Jonani. Yeah, say both you and your opponent have 0.1 seconds left towards the end of a bullet game. Nobody can do anything except premove or they'll lose on time, so it goes on forever.
no, if they both premove, then they both don't have time to set the next premove. your argument is factually incorrect.
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Anybody else been in this situation? It's mate in 1, you have 0.1 seconds on your clock, and you've premoved the checkmate. Then you lose on time and it says that your clock ran out before the move reached the server. I understand the "time refund" thing for the traveling and computing time, which is why this doesn't make sense. If you don't lose any time for the traveling and computing, and premoves are worth 0.1 seconds each, shouldn't you legally be able to make another move if you have 0.1 seconds left?