Proposal: Reduce All FFA Standard Ratings by 700

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Avatar of IBottleTooMuch

the elo isn't the problem, the points system is. All you have to do now is not get 4th and you'll be on an upward trajectory, and that's why our leaderboard just has people over 3k now.

Avatar of Arjun1516

3rd and 4thh lose points at lower rating and at higher rating only first loses rating.

Avatar of Radon
TheCheeseDuck wrote:

The solution is obviously to reset inactive radons rating to 2200

-_-

On a serious note I've been pushing for a -700 to everyones rating for awhile so I 100% would get behind this. I also think players shouldnt be able to farm for their rating. Ideally I'd only play other 3000+ players but that is why my RD is 60 compared to most the leaderboard so ¯\_(ツ)_/¯

Avatar of JkCheeseChess

I think going back to the starting rating of 1200 would work out better than 1500

-700 is a good idea but unfortunately it also punishes serious players who were never lucky enough to finish first place in enough games to get past 2700

The main problem is that +20 for a win and -40 for a loss in some cases is just way too much of a rating change to ever fix this problem. To prevent farming lower rated players, we could do what Chess.com does with the 2pc servers and give a person 0 rating gain if they play another player that is much lower rated, say 500 pts, except in this case since there's 3 other players you'd take the average rating or something

We should also reset teams if we're doing this. As much as I'd love to keep my 2500 everyone knows very well that I don't deserve it and many of the other people with similar ratings don't either. It's way too misleading. Since teams isn't as inflated as FFA I'd suggest -300 or -400

Avatar of HSCCCB
TheCheeseDuck wrote:

I think going back to the starting rating of 1200 would work out better than 1500

-700 is a good idea but unfortunately it also punishes serious players who were never lucky enough to finish first place in enough games to get past 2700

Well, I don't think anyone here is 2700, when compared to 2pc (in my opinion)

Avatar of JkCheeseChess

I think going back to the starting rating of 1200 would work out better than 1500

-700 is a good idea but unfortunately it also punishes serious players who were never lucky enough to finish first place in enough games to get past 2700

The main problem is that +20 for a win and -40 for a loss in some cases is just way too much of a rating change to ever fix this problem. To prevent farming lower rated players, we could do what Chess.com does with the 2pc servers and give a person 0 rating gain if they play another player that is much lower rated, say 500 pts, except in this case since there's 3 other players you'd take the average rating or something

We should also reset teams if we're doing this. As much as I'd love to keep my 2500 everyone knows very well that I don't deserve it and many of the other people with similar ratings don't either. It's way too misleading. Since teams isn't as inflated as FFA I'd suggest -300 or -400

Avatar of JkCheeseChess

is the above message duplicated? I posted it a couple mins ago but it didn't show up so sorry if it seems like I sent it twice

Avatar of Grathieben

I am actually strongly against any rating reductions at the moment... and it's not for egotistical prerogatives wink.png. I am wondering what we mean by "rating inflation". Yes, the ffa ratings are at record heights, but I don't see how they can get too much larger, at least for a while. At our current rating range, it is extremely challenging to maintain something like 3200+ because everyone is so much lower than 3200+ therefore the gains are minimal and the losses are punishing. As already pointed out, I only see the ffa leaderboard as a very appropriate reflection of the current rating distributions at the top in 2 player blitz.

From my point of view I see no real reason to reduce any ratings just because "that's how we've done it in the past" for a more "accurate" rating which is only subjective. Why change something that reflects our 2pc counterpart so well? If or when we get the top 20 to 3100+ maybe then we can consider rating reductions to be more "realistic".

From my perspective there seems to be a common misguided theme among the highest rated players (say 3000+) that everyone is "overrated" because we see 2800+ players play so poorly from our experienced standpoint. Yet if you would face our current 2800s as say a 2500 we would find them quite a challenge. It's a matter of perspective: If you look at Hikaru or someone beating 2800s in 2pc with ease it only seems natural; Hikaru could say they play "extremely poorly" but that is from his standpoint as one of the best. I think the same can be said for the 4pc ffa elite in their unfair assessment of lower rated players.

Avatar of HSCCCB

np lol. I will say I think it's a good idea to just shrink everything eta: refering to changing glicko. With that said, if I get no points for anything (there aren't a lot of high rated games all the time), why would I play? So I'd think if you'd reduce the glicko you also need to shrink ratings. Even then, you need to make sure a reduced everything system works...

Avatar of HSCCCB
Grathieben wrote:

I am wondering what we mean by "rating inflation". Yes, the ffa ratings are at record heights, but I don't see how they can get too much large.

Why change something that reflects our 2pc counterpart so well? If or when we get the top 20 to 3100+ maybe then we can consider rating reductions to be more "realistic".

From my perspective there seems to be a common misguided theme among the highest rated players (say 3000+) that everyone is "overrated" because we see 2800+ players play so poorly from our experienced standpoint.

Hi!

Two things. First, I disagree with your assessment that ratings will stop. The reason I give to suspect this is because, overall, I think everyone's ratings are going up. Secondly, I just don't see 3200 or 3300 ratings as unattainable in the current rating system, but we'll see.

Secondly, I think this comes down to either a fundamental disagreement on the role of the rating system of 4pc with relation to 2pc. I think if you agree with me that 4pc ratings should line up somewhat with 2pc ratings, then all my arguments logically follow.

But you don't agree (which is fine, I worry my words come off as snarky, which I don't mean at all) But anyway, the reason I give for 4pc ratings to line up to 2pc ratings is this: we can give 4pc ratings more weight if they are vaguely lined up to 2pc ratings. As is, all my 4pc rating tells me is my relation in 4pc to other players. 3200 has less meaning because it tells me very little about my objective skill. How good is 3200? I don't know! If we attempt to line it up with 2pc ratings, however, then that gives the rating some feedback on my objective skill. If I could say, I'm somewhat close to the equivalent of a 2500 rated (edited to change: sorry, 2pc) player, that carries a lot more weight, in my opinion. As is, 3200 might as well be 500000, and much of achievements people get, like "I'm 2000) are misguided. This is not to say it is meaningless to be 2000, or 3000, or 3200, but I think we lose out on making 4pc ratings more meaningful by having ratings disconnected from 2pc, and all the meaning and achievement that comes from those ratings

I hope that makes sense?

Avatar of JkCheeseChess
BenjaminHongjix wrote:
BenjaminHongjix 写道:

Just one question: now the points added or subtracted in FFA are calculated by computer programs, right?

Well, I mean, if so, the programmer definitely wants his workload to be comfortable, meaning that the calculation is just as simple as possible. On the other hand, if we want the point system to be better, there will be more work for the programmer...

i'm pretty sure it's been like that since the start of 4pc...

Avatar of HSCCCB
Grathieben wrote:

From my perspective there seems to be a common misguided theme among the highest rated players (say 3000+) that everyone is "overrated" because we see 2800+ players play so poorly from our experienced standpoint. Yet if you would face our current 2800s as say a 2500 we would find them quite a challenge. It's a matter of perspective: If you look at Hikaru or someone beating 2800s in 2pc with ease it only seems natural; Hikaru could say they play "extremely poorly" but that is from his standpoint as one of the best. I think the same can be said for the 4pc ffa elite in their unfair assessment of lower rated players.

I pretty much agree here (partially disagree on the first sentence, for different reasons.) Isn't it sad that we often take for granted and lose the beauty of everything that becomes routine or "ordinary"?

And more specifically, agree as well. Most people have played for years and are either really naturally talented or are extremely skilled in 2pc (which overlaps), which leads us to somewhat discount or invalidate things that would be difficult or impossible to attain for almost everyone.

Avatar of noahfavelo

i don't understand the problem, if ratings are relative, we could give everyone +1million, and the relative ratings would be the same, (a 1,002,700 is good and a 1,001,000 is bad) so inflation of the ratings does not really hurt anything unless you are trying to be same ratings as regular chess, which is comparing apples to oranges.

Avatar of HSCCCB
noahfavelo wrote:

i don't understand the problem, if ratings are relative, we could give everyone +1million, and the relative ratings would be the same, (a 1,002,700 is good and a 1,001,000 is bad) so inflation of the ratings does not really hurt anything unless you are trying to be same ratings as regular chess, which is comparing apples to oranges.

2 player chess ratings are a measure of skill. I can tangibly say someone is a GM, or 2000 and have some measure of what that means.

4pc ratings are less of a measure of skill. If someone is 2000, or 3000, there is less of a measure what that means.

Connect 4pc ratings to 2pc ratings, and we can partially translate 2pc skill into 4pc skill, thereby adding "meaning" to 4pc ratings.

I hope that makes some sense

Avatar of ChessMasterGS

I mean I see “2000s” throwing easily won endgames and being 900 2PC. It’s just a quality of life thing in a way for supporters of such a change happening.

Avatar of MuppetRobin

So, if those 2000 players become 1300. It will be more competitive at the top since it's easier to get to 2600 then 3300. Those 2000 rated players can never get to 2600 in order to participate in the World Championship qualifiers. Back in the day, only skilled players were at the top whereas now, it's misleading, a pool of unskilled players basically. Farming is a huge issue. Like, if you are at top 20, doesn't it bother you the fact that, there might be a player or two with the same rating as you, but they just let their opposite get checkmated and they never cooperate? That might be a rating issue as well since 4th loses a ton. Skill-wise 4 player chess is not competitive anymore and it becoming dull...

Avatar of LazyImp

A flat change like this is fine if we are resetting what a certain elo "means", which seems to be what you are suggesting (bringing the ffa elo in line with 2pc). Chess.com did this a couple years back when they brought bullet ratings up a couple hundred points to be more in line with blitz ratings. A flat reduction, however, does have serious potential effects on the playerbase which I feel need to be strongly considered before anything like this is enacted. I would also like to see a more statistical method applied to determine what number of such a flat change should be. I'm also not sure I agree with your effort to bring 2pc ratings and 4pc ratings into balance. There are plenty of FFA players better than me who I could beat or at least compete with at an equal level in 2pc. What I'm getting at is I'm not sure if these 2 things can be compared with any degree of accuracy. Once again, some statistical analysis should probably be done towards this before any changes are made. This potential change is quite similar to the bullet/blitz equalization Chess.com made that I mentioned earlier. Yet every difference seems to pose problems. Blitz/bullet deal with the same game, and have a high degree of similarity. 2pc and 4pc do not. The bullet change involved bringing bullet ratings up, which made the change come with minimal complaint from the playerbase. Reducing everyone's ratings by a flat amount could cause huge complaints from our playerbase, and especially with the playerbase still fragile from the merge, I would be cautious towards the effects.

I also see a lot of discussion regarding rating inflation of certain players being prevalent. I don't want anyone thinking a flat change solves rating inflation. A inflated 3100 will just be an inflated 2400. This is because not everyone has inflated ratings, some have remained stagnant, while others (mostly those playing against lower players) have risen. Dealing with "farming" such as this does require a more nuanced and thoughtful approach, which may include changes such as more sharply decreasing the amount your rating goes up the lower the opposition is, amongst other things.

Avatar of LazyImp

Also: how do you plan to deal with other time controls? The problem is those time controls have much more inactive players and few active players. Already on the ffa blitz and bullet leaderboards we see ranges of as much as 600 points separating the top players (hi happy.png) and the bottom of the list. That poses problems, as does the issue of inactive players. Should be match certain time controls to their 2pc time control counterparts? A flat change seems attractively simple at first, I just feel it is way more complicated than appears at first glance.

Avatar of jujocu

LazyImp tiene razón sobre el cambio brusco, yo lo introduciría poco a poco en la próximas asignaciones de puntos hasta estabilizarse en la nueva baremación, trascurrido el tiempo prudencial y pertinente.happy.png

Avatar of MuppetRobin

10.05.2019