I’ve misclicked dozens of times. I always work a problem until I get it right. Points are awarded only on the first try.
Still, it might be nice to get back some of the lost points if the second try is successful.
I’ve misclicked dozens of times. I always work a problem until I get it right. Points are awarded only on the first try.
Still, it might be nice to get back some of the lost points if the second try is successful.
I say this should be implemented into chess.com. Mistakes happen and this encourages players to continue trying their best.
Maybe if they move the right piece they can get more tries. Points can be awarded as the user points out on the top message. However, if you move the wrong piece, you can still get one more try, but only 50% of points on 2nd try, but no points on 3rd.
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When people solve puzzles, after they get the puzzle wrong, they lose rating (if they got it wrong on the first try). However, sometimes, people may missclick, accidentally losing rating. In fact, this happened to me today, at 3005 puzzle rating, I missclicked my queen, and my rating plummeted 15 rating to 2990.
Missclicks happen, and I understand I should've been more careful.
However, sometimes, when people get a puzzle wrong, they may just look at the solution, or and just bruteforce the answer.
If we make it so that you could get a percentage of the initial rating that would've been gained, such as 50%, if you get the puzzle correct on the first try, this will create more of an incentive to do the puzzle. This maybe should still be quite low, as to avoid bruteforce, but I think that it's benefits outweights it's downsides.
If i had to be specific, I would suggest:
1st try: 100%
2nd try: 40%
3rd try: 10%
All rounded to the closest whole number
What do you think?