Red Army vs. Team Romania results
Feel free to add any games from this match or comments. Please do NOT discuss games in progress; that is against the rules and such comments will be deleted.
First of all, on move 7, 7...Ba5?! was not necessary, especially since Black will capture the Knight a few moves later. This simply wastes a move.
White embarks on a speculative attack against g7, which should have failed. First of all, instead of the passive 11...Ne8?!, which is uncharacteristic of michaels247, the best way to defend against a Qg3/Bh6 pin is ...Nh5! That is because the Knight hits the Queen; in many cases (not here), that results in the win of a piece. As it turns out, this Knight remains a spectator for the rest of the game and turns the Rook on f8 into a spectator as well.
But White blunders with 13...Bxc6??, overlooking the in-between move 13...Qxc3+!, which gives Black the upper hand for a long time. He picks off two pawns with check before recapturing. Black then goes on to push his new passer all the way to the 2nd rank on move 22.
But then Black begins to go astray. On move 23, he could have completely stopped what followed with 23...Qd3, stopping Nd4 and stopping the Knight from coming to the aid of the Queen and Bishop. Steinitz taught one of the first principles to live by -- always take away an enemy Knight's squares. 23...Qd3 would have stopped the transit of the Knight to the King side.
Black was still winning, but then he made a more serious blunder -- instead of the blunder 25...g6??, he could have played 25...Qc3, uncovering an attack on the Rook on f1 and covering the g7 square. The Black Bishop on b5 is hitting the Rook on f1, meaning that White's threatened fork is harmless. After that, White is completely winning after the fork, which picks up a whole Rook.
White missed a spectacular win with 30. Rxf5!! gxf5 31. Bxf5 Kh8 32. Nxh7 Ng8 33. Qh4 Kg7 (33...Rxf5 allows mate in 4) 34. Ng5 Rf6 35. Re6 Nh6 36. Rxf6 Kxf6 37. Ne6+ Kxf5 38. Nxc5. Black can try 31...Ng7 instead, but White then has 32. Bxg7+ Kh8 33. Bd3+ Kg8 34. Re6 Qa3 35. Bh7+ Kh8 36. Kh2 a5 37. Bd3+ Kg8 38. Rxf6 Rxf6 39. Qxh7+ Kf8 40. Qh8+ Ke7 41. Qxg7+ Kg6 42. Qxf6+ Kc7 43. Ne6+ Kb8 44. h4.
Moves like 30. Rxf5!! don't require exact calculation -- all White has to see is that there is no way that Black can defend h7 after the sacrifice. And sometimes, the best way to deal with going broke in chess is -- more expense. White is going to lose anyway if he doesn't break through on the King side; therefore, it was a mistake to regain the Pawn.
Romania 7, Red Army 5

So interesting that the one move that I thought required the least calculation was the move that I could have won on if I spent more time calculating. I knew that I had to attack fast after he took my knight. It almost worked too, but he defended very well.
Black's O-O was a speculative attack that should have failed; 9...Nbd7 was completely safe. He continued in the same vein with 11...Re8??, which created a pin. But Black overlooked that his Rooks were starting down the barrel of a devastating Knight fork, which picked up an exchange. Black continued his speculative attack; however, he could have safely resigned after 20. Nf4, forking the Rook and Bishop. But the blunder 20. h4?? gave Black new life and he proceeded to pick off White's back-row pawns.
The logical cumulation of Black's play would have been 24...Nxd4 25. cxd4 Bxd4 26. Kh1 Be4, when the threatened discovery on the Rook on a1 would have decided. It would have done White no good to capture the Bishop on d3 since 25. Rxd3 is met by the discovery 25...Nc2+.
After that, White was back in control until he failed to see a simple pawn capture (34. Nxf7) and played 34. c4? instead. White was still winning, but then, apparently frustrated with missing his last move, played 35. Nxf7?? one move too late, dropping the Rook.
The ensuing liquidation resulted in an endgame that is completely winning for Black. Bishop and wrong-colored Rook Pawn generally don't win against a bare king, but with Rooks added, it does. It takes Black 50 moves to clear out the White forces and win the last White pawn, but he succeeds in doing so.