Roles

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FORMAT: [U if Unique] Name (Shorthand) <Creator if needed>- Description

All actions are night actions unless specified that they are day.

Vocab

game

n- Number of players on game start

Full Moons- Even nights- Some role's abilities change during this time.

Good- Town or NB

Evil- Maf, Cov, NK/NE/NC

Attack- Between 1-3. 1 is basic, 2 is powerful, 3 is unstoppable. If attack is higher than player's defense level, player dies.

Defense- Between 1-3. 1 is basic, 2 is powerful, 3 is unstoppable.

action

Clean- If the player dies that night, role isn't revealed and can't be visited by dead visiting roles.

Heal- Give powerful defense and cures poison. 

Bulletproof Vest- BP Vest- Gives user basic defense for one night.

Alert- Powerful attack anybody who visits you and gains basic defense.

Roleblock- RB- You can't make actions for the night. Doesn't affect day actions. Roles which can RB are RB immune. 

Control- Pick a player and a target. Learns true role of player. Player uses their ability on the target. Player controlling gets all notifications the player would get instead of the player. If a role can control, they're RB immune.

Swap- Pick two players. Any action on one is made on the other and vice versa. Players know they've been swapped. If a role can swap, they are RB and control immune.

Rampage- Attack target and anybody who visits said target.

Turn/Convert- The player chosen turns into the role specified. If the player is a maf, cov, or a vamp, they are unstoppable attacked instead (unless specified otherwise). 

Blackmail- BM- Player can't talk or whisper for the next day/night. 

True RoleThe player's true role, unaffected by frames, hexes, marks, etc.

Guilt- If a role with guilt kills a town member, they can no longer use their abilities and unstoppable attack themselves the next night.

Town 40 roles, 4 alignments, 10 roles per alignment

Goal: Lynch every criminal and evil-doer.

Town Investigative (TI) | Gain info to help find evildoers

[U] Sentry- Knows who visits self always. sqrt(n)-1 BP vests. RB/Control immune.

Lookout (LO)- Picks a target. Learns who visits target. Can't watch same player twice in a row.

Sleuth (Slu)- Picks a target. Learns which roles visited your target.

Tracker (Track)- Picks a target. Learns who target visited.

Matchmaker (Mm)- Pick a target. You learn if target can win with player you targeted last and if your target is same faction/alignment/role as player you targeted last.

Sheriff (Sher)- Picks a target. Learns if they're good or evil.

Investigator (Invest)- Picks a target. Gets possible roles of target. 

Spy- Knows who maf+cov visit. Bugs 1 player each night and knows their status. 

Psychic (Psy)- Picks up to 3 names on full moons. Gets amount of evils out of the names picked.

Detective (Det)- Pick dead target. Gets random killer and sqrt(n)-1 random players who didn't kill target.

Town Killing (TK) | Eliminate evildoers using brute force

[U] Jailor- Picks jailee at day, RBing them even if immune, has any actions not powerful or unstoppable attacks against self fail, and can talk to jailor by IM. Can powerful attack jailee up to sqrt(n)-1 times. Can't jail same person twice or exe after killing town.

[U] Veteran (Vet)- Can alert sqrt(n)-1 times per game. RB immune. 

[U] Cowboy (Cb)- Each night after you become Cb, shoot a target. If shoot town, Cb is unstoppable attacked and target becomes Cb. Otherwise, target is basic attacked.

Psycho- Can unstoppable attack a player night after death. Can suicide at day and unstoppable attack someone instantly. Can talk at day if dies at night.

Hitman (HM)- Picks a player. Anybody who attacks the player gets powerful attacked. Can't watch same player twice in a row. 

Hunter- Picks a target. Basic attacks target if the player the target visits is attacked. 

Knight- Can challenge any player at day. If they're good, knight is unstoppable attacked. If they're evil, the player is unstoppable attacked. Can't whisper after challenge. 1 challenge. 

Vigilante (Vigi)- Can shoot a player, basic attacking them. Has guilt. sqrt(n)-1 shots.

Judge- Pick a target. You basic attack them if they damage, RB, frame, hex, and/or control. Has guilt. sqrt(n)-1 trials. 

Vampire Hunter (VH)- Picks a target. If they're vamp, you basic attack them. Bite immune. If no vamps left you turn into vigi w/ 1 shot.

Town Protective (TP) | Help protect the town from death

Town protective roles can't target the same player twice in a row.

[U] Secret Service (SS)- Picks a player at day who can talk to SS by IM. All non unstoppable attack actions fail and you get any attempted actions on player (Attack, RB, BM, transport, etc.).

[U] Reflectionist <@Magnus_Chase19>- Pick a target. Every non unstoppable attack on target redirects to player performing the action. Reflect immune.

Bodyguard (BG)- Picks a target. If the target is attacked, the BG takes the damage and powerful attacks random attacker back (Priority: Basic defense evils, other evils, good). Has 1 BP vest.

Crusader (Crus)- Picks a target, giving powerful defense. You basic attack a random one of your target's visitors (Priority: Non attacking evil, non attacking good, other evil, other good).

Doctor (Doc)- Heals 1 player each night. 1 self heal. 

Watchguard (WG)- Picks a target. The player the target visits gains powerful defense. Can't give self defense. Can't pick the same target twice.

Housekeeper (HK)- Heal all players who visit you. 1 self heal.

Guard- Pick a target. You give powerful defense to all target's visitors. Can't defend self.

Barista- Each night, can brew green/red/black tea or use tea. Green tea purges the first night and heals on 2nd or until attacked. Red tea gives basic defense for 3 nights or until attacked. Black tea heals target and all visitors. Can't tea self.

Trapper- Can build/place trap. If anybody visits a trapped player, they gain powerful defense and trap powerful attacks a random attacker (Priority: Basic defense evils, other evils, good).

Town Support (TS) | Have a variety of abilities that aid the town

[U] Retributionist (Ret)- Revive a player each night. If any revived player dies, ret and all other revived players die as well. 

[U] Reanimator- Controls a dead town each night. Can control each player only once.

[U] Mayor- During day, may reveal. Once revealed, mayor's votes count as sqrt(n)-1.

[U] Endorser- Endorse a target. Everybody knows who's endorsed. Endorsed player's votes are tripled. Can't endorse self or same person twice.

Brewer <@Haoming09>- Heal, reveal (gets invest results), or kill (basic attack) a target each night. Potions have 3 day cooldown. Has guilt. 

Escort (Esc)- RB a player. 

Sleepwalker (SW)- Pick target, gains basic defense. Powerful attacked if target dies/is evil. 

Transporter (Trans)- Swap two players.  

Medium (Med)- Can talk to dead players via IM each night. When dead, can pick a player at day to seance. They can talk to that player that night. One seance.

Gossiper- Pick a target. Can IM target at any time even if Gossiper/target is dead. Gossiping with a 2nd player stops IMing with 1st player.

Mafia (Maf) 24 roles, 4 alignments, 6 roles per alignment

Goal: Kill those who do not submit to the mafia.

If there is 1 mafia at the start of the game, the mafia spawns as Godfather. Can't target maf unless specified.

Mafia Killing (MK) | Eliminate all who oppose the mafia one by one

[U] Godfather (GF)- Pick a target. Lowest ranked MK attacks target. If GF dies, mafioso becomes GF. Good to sher. Basic attack. Basic defense.

[U] Mafioso (Mafi)- Pick a target. If GF don't order hit, lowest ranked MK attacks target. Basic attack. If mafi dies and no non Amb MK, highest ranked maf becomes mafi. 

[U] Maniac- Pick a target. If higher ranked MKs don't order hit, lowest ranked MK attacks target. Attacks a player night after death. Can suicide at day, ending it. Basic attack.

[U] Mercenary (Merc)- Pick a target. If higher ranked MKs don't order hit, lowest ranked MK attacks target. Basic attack. Upgrades on certain kills. Upgrades: 2- Basic def 3- Powerful attack 4- Powerful defense. 5- Astral attack. 

[U] Assassin- Pick a target. Attacks target if other MKs don't order hit. Basic attack. Can make attack astral and bypass action fails once per game.

Ambusher (Amb)- Pick a player and a target (can be maf). You know who the player visits. If the player visits the target, you basic attack them. Isn't in MK RNG. Doesn't take orders.

Mafia Deception (MD) | Mixes up/hides info to confuse the town

Framer- Pick a target, making them look like framer for 1 day/night. Framed target shows up to spy visits and if target dies by non maf cause, they show up as Framer. Spy can't see visits. 

Confuser- Pick maf and target. Maf appears as target, including in visits.

Disguiser (Disg)- Pick a target (can be maf) and a role. Target shows up as that role on investigation/death. Disguises don't trick Sher/Mm/Psy. 2 disguises.

Forger- Pick a target, a role, and a cause of death. If the player dies that night, they show up with the role/cause of death forger picked. 2 forges.

Janitor (Jan)- Pick a target. If player dies, you clean them. Told player's true role if clean works. sqrt(n)-1 cleans.

Hypnotist (Hypno)- Pick a player to give a fake message too each night or give a fake message to the entire town.

Mafia Support (MS) | Has a variety of abilities that aid the mafia

Blackmailer (BMer)- Pick a player. They can't talk/whisper. Hears whispers.

Consort (Cons)- RB a player.

Grave Robber (GR)- Pick a dead player and a target. You perform the dead player's action on the target. Can steal from each player once. RB immune. 

Robber- Pick a target, learning role. The next night, you use the role's night action while the target can't make an action. 

Consigliere (Consig)- Pick a target. Learns true role and any result changing effects.

Scout- Pick a target. You sees who visits them and all visitor's roles. 

Mafia Undercover (MU) | A group of the mafia who don't know their allies

Every MU doesn't show up in maf visits or know fellow maf at game start. 1/6 RM spawn rate.

Sleeper Agent (SA)- Gets a non unique RT role. Acts+looks like that town role. Maf know which role you act as. Turns into non MU RM when 1/2 of non MU maf die. 

Recruit (Rec)- Pick a target. Learns alignment. Turns into non MU RM if you check maf or are visited by maf. Detection immune. Basic defense until attacked.

Joker- Has a town target. If target is lynched, turns a non maf who voted for target into a non MU RM and unstoppable attacks self. Turns to Clown if target dies but not by lynch. Basic defense n1-2.

Clown- Check a player, learning role. If lynched, turns a non maf who voted for him into non MU maf and noose is unavailable the next day. Basic defense on n1.

Courier (Cour)- Swap two players. Learn roles of swapped players on full moons.

Marauder (Mara)- Basic attack a player. After a successful kill, check a player, learning role.

Coven (Cov)  24 roles, 4 alignments, 6 roles per alignment

Goal: Kill all who oppose the Coven.

Necronomicon: The highest ranking member on the list gets the necronomicon on n3. When a Coven with the Necronomicon dies, the next highest ranked Coven gets it. 

Can't target cov unless specified. 

Coven Evil | Have a variety of abilities that harm others in many ways.

[U] Coven Leader (CL)- Control a player. 

Necro: Inno to sher, basic attacks controlled player, Basic defense.

[U] Necromancer (Necro)- Control a dead player. Can control each player only once. You may control players stoned by Medusa and learn their role in the process. 

Necro: Can decide to summon a ghoul to basic attack to somebody.

[U] Warper- Swap two players (can be cov).

Necro- Full moon swaps basic attack both targets, not including Coven.

[U] Mindswapper- Pick two players. They target who the other player targeted instead of original target. Can't mindswap 2 targeters.

Necro: Full moon mindswaps basic attack both targets.

[U] Windblower (WB)- Pick a player and target. You learn all roles who visit player. All players who visit player visit target instead.

Necro: Target is astral attacked based on amount of visits on player- 0 visits basic, 1 visit powerful, 2+ visits unstoppable.

[U] Soulbinder (SB)- Each full moon, may bind two people's souls together. Negative effects affects them together (Death, hexing, etc). Control immune.

Necro: Bind every night.

Coven Killing | Have a variety of abilities that kill others directly.

[U] Medusa- Can stone gaze sqrt(n) times per game. Stone gaze is an alert, but doesn't give basic defense. Any kill is cleaned.

Necro: Can visit people to powerful attack. Infinite stone gazes. Basic defense when stone gazing.

[U] Minotaur (Mino) <@Haoming09>- Pick a player, alive or dead. Attack 2 random visitors of player (Priority: Town, maf+pir, neutrals, cov) All player's visitors know who Mino.

Necro: Basic attacks player. Can rampage own home.

[U] Tempest (Temp)- Can astral attack target, resetting charge to 0. No action charges storm. Town knows storm charge. Charges: 1- Basic attack target+1 random visitor; 2- Powerful attack target+2 random visitors; 3- Unstoppable rampage.

Necro: After an usage, the storm's charge resets to 1 instead of 0.

[U] Disintegrator (Disi)- Pick a target at day. Town knows whose house is swarmed. All non cov visitors and target if no visit are basic attacked. Once a game, unstoppable attack a target at day.

Necro: Powerful attack. Always powerful attacks target.

[U] Poisoner- Poison a target. Poisoned players are powerful attacked the next night unless healed/purged. Target knows they're poisoned. 

Necro: The next night, player is RBed. Poison can't be healed but can be purged.

[U] Auror- Pick a target. If visiting, you basic astral attack player who was visited most. 

Necro: Attack becomes powerful and you always attack a non cov. 

Coven Support | Have a variety of abilities that aid the Coven.

[U] Potion Master (PM)- Heal, reveal (gets true role), or kill (basic attacks) a target each night. Potions have a 3 day cooldown. Can't kill cov. 

Necro: No cooldown between potion uses.

[U] Ritualist- Pick a target at day and hypno or sacrifice. Target fights or accepts. Accepting hypno BMs. Fighting hypno BMs and prevents voting. Sacrificing basic attacks target and basic attacks Ritualist if target fights back. 

Necro: Sacrificing powerful attacks ritualee and hypno lasts 2 days.

[U] Enchantress- RB a player. All actions against player fail. If a previously enchanted player visits enchanted player/enchantress, they're attacked. Basic attack.

Necro: Enchanted player visits Enchantress next night. Powerful attack.

[U] Chronomancer (Chrono) <@ChessNerd1320>- Pick a target. They're RBed and perform said action the next night. RB immune. At day, can turn time forward/backward 1 phase. Timekeeping player twice in a row consecutively basic attacks them.

Necro: Timekept players house is astral basic rampaged the next night.

[U] Oublier (Oub)- Brainwash a target. Brainwashing once makes action fail, twice makes them lose all abilities, thrice makes them turn to non CU RC night after Oub death. 

 

Necro: Lose all abilities takes 1 brainwash and conversion takes 2. 

[U] Hexer- Hex a player. Hexed seem as Hexer on check. Once all non cov/NE are hexed, all hexed players are unstoppable attacked.

Necro: Hexing prevents healing, and any attack against a hexed player is astral.

Coven Undercover (CU) | A group of the Coven who don't know their allies.

Every CU doesn't show up in cov visits or know fellow cov at game start. 1/6 RC spawn rate.

Warlock (WL)- Gets a non unique RT role. Acts+looks like that town role. Cov know which role you act as. Turns into non CU RC when cov get necro.

Necro: Necro of cov you are.

Apprentice (Appre)- Pick a target. Learns alignment. Turns into non CU RC if you check cov or are visited by cov. Detection immune. Basic defense until attacked.

Necro: Turns into a random CE.

Magistrate (Magi)- Has a town target. If target is lynched, turns a non cov into a non CU RC and unstoppable attacks self. Turns into Pixie if target dies not by lynch. Basic defense n1-2.

Necro: Turns into a random CK.

Pixie- Check a player, learning role. If lynched, turns a player who voted for him into non CU cov and noose is unavailable the next day. Basic defense on n1.

Necro: Turns into random CS.

Soul Eater (SE)- Each full moon, basic attack a target. If kill is successful, they're cleaned, you learn their role, and you appear as their role and perform their action on the non full moon.

Necro: May switch between souleating and ability. Basic defense.

Shapeshifter (Shifter)- Pick a player and a target. You look like player's true role and perform their action on target. Can't perform 2 visit actions. 

Necro: Basic attacks player. Basic defense.

Pirates (Pir)

Goal: Kill all who oppose Pir or plunder no. of Pir*sqrt(n)+2 loot to win. If pirates get all loot the night they all die, they are considered the victors, along with any independent win.

If there is 1 Pir at game start, Pir is always PC. Can't target Pir unless specified.

Pirate Killing (PK) | Pirates who plunder people for loot

[U] Pirate Captain (PC)- Picks player at day who backpedals or sidesteps and use cutlass (beats sidestep) or pistol (beats backpedal). You chat with player. Powerful attack player and +2 loot if won. When PC dies, pira is promoted to PC. Basic defense. Inno to sher.

[U] First Mate (1stM)- Acts like Pirate. Day of/after death, may plunder a player. Plunder options are based off the role you acted like on death. May suicide, ending day.

[U] Pirate (Pira)- Picks player at day who sidesteps, chainmails, or backpedals and use schimitar (beats sidestep), pistol (beats backpedal), or rapier (beats chainmail). You chat with player. Powerful attack player and +2 loot if won. If dies and no PC, highest ranked Pir promotes to Pira.

Carouser (Caro)- Each night, brew/give a beer. Beered players powerful attack all visitors. +1 loot per kill.

Swashbuckler (Buckler)- Pick a target. You powerful attack a random visitor (Priority: Town, non Pir evils w/o defense, evils w/ defense, NBs). All target's visitors learn your name. +2 loot per plunder. 

Master Gunner (MG)- Powerful attack target for -2 loot. +1 loot for killing a target. 

Pirate Support (PS) | Pirates who have helpful abilities that can gain loot

Corsair (Cor)- Pick a target at day. They pay ransom or not. If they pay ransom, +2 loot. If they don't, they are BMed and can't vote for the day.

Chef- Cook+give a porkchop (heal), moldy cheese (RB), or sea biscuit (basic attack). +1 for kill/RBing a player makes no action or is RB immune. +2 for healing Pir attack, +3 for healing non Pir attack (Poison doesn't count). Foods have 3 day cooldown. 

Strumpet (Strum)- RB a target. +1 loot if they do nothing or they're RB immune.

Bucket Boy (BB)- Pick a target. If target dies, you clean them. +1 loot for cleaning Pir attack, +2 loot for cleaning non Pir attack.

Surgeon (Sur)- Heal a player (Can be Pir). +2 loot for healing Pir attack, +3 loot for healing non Pir/Pir attack (Poison doesn't count).

Quartermaster (QM)- -1 loot to promote, clean deck, or repair. Promote makes Pira PC, if no PC exists. Clean deck cleans all kills. Repair heals all Pir. 

Pirate Evil (PE) | Pirates with a single goal- to plunder loot.

Pickpocketer (PP)- +1 loot for each non Pir who visits self.

Freebooter (FB)- Pick a target. +1 gold for all non Pir visitors of that target. 

Picaroon (Pica)- Visit a target (can be Pir). If they're visited the most, you gain +2 gold.

Navigator (Nav)- Pick a player and a target. You learn who player visits. +2 loot if the player visits said target. 

Buccaneer (Bucc)Has target who knows they're Bucc target. Pick a player. You unstoppable attack them and +5 loot if they're your target. Learn who target visits if you no action. Gets new target if target dies.

Scallywag (Scally)- If lynched, +5 loot and can unstoppable attack a target that voted him.

Pirate Undercover (PU) | A group of Pirates who don't know their allies

Scrooge- Gets a non unique RT role. Acts+looks like that town role. Pir know which role you act as. Turns into non PU RP when Pir have 1/2 loot needed to win.

Seadog (SD)- Pick a target. Learns alignment. Turns into non PU RP if you check pir or are visited by pir. Detection immune. Basic defense until attacked.

Coxswain (Cox)- Swap 2 players each night. +1 loot for picking 2 players who have no actions done on them. Learns roles on full moon swaps.

Filbustier (Fil)- Pick player at day who backpedals or sidesteps and use cutlass (beats sidestep, +1 loot if win) or pistol (beats backpedal, +3 loot if win). You learn their role and can chat with them. Powerful attack if won. 

Sutler (SL)- Pick a player. You learn role and chat w/ them. If they're not Pir, they buy safety without power (1 loot- can't be voted but can't vote), food barrel (2 loot- purge 1 night, heal next, or until attacked), or stolen documents (3 loot- reveal true role to everybody). 

Rapscallion (RS)- Has town target. +5 loot if target is lynched. Gets new target if target dies, becomes Scally if no town left. 

Neutrals 32 roles, 4 alignments, 8 roles per alignment

Neutral Killing (NK) | Fights for their lives to be the last one standing

Goal: Kill every player except same role/NE/Surv/Par Surv.

[U] Werewolf (WW)- On full moons, pick a target. You unstoppable attack them and rampage their home. No action rampages own home. Good to sher and basic defense on non full moons. Powerful defense on full moons. Powerful attack. 

[U] Pestilence, Horseman of the apocalypse (Pesti)- Picks a target. Powerful rampages own house and target's house, unstoppable attacking target. Invincible defense. RB/Control immune. 

[U] Juggernaut (Jug)- Powerful attacks a player each full moon. Basic defense. Gets buffed for each kill. Buffs: 1- Attacks each night. 2- Unstoppable attack. 3- Rampage. 4- Powerful defense.

Arsonist (Arso)- Can douse a player or ignite. When igniting, every doused player is unstoppable attacked. Douses 1 random visitor each day. Knows exactly who is doused. Cleans self of douse if no action. Basic defense.

Serial Killer (SK)- Attack a player. RB immune. Can choose to kill RBers or not. Basic attack. Basic defense. 

Postman- Pick a player. Whoever player visits is attacked. If player doesn't visit visits dead or visits Postman, the player is attacked. Unstoppable attack. 

Ninja- Pick a player. If the player votes that day or nobody is lynched, you powerful astral attack them that night. Can choose to BM marks or not. Basic defense. Hears whispers.

Succubus- You basic attack all players who visit you. Each night, force 1 player to visit you. RB immune. Basic defense.

Neutral Evil (NE) | Works against the town to see them fail

Goal: See the town lose or if you find an evil factional role, have that role's faction win (Unless specified otherwise).

Jester (Jest)- Wins by getting lynched. If lynched, Jest wins, unstoppable attacks a person that voted him, and noose is unavailable next day. Basic defense on n1.

Zombie (Zomb)- Wins by getting lynched. If lynched, Zomb wins and can turn a player who voted him into a Zomb. Basic defense on n1.

Executioner (Exe)- Has a town target. If target is lynched, Exe wins. Becomes Jest if target dies. Basic defense on n1-2.

Mummy- Has a town target. If target is lynched, Mummy wins, converts player who voted target into Mummy, and unstoppable attacks self. Becomes Zomb if target dies. Basic defense on n1-2.

Witch- Control a player. Basic defense until attacked. 

Mime <@ChessNerd1320>- Mimic a player, learning true role. Perform their ability next night and mimic player you target. Can't mimic 2 visit roles. Basic defense until attacked.

Teleporter (Tele)- Swap two players. Learns roles of swapped players on full moons.

Gunman (Gm)- Basic attack a player. After a successful kill, check a player, learning role.

Neutral Benign (NB) | Peaceful people who don't work for anybody

Goal: Win condition varies. 

[U] Puppeteer <@ChessNerd1320>- Picks a player to puppet once a game, learning true role. Puppeteer makes actions for puppet, overriding puppet's actions. Player knows their puppeteer. Puppeteer and puppet can IM each other at any time. Puppeteer wins if puppet wins. 

[U] Paranoid Survivor (Par Surv)- Has 2 alerts. Lives until end to win. RB immune.

Survivor (Surv)- Has sqrt(n) BP vests. Lives until end to win.

Guardian Angel (GA)- Has a target. Can give invincible defense, cure all harmful effects, and prevent voting target twice a game, even after death. Wins if target is alive at end. Turns to Inso if target dies.

Cultist- Induct a player. Inducts every live player to win. Can talk to cult members anonymously at night. Buffed for amount of live inducted. 3- Basic def, 4- RB immune. 5- Powerful def.

Medic- Heal a player. Heals 2 people to win (poison doesn't count). 

Amnesiac (Amne)- Once a game, pick a dead player. You get their role+win condition. Can't pick unique town/cleaned. Everybody knows who you remember as. 

Insomniac (Inso)- Each night, can sleep (gain powerful defense). Dies of sleep deprivation if no sleep for 2 consecutive. Wants to die at night and not by sleep deprivation.

Neutral Chaos (NC) | Cause chaos within the town, for all factions

Goal: Win condition varies.

[U] Plaguebearer (PB)- You spawn infected. Visit a player. Infected infect anybody who visits them/they visit. Turns into Pesti when all players infected.

[U] Privateer (Priva)- Pick player at day and use cutlass (beats sidestep), pistol (beats backpedal). Player is RBed and sidesteps or backpedals. Powerful attacks player if won. 2 plunders to win.

[U] Banshee (BS)- Haunt 2 players (astral, bypass action fail). Town knows who's haunted. If all non BS/NE are haunted when BS is alive, haunted players are unstoppable attacked and BS wins. Basic defense. RB/Control immune.

Bounty Hunter (BH)- Has unknown target who knows they're BH target. Pick player. If they're your target, you unstoppable attack them. If you do nothing, you learn who target visits. Kills target to win. Turns to OS if target dies. 

Reaper- Mark a player. Marked appear as Reaper on check. Unstoppable attacks all marked players on death, unless a player is marked the night the Reaper dies or the player dies some other way that night. 2 kills to win. 

Bartender (BT) <@Togepi2468>- Each night, can brew/give a beer. Beered players powerful attack all visitors unless healed. 2 kills to win.

Outsider (OS) <@toxic_ness_2>- Pick a target. They become OS and you get their role. 

Vampire (Vamp)- Votes on a player to bite. If the player is good/NE, no defense, not VH, and less than sqrt(n) vamps, they turn into vamp. Basic attacked otherwise. Can't bite night after conversion. Kill all who oppose vamps.

Investigator Results

Town

Your target is holy. They must be a Reflectionist, Knight, Crusader, or Vampire Hunter.

Your target is a trusted town member. They must be a Mayor, Endorser, Secret Service, or Gossiper.

Neutral

Your target is peaceful. They must be a Survivor, Paranoid Survivor, or Guardian Angel.

Your target is on the verge of death. They must be an Sleepwalker, Amnesiac, Insomniac, or Banshee. 

Mixed

Your target is skilled in distraction. They must be an Escort, Consort, Enchantress, Strumpet, or Succubus.

Your target wields mystical power. They must be a Matchmaker, Psychic, Medusa, or Puppeteer.

Your target wields mystical powers regarding death. They must be a Reanimator, Grave Robber, Necromancer, or Reaper.

Your target mostly keeps to themselves. They must be a Medium, Retributionist, Janitor, Oublier, Bucket Boy, or Outsider.

Your target seems to display a friendly personality. They must be a Housekeeper, Ninja, Ritualist, Sutler, Cultist, or Postman.

Your target loves working with potions. They must be a Barista, Brewer, Confuser, Potion Master, Chef, Carouser, or Bartender.

Your target is a remorseless psychopath. They must be a Hunter, Psycho, Maniac, Soulbinder, First Mate, or Serial Killer.

Your target is a corrupt justice with an ulterior motive. They must be a Judge, Watchguard, Mercenary, Auror, Quartermaster, or Juggernaut.

Your target knows your darkest secrets. They must be a Spy, Jailor, Blackmailer, Minotaur, Corsair, or Assassin.

Your target has mastered their craft. They must be a Doctor, Trapper, Forger, Tempest, Surgeon, or Medic.

Your target is willing to gets their hands dirty. They must be a Bodyguard, Hitman, Godfather, Disintegrator, Pirate Captain, or Arsonist.

Your target watches people carefully. They must be a Lookout, Sleuth, Scout, Coven Leader, or Witch.

Your target moves people around against their will. They must be a Transporter, Courier, Warper, Coxswain, Teleporter, or Hypnotist.

Your target wields a powerful weapon of some sort. They must be a Veteran, Vigilante, Mafioso, Chronomancer, Gunman, Pirate, Master Gunner, or Marauder.

Your target does anything to extract wanted items or info. They must be an Investigator, Consigliere, Mindswapper, Privateer, Filibustier, Recruit, Apprentice, or Seadog.

Your target follows people around. They must be a Cowboy, Tracker, Ambusher, Windblower, Navigator, Bounty Hunter, Buccaneer, Plaguebearer, or Pestilence.

Your target waits for the right time to strike. They must be a Sentry, Sheriff, Poisoner, Swashbuckler, Werewolf, Executioner, Mummy, Joker, Rapscallion, or Magistrate.

Evil

Your target steals things. They must be a Robber, Pickpocketer, Freebooter, or Picaroon.

Your target pretends to be somebody else. They must be a Sleeper Agent, Warlock, Scrooge, Shapeshifter, Mime, Disguiser, or Soul Eater.

Your target is not what they seem. They must be a Framer, Hexer, Jester, Clown, Pixie, Scallywag, Vampire, or Zombie.

Note: You may use this roles forum in your own ToS, as long as you give proper credit. If you use MM custom roles, remember that MM has constant updates to its roles, so your roles might be outdated if you don't keep up.

Credit too Town of Salem and Wah!Banana for some of the roles. 

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