Too queens probably isn't ideal.
Trust the process they aren't OP with the crazy house rules. I only set the crazy house rules because the pawns can't promote at all.
Too queens probably isn't ideal.
Trust the process they aren't OP with the crazy house rules. I only set the crazy house rules because the pawns can't promote at all.
It pretty much is a buffed version 😂😂😂 I'm thinking of upgrading it more and preparing common fixes now that I look at it again darn. Still the overall idea was to go with an actual board I'm going to look up the how all the pieces move in shogi just so I can make it the best resemblance possible.
"Warui-shogi II"
btw, you might want to replace the queens with a slightly weaker piece, like archbishop or general.
I can't do that. I understand with the use of the crazy house rules this can give a player 4 queens if they manage to take 2. But this is as close to the original shogi as I can get which is why I left them in. I've been play testing this for a while does it give an unfair advantage yes, but the counter to it is pure skills.
That's why I think they are fine I understand your concern, but shogi itself differs from chess on a measure of movements What's needed is to learn the strategy. I have a basic opening that's only for my bishop to move around since the pawns can only attack moving forward this makes the bishop on the board a lot more powerful then a queen in my opinion even the knight tanks queen. If chess.com had the general movements I was looking for then you know what piece would replace the queen.
"Warui-shogi II"
btw, you might want to replace the queens with a slightly weaker piece, like archbishop or general.
Also if you want you can create the shogi format I used on the forum here and replace it with whatever you believe would fit well. I'm not the original creator of the game itself after all. I value the way you guys would also interpret this.
I was looking for the closest thing to a gold general which can't move backwards diagonally. So king spam it is. I'll still stick to the queen idea simply because I can handle another player without necessarily putting the queens into play if at all.
And then you have an already accepted variant.

Count the numbers of row and columns on this picture. If I do 8x8 I won't get a 9x9. I did a 10x10 so I could take away 1 column and row from top and left side to avoid a random black square. I came across a promotion issue so I didn't let pawns promote at all. So hopefully you understand. I used transparent bricks for that reason. with 8x8 I wouldn't have the 20 pieces in the required location I'm not making a warui-shogi. I'm making shogi playable in a way that it resembles with how the pieces move and the rulesets.
Jackityjackjack the warui-shogi is definitely well made it was actually inspiration for me to attempt to put the entire shogi game into chess if I wanted to call something warui-shogi ll. then this image would be it.

Yes I can see that. Since I more or less intended for the actual game not just another variant. I actually performed a full upgrade on warui-shogi since it does use the same concepts just with what I did you'd be playing an actual shogi match which was what I intended.
This is my take on making a shogi board. turned out pretty good I'm hoping it becomes a variant. Since there are obvious limitations and inaccuracy's to this formula I've made I had problems with the pawns promoting to king once they got to the mid field area so I disabled promotions-to fix this I used a crazyhouse-ruleset as a solution so it's pretty easy to figure out. Say hello to my friends in Japan will you.