Sounds like a shufflefest (where both players just shuffle instead of attacking and having the game progress)
Siege Chess (Custom Variant)
Sounds like a shufflefest (where both players just shuffle instead of attacking and having the game progress)
Define "shuffling" in this context, people seem to play normally when I tested the game with people.
I like this
I am open to playing a game against you some time if you want. You got discord?
I am open to playing a game against you some time if you want. You got discord?
no
I am open to playing a game against you some time if you want. You got discord?
no
Ah bummer, well if you see me online then we can play!
A while back I was feeling bored of how similar regular chess games tended to be, so I created a chess variant which I called Siege Chess, I don't know if the name is already taken, but this is what I am going with for now.
It has a working basic website at siegechess-net where people can play it.
The game also has an official discord server that people are free to join. Link can be found on the main page of the website.
The game can be up to 6 players, though you may need to make the board big enough.
It also has a bot player in case you can't really find others to play it with. The bot isn't that good at the game though, no matter what difficulty you choose - it is good enough that you should have to at least try.
The game kinda flows as follows:
Someone chooses the size of the board, and how many mountains(a basic obstacle) there will be.
People then take turns placing a fortress on the board, followed by their king, and then an asynchronous phase where people purchase a starting army based on 30 gold
Then people play the game and try to checkmate each other.
During the game, players get 1 gold per turn unless their fortress is being threatened, and they can use this to spawn pieces as an alternative to moving a piece. Pieces can only generally be spawned in a radius of two around the fortress.
To win, you have to checkmate opponents like regular chess - except there are two options. Checkmating the king is identical to as it is in chess, checkmating a fortress involves threatening it with three pieces, and the opponent having no response for that.
That's pretty much it, I've played it against a few friends and they seemed to enjoy it. I made the variant to significantly expand the variability and to reduce the feeling of sameness that can happen. Position memory won't really help as much for this variant as it relies more on heuristics and general chess strategy I find.
If you have questions or feedback, feel free to leave a comment.