slider chess varient

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Avatar of grasshopper307

Sliding Mechanics:

Every piece in the game moves by sliding in a direction allowed by its normal chess movement rules (e.g., Rooks slide vertically or horizontally, Bishops diagonally, etc.).
Players can control how hard they "slide" the piece. The harder the slide, the further the piece moves.
The catch: Once you decide how hard to slide a piece, it moves until it either:Hits another piece (friendly or enemy).
Slides off the edge of the board (capturing itself).
Captures:

If a sliding piece hits an opponent’s piece, the opponent’s piece is captured and removed from the board.
If the sliding piece continues past an opponent's piece without falling off the board, it will stop at the square directly behind the captured piece.
Edge Rule: If a piece slides off the edge of the board, it is captured and removed from the game, no matter how many pieces it captured along the way.
Directional Consistency for Knights:

Knights follow a special rule in Slider Chess. At the start of the game, the player must choose which direction the Knight will slide (vertical, horizontal, or diagonal).
Once the direction is chosen, the Knight slides in that direction for the entire game. The Knight still retains its ability to jump over pieces, but its movement is restricted to the chosen sliding direction.
Check and Checkmate:

The primary objective is still to put your opponent’s King in checkmate. However, the King cannot slide like other pieces.
Kings can move only one square at a time, just like in regular chess, and must be defended or moved if placed in check.
Sliding Rules for Each Piece:

Pawns:Pawns slide forward in a straight line, as in regular chess, but how far they slide is determined by the player's chosen "force" of the slide.
Pawns can capture diagonally by sliding in that direction.
Pawns that reach the other side of the board can promote as in standard chess, with the promoted piece following the sliding rules of its type.
Rooks:Rooks can slide vertically or horizontally, and players choose the sliding force to determine how far they move. Captures occur when the Rook hits an opponent’s piece.
Bishops:Bishops slide diagonally, capturing pieces they hit along the way. Players control how far they want the Bishop to slide with their force choice.
Queens:Queens, as in normal chess, can slide in any direction: vertically, horizontally, or diagonally. The player determines how far the Queen moves by controlling the sliding force.
Edge of the Board:

If a piece slides off the edge of the board, it is automatically captured and removed from the game.
Captured pieces remain out of play for the rest of the game.
Castling:

Castling follows the same rules as regular chess: The King moves two squares toward the Rook, and the Rook slides over to the square next to the King. No piece slides off the board in this process.

Avatar of VishTheFish771

You know, you could try to make this even MORE complicatd by adding fairy pieces


But actually, seems pretty intresting

Avatar of thundertoad2379

Better than most of the ideas posted here, but it needs to be better if you want this implemented. Maybe add certain bouncing gameplay or something.