Some stats / NS, FFA

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we can consider switching to BY in the future.

fwiw i love what indi says, in 4pc we could do what regular chess should do but never will: make it 960 by default.

LosChess
Indipendenza wrote:

I don't like the NS neither (too low variety of openings). And I hope it will be reconsidered. But it is clear that NS is better balanced than OS.

I wonder what the balance in BY is.

(My general proposal remains the same: a RANDOM set-up out of the 16 possibilities, every time... That would make the game funnier and diverse and more fair and less predictable).

I would get on board with that. Playing a different set up every game would give us the variety we want, since we can never agree on just 1 setup. They all have pros and cons.

It could also rotate between the top 4 setups: OS, NS, BY, BYG.

Indipendenza

From the marketing point of view, and clarity of explanation for newbies, it would be much more complicated to tell them "well, it's one of the following 4 set-ups" (why this one? have you tested all of them? who told these were the best ones?...) rather than saying simply "the position of your Q and K is random, and same for all other players".

In addition, if you only have 4 possibilities, it's clear that the best and/or most experienced players will learn by heart the best (?) or most common moves for the openings. It makes only 4 set-ups * 4 colours = 16 possibilities... They won't really think in the beginning. Whereas with 16 set-ups and 4 colours, it's rather unlikely they try to memorise the 64 openings.

NightclubChess

I don't see FFA ever becoming 960 by default. It's good the default setup is one and players can analyze openings and try to improve their opening play. But would like to see 960 and capture the king be added as part of main FFA ratings. This means selecting these options will not stop the game counting towards FFA rating and leaderboard place.

Both of these options 960 and capture the king slightly slow the game down making teaming a little more difficult and help FFA be played as more of an individual game. Altering king value could also be made rated FFA again like it used to be.

Experimenting with different rules should be encouraged to help improve the game but unless games are rated no one will play.

As for the setups we currently have the most balanced setup for FFA if the best opening moves are played. If blue does not play correctly then green can have an unfair disadvantage. But at approx 2500+ you expect blue to open the diagonals properly.

With regards to the voting above on setups how can we be sure some people have not made multiple accounts to vote from. Not sure how BY has so many voters when barely any rated games of that setup have ever been played. I question the validity of that vote.

Indipendenza

This vote was not representative anyway, because a) the sample is extremely reduced (about 120!), and b) most voters didn't really vote with due experience (for instance, I have no experience in BYG, so didn't vote for it, and this creates huge bias).

I don't think @Spacebar meant the full 960. I would simply prefer a random position for Q and K, hence 16 variants.

1Username2awesome3
LosChess wrote:

Who cares about Stats, or "balance", New Standard is a terrible setup.

Are more games being played vs Before the merge? How many good players are gone now thanks to the New Setup?

How often does the server crash vs pre merge?

me

LazyImp

I wonder if we could see the RY win rate by average teams rating graph.

Indipendenza

I am not 100% sure that's what you want, but if I sort all these games by the average of the R and Y ratings, and divide the sample into 10 deciles, the proportion of games where R or Y wins is the following:

Decile 1 average rating above 2826.5 65.4%

Decile 2 average rating between 2761 and 2826.5 60.8%

Decile 3 average rating between 2719 and 2761 50.6%

Decile 4 average rating between 2683.5 and 2719 46.4%

Decile 5 average rating between 2654 and 2683.5 50.6%

Decile 6 average rating between 2626.5 and 2654 49.4%

Decile 7 average rating between 2600 and 2626.5 41.8%

Decile 8 average rating between 2576.5 and 2600 48.5%

Decile 9 average rating between 2551.5 and 2576.5 46.8%

Decile 10 average rating between 2501 and 2551.5 42.5%

Rather logical I believe...

What seems to me more interesting, that's to see what is the relationship between the average rating of the board and the victory per colour.

Here you can see the results:

I found it surprising. (NB, as for the first 2 groups, the samples are statistically narrow, the results of course are much less relevant).
There were strangely much less games for 2500-2600 players than for 2600-2700 for instance. Rather strange. But it's facts. (More accurately, not for "2500-2600 players", but "for groups of players where the average rating was between 2500 and 2600").

Anyway as for the three biggest groups, we don't see any real advantage for RY. But it's clearly better to be red.

Indipendenza

And this is the HIGHEST RATED GAME EVER PLAYED IN NS:

https://www.chess.com/variants/4-player-chess/game/33487476

(average rating 3054.25, mentioned above in the table).

José won against Radon, Caleb and Neo.

Indipendenza

I was asked to examine what are the chances of the players per colour of the player who is 4th.

Here it is.

If B is 4th, R wins in 40.9% of the cases, Y in 32.3% and G in 26.8%.

If G is 4th, R wins in 40.7% of the cases, Y in 34.6% and B in 24.7%.

If R is 4th, B wins in 38.2% of the cases, G in 37.9% and Y in 23.9%.

If Y is 4th, B wins in 37.2% of the cases, G in 35.3% and R in 27.6%.

What does it mean?

Well, to begin with, it's not good for you if your opp is 4th (which is usually the case when he is eliminated first). It's a no-brainer and everybody knows that unless it's a noob under 2200 who doesn't know some basics (like https://www.chess.com/clubs/forum/view/basic-ffa-aspects).

But more interestingly, it means that for R in the 2nd stage the chances are the same whether he helps to eliminate his left or right neighbour.

For Y it's better to kill rather G, his left neighbour.

For B it's slightly better to kill rather R, his right neighbour (but the difference is very low).

For G it's better to kill rather R, his left neighbour.

So, in the 1st stage RY should rather focus on G; BG should rather focus on R. That maximises the teams' final result.

Arjun1516

Intresting

Darksquareman
Indipendenza wrote:

If I am not wrong, the main reason why the set-up changed last year was a significant unfair disadvantage for Green. If I remember correctly, under 23%. (In a fair game distribution, it would've been 25% of course).

I analysed some 2366 NS FFA games (thanks to Space for the data!), taking only (reasonably) HL games, namely where only 2500+ players were involved. I expected the green disadvantage still to be significant. But it's not the case:

Red won in 27.3% of the games, Blue 24.8%, Yellow 23.0%, Green 24.9%.

I.e. now the worst colour is Yellow! Unexpected (for me), it was not my intuitive feeling.

And it's still 19.2% better to be the best colour (Red) than the worst colour (Yellow). Not very good. Maybe some compensation method should be found (for instance, to give X points from start to B, Y and G!).

Furthermore: RY took the first two places in 23.8% of the games, BG in 23.4%, and in 52.8% of the games it was not the 2 opps who took the first 2 places. If we look deeper in detail, we can see that: if blue is first, green has 47.1% of chances to be 2nd, whereas for red it's 27.8% and for yellow it's 25.1%! I.e. despite of the change of the formula (which makes it solo for HL players), either they still tend to "reward" their opp or maybe the configuration of the board makes that. In average the 2nd place is 47.2% for the opp and 26.4% for the sides.

I shall continue this thread later, have to go for dinner.

This proves that 3v1 is the best strategy

Darksquareman
Indipendenza wrote:

@thenomalnoob, no, as you can see, G is no longer the worst colour (as it was in the Old Set-up). It's Y in fact!

YES I agree with you, I am almost sure that a) the respective ELOs and b) how those are distributed around the board have a huge impact. (That's also why I've been insisting for years that we should change the formula: contary to 2p chess, here how we sit influences the outcome. Currently the formula takes into account only the average ELO, whereas I am sure that everybody will agree that to win a game where you have 2700 in front and 2400 at your left and at your right is very much easier than to win with 2700 as your left neighbour and 2400 in front and to your right!).

No color is bad lol

Darksquareman
LosChess wrote:
Indipendenza wrote:

Yes, the merge (and the concomitance of several major changes in the same time) was a terrible thing. I fully agree. But still, it's off-topic IMHO.

If the Community had a voice, we would have a different Standard setup. If I wanted to play a balanced repetitive game, I would play Checkers.

BY sucks though

thenomalnoob
Indipendenza đã viết:

And this is the HIGHEST RATED GAME EVER PLAYED IN NS:

https://www.chess.com/variants/4-player-chess/game/33487476

(average rating 3054.25, mentioned above in the table).

José won against Radon, Caleb and Neo.

I couldn't think that the more elo they get, the more bet they do. It lets me think that the winning rates of 4 colors are equal.