Strategy tips for teams

Sort:
Avatar of Reformed_Maniac

@Berenjena_Mortal  

1) No, you should not decide who to attack as soon as the game starts. I think teams mode in 4 player is very volatile. You need to act upon the immediate situations, Yes, you can decide to attack a player if you see weaknesses in their position.

2) As for players under 1400, I feel the biggest issue is not communication, it is their willingness to learn or not learn that decides the course of the game.

 

The easiest way to climb and reach 1800+ is to know the opening theory, there is basically one main line that has been tested and developed as of now. Other lines and variations will follow later on as the game develops. You should follow the theory because most  < 1400 rated players get mated very early on in the game because they dont know the basic traps. If you wish to create theory, you should practice on open 4 player board and spend time to find a working novelty in a main line.

Avatar of Berenjena_Mortal

Thanks for the advices, @Reformed_Maniac

Anyway I stopped playing in teams, even a bad experience out of four or five is too much for me. After all, is simply a game and I look to relax and have fun for a while. I'll keep that in mind if I go back again, though. 

Avatar of MiViejaEsBella

If I might add about communication.  some players draw to many arrows and arrows for obvious moves as though they think their partner is stupid.  At that point I have been known to resign.  Don't be a prick to your partner.

Avatar of Martin0
unpedoviejo wrote:

If I might add about communication.  some players draw to many arrows and arrows for obvious moves as though they think their partner is stupid.  At that point I have been known to resign.  Don't be a prick to your partner.

My advice is the opposite. Don't be afraid to point out obvious moves. Don't be mean to your partner by premature resignation.

Avatar of BabYagun

In the new 4PC version you can hide teammates' arrows. Look at Settings (gear icon). You should use it only if your teammate is really spamming, by throwing multiple nonsense arrows. If he just shows you obvious moves, then (I agree with Martin0) you should take it easy.

Avatar of JianSong

after i join this club,why can't i play four player chess?

Avatar of BabYagun

@JianSong, what happens when you click "Play - Four Player"?

null

Avatar of JianSong

I click four player chess but there is no button of new game

Avatar of BabYagun

@JianSongplease press Ctrl+Shift+R to force page refresh. If it doesn't help, send us a screenshot using "Help - Report a bug" menu.

Avatar of JianSong

it is back thanks

Avatar of TheManWith2Feet

@Bill13Cooper

It makes some sense that you might have a slight advantage against the player on your right if you or the player on your left are the first player with the move, or a slight advantage against the player on your left if your opponent or the player on your right is the first player to move. Because your team gets 2 moves before they even make their first move.

Avatar of VAOhlman

Thinking about the 'player on your left/right' issue...

it seems to me that in teams it doesn't matter. If you do something to the player on your right then, yes, your partner will get to go first before that poor guy can respond. However you need to be almost more ready to respond when your partner does something (ie has already done something and now it is your turn) to the player on your left, since now you have the chance to double down on it.

This means being ready a turn before your partner makes the move, which involves being even 'readier' happy.png

Avatar of BabYagun

Currently you need a device with a mouse. We didn't develop 4PC for mobile devices yet.

Avatar of true_Kotenka

GameNr "215669" what is it? Team in FFA? Very quickly finish. All teaming up against me in this game. It was strategy.

Avatar of BabYagun

@true_Kotenka,

https://www.chess.com/clubs/forum/view/how-to-report-cheaters

Avatar of mallocked
Bill13Cooper wrote:

@Berenjena_Mortal

1: You are right,  it's non-sens to decide which player you are going to attack beforethe game even started.  Even when your opponents are completely mismatched ( a 1100 with a 1700 for instance )   sometimes you will end up attacking the 1700 anyway, exploiting the fact that the 1100 is  making random pointless moves that do no help his  partner. So the question ' who do we attack first' is complete non-sens.

 

2: Yes, uncooperative players are low rated and are a big P.I.T.A. ( pain in the ...)  and the solution to this is to get a membership and only play with people that you know.

IKR. In this game I was red and blue was overpowering us. but in the middle of the game, green disconnected. Then, later when blue had won a queen, green resigned...https://www.chess.com/4-player-chess?g=261513

Avatar of mallocked
jameslim2008 wrote:
Bill13Cooper wrote:

@Berenjena_Mortal

1: You are right,  it's non-sens to decide which player you are going to attack beforethe game even started.  Even when your opponents are completely mismatched ( a 1100 with a 1700 for instance )   sometimes you will end up attacking the 1700 anyway, exploiting the fact that the 1100 is  making random pointless moves that do no help his  partner. So the question ' who do we attack first' is complete non-sens.

 

2: Yes, uncooperative players are low rated and are a big P.I.T.A. ( pain in the ...)  and the solution to this is to get a membership and only play with people that you know.

IKR. In this game I was red and blue was overpowering us. but in the middle of the game, green disconnected. Then, later when blue had won a queen, green resigned...https://www.chess.com/4-player-chess?g=261513

Also, look at the comments. Blue is apparently fuming..

Avatar of Anadara
Bill13Cooper написал:

As for opening theory, well  on the one end you have to put pressure on your opponents as quick as possible and on the other, you have to prevent checks and double captures that the player on your left could initiate.  And so far,  all good players stick to 2 basic setups:  the light setup and the dark setup. 

 

R/Y will usully play e3-Qg4  and G/B will play d3-Qd2,  So both sides quickly put their queens on a open lines, knights go on their natural squares on c3 and f3,  and all aisdes usually play a4/h4,  since this is the first point of contact with the ennemy  and hence it is where you need a pawn presence,   it alsp prepares the activation of the rooks. Rooks are very powerful  and must be put to use.  I could go on  and on,  but so far this is clearly what all good players play,  and if you dont play that you will get punished by strong players.

Once these moves have been made then the game starts, and it doesnt end in a few moves because each sides has a solid position, with no weaknesses whatsoever.   

 

 

I'm sorry, but 4p chess has a different coordinate designation. It is not clear who goes where.

Avatar of Anadara

Thank you for the information. Translated into Russian - https://www.chess.com/ru/blog/Anadara/chetvernye-shakhmaty-sovety-komande

Спасибо автору за статью. Сделал перевод, для русскоговорящих игроков: "Четверные шахматы - советы команде". Помимо перевода основной статьи, в материал были включены и некоторые комментарии, дополнившие основную статью.

Avatar of BabYagun

Great translation, @Anadara ! Thank you.

By the way, when I translated "4 Player Chess" game name to Russian I also named it "Четверные Шахматы". Maybe it is not the most precise or nice sounding translation, but the shortest one.  "Шахматы Для Четырёх Игроков" is precise, but long.