"symmetric editing" in 4 player chess is flawed

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Avatar of ronarid960

it should have diagonal symmetry, so your side opponents having your starting position mirrored. exactly as it is in 4 player 960 games.

it is wrong and much less balanced that bishops and queens are not starting in the sames diagonals. and you waste 4x the time having to edit all color position without using symmetric editing

Avatar of AllenBB314

wdym

Avatar of ronarid960

i show an example.

this is how position symmetry should be (bishops and queens on same diagonals):

but this is how the automatic symmetric editing arranges the opponents pieces now:

Avatar of TheChocolateCake

Perhaps there could be both?

Avatar of BigTuna2012

yes

Avatar of noahbowah1

hmm

Avatar of chessmath_1

the devs should change a lot on it

Avatar of lw2021

I think maybe it's a lot harder to code in diagonal symmetry than vertical or horizontal symmetry, so the system resorted to using rotational symmetry.

Probably not, though.

Avatar of chessmath_1

I think a least just change the piece's x and y position and just make it fairer when it is making groups automatically make the rating more close together.

Avatar of ronarid960
lw2021 wrote:

I think maybe it's a lot harder to code in diagonal symmetry than vertical or horizontal symmetry, so the system resorted to using rotational symmetry.

Probably not, though.

no, it's actually very easy to code xD

and 960 setup in 4 player games follow the diagonal symmetry, and every position is producing an enjoyable game

Avatar of chessmath_1
ronarid960 wrote:
lw2021 wrote:

I think maybe it's a lot harder to code in diagonal symmetry than vertical or horizontal symmetry, so the system resorted to using rotational symmetry.

Probably not, though.

no, it's actually very easy to code xD

and 960 setup in 4 player games follow the diagonal symmetry, and every position is producing an enjoyable game

yeah, you can just add 960 setup into 4p.