wdym
"symmetric editing" in 4 player chess is flawed
i show an example.
this is how position symmetry should be (bishops and queens on same diagonals):

but this is how the automatic symmetric editing arranges the opponents pieces now:

I think maybe it's a lot harder to code in diagonal symmetry than vertical or horizontal symmetry, so the system resorted to using rotational symmetry.
Probably not, though.
I think a least just change the piece's x and y position and just make it fairer when it is making groups automatically make the rating more close together.
I think maybe it's a lot harder to code in diagonal symmetry than vertical or horizontal symmetry, so the system resorted to using rotational symmetry.
Probably not, though.
no, it's actually very easy to code xD
and 960 setup in 4 player games follow the diagonal symmetry, and every position is producing an enjoyable game
I think maybe it's a lot harder to code in diagonal symmetry than vertical or horizontal symmetry, so the system resorted to using rotational symmetry.
Probably not, though.
no, it's actually very easy to code xD
and 960 setup in 4 player games follow the diagonal symmetry, and every position is producing an enjoyable game
yeah, you can just add 960 setup into 4p.
it should have diagonal symmetry, so your side opponents having your starting position mirrored. exactly as it is in 4 player 960 games.
it is wrong and much less balanced that bishops and queens are not starting in the sames diagonals. and you waste 4x the time having to edit all color position without using symmetric editing