Teams puzzle #141 [Yellow to move]

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Avatar of icystun

[StartFen4 "Y-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-3-x,x,x,8,x,x,x/x,x,x,yP,rB,yP,1,yK,1,yP,1,x,x,x/x,x,x,3,yP,4,x,x,x/bK,bR,7,yP,4/1,yR,bP,11/1,bP,bN,3,rR,6,gK/bR,bP,9,gP,2/2,bP,8,gP,gN,1/1,bP,9,gP,2/1,bP,8,gP,3/4,bP,2,rP,1,rP,gP,3/x,x,x,7,rP,x,x,x/x,x,x,rP,rP,rP,4,rP,x,x,x/x,x,x,6,rK,1,x,x,x"]
[Variant "Teams"]
[RuleVariants "EnPassant"]
[CurrentMove "0"]
[TimeControl "2 | 10"]

Yellow to play

From game 71516123

Avatar of Cold_is_Coming

rxb11 g moves king , rxc9 , kxb11, d11

Avatar of jjcp-8-2024

Torre por torre jaque, azul y torre por caballo. Rey por torre y azul y torre por peón........

Avatar of CM_Souryadutta

f11 yellow

Avatar of icystun

Nice try cybernating, what about Nd11 for blue?

Avatar of SenopatiBN

I know the answer, checkmate guarantee,
start from yellow

Rxb9, Kn8, Bb10+, Rxb10, Ra9+, Kn7, Rg11+ #

How if the red doesn't take the B, but move King to a10
I didn't found the best move after that, because green can attack red by his Knight

Avatar of wolyn

Rxc10 Km8 Bb10+ Rxb10 Rm10+ Kn7 Rg11+

Avatar of SenopatiBN

Hmm, I think I found it, the key is too keep the yRook on the board, because have officer/piece (idk the english word for this) at both side is powerful, so we need to check blue by rBishop,
Start from yellow

Rxc10, Kn8, Bb10+

we have 2 option for blue,

1) blueRxb10, redRxb10, Nl5, Rg10, Nd11, R10, Nxk3, Ki1 ... After this move, ry have good position (far from check at red and easy to avoid at yellow)
2) blueKa10, Rn10+, Bxc9+, its done whereever King red moves

Avatar of SenopatiBN
wolyn wrote:

Rxc10 Km8 Bb10+ Rxb10 Rm10+ Kn7 Rg11+

How if the red block the check by Rook ? Rb11

Avatar of JkCheeseChess

Rxc10 Bb10 looks like the idea

Avatar of wolyn

If the red king was on k1 it would be easy:
Rxc10+ Km8 Bb10+ Rxb10 Rc11+ Nl5 Rxc9

Avatar of wolyn

Rxc10 Km8 Bb10+ Rxb10 Rxb10 Nl5 Rg10 Ra10 Rxa10+ Nxk3+ Ki1! Nxa10
f+g+h pawns will decide the game

Avatar of JkCheeseChess

or you can just

take the blue rook after Rxb10

Avatar of Darksquareman

rxb9, km8, bb10+, ka10, ra9+, green moves, rxc9, nope,

Avatar of Darksquareman

idk

Avatar of Darksquareman
wolyn wrote:

Rxc10 Km8 Bb10+ Rxb10 Rxb10 Nl5 Rg10 Ra10 Rxa10+ Nxk3+ Ki1! Nxa10
f+g+h pawns will decide the game

then yellow might as well take on b11

Avatar of Darksquareman
Cold_is_Coming wrote:

rxb11 g moves king , rxc9 , kxb11, d11

this seems correct

Avatar of Darksquareman

yeah the yellow pawn defends the rook

Avatar of icystun
wolyn wrote:

Rxc10 Km8 Bb10+ Rxb10 Rxb10 Nl5 Rg10 Ra10 Rxa10+ Nxk3+ Ki1! Nxa10
f+g+h pawns will decide the game

Great job, however I am not sure that ending is completely winning, when I played it against myself I could stop the pawns with the two knights. If it is winning though, you have found a second solution.

Avatar of wolyn
DiyosNgKamatayan wrote:
wolyn wrote:

Rxc10 Km8 Bb10+ Rxb10 Rm10+ Kn7 Rg11+

How if the red block the check by Rook ? Rb11

f11 k7 Rg9 Ra10 f10 launching an attack on green