The FAIRY PIECES

ChimpReturns

Note that Shift-clicking on pieces actually shows how they move!                                          


 

Welcome to my class.

I am going to be teaching you all about the fairy pieces. Shadowmoon_KE said that it was an update in 4PC, and I think he/she is right. I am going to teach you about the large pieces first, in alphabetical order. Then I am going to teach you about the pawns, I will be teaching about them in the Greek letter order. Each will have their own explanation and stats. It will be a fun class. But I can only show you the existing pieces. (Note: The easier way is to SHIFT-CLICK on pieces, which will show how each piece moves) (This forum is recommended if you are not playing a game with these fairy pieces, but if you are playing a game, I recommend SHIFT-CLICKING on them.)

Figure 1: Shift-clicking really shows how these pieces move.

Thank you, and be great students!

ChimpReturns

It's easy as A-B-C...

A is for Amazon

You may think the QUEEN is the most powerful, but guess what? The AMAZON is the most powerful in fairy pieces. It can zoom Up, Down, to the Sides and Diagonally! It can also make knight moves - L SHAPED movements (2 forward, 1 to the side), and when it is used as a knight, it jumps over other pieces! It can't if it is used as a queen, though. It looks like a queen-crowned chess knight - and it has a whopping exchange of 12!

Direction*: N, S, E, W, NE, SE, SW, NW, NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW

Range: 1-13 for queen uses, 2-1 for knight uses

Can jump over other pieces: Only on Knight uses

Exchange Value: 12 points

* Note: The compass points are used, to enhance what I am saying. The NORTH is at YELLOW's side, and SOUTH at RED's side.

B is for a basic piece (Bishop)

C is for CAMEL

You can tell it's a CAMEL because it is a knight with a pointy bottom. It moves 3 squares forward and 1 to the side. It can jump over other pieces. 3 points of exchange.

Direction: NNNE, NENE, SESE, SSSE, SSSW, SWSW, NWNW, NNNW, ENNE, EENE, EESE, ESSE, WSSW, WWSW, WWNW, WNNW

Range: 3 squares forwards, one to the side

Can jump over other pieces: Yes

Exchange Value: 3 points

Fact: These stay on the same square colour!

D is for a basic 4PC piece (1-point Queen)

Many people think that I am wrong because it is actually represented by a Q. This is when something gets confusing. If you do not believe me, then you'll see why I used a D.

Figure 2: Q or D for 1-Point Queen?

Figure 3: Custom promotion: D

Figure 4: Move notation: Q

Well, at least I think D stands for DAME, so it does not get TOO confusing... yet.

If you still don't believe me, then D will be vacant. Problem solved.

E is for ELEPHANT

This is highly dangerous. It moves rookways*, moves like a knight, and jumps on knight uses. 7 points worth of exchange.

Direction: N, S, E, W, NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW

Range: 1-13 on rook uses, 2-1 on knight uses

Can jump over other pieces: Only on knight uses

Exchange Value: 7 points

*ROOKWAYS is a word I invented myself. It means "In the direction of the rook."

F is for FERZ

This piece is no good. It only moves one square diagonally - and why is it worth 1 point of exchange?!


Direction: NE, SE, SW, NW

Range: 1

Can jump over other pieces: No

Exchange Value: 1 point

Fact: These stay on the same square colour!

G is for GRASSHOPPER

Jumping over other pieces for this 3-point piece is compulsory. When a piece is behind another piece, one square North, one square South, one square to the sides or one square diagonally, with the piece I am talking about in the line of the pin/skewer, and there is no piece in between, then it is attacked.


Direction: N, S, E, W, NE, SE, SW, NW

Range: 2-14

Can jump over other pieces: Always

Exchange Value: 3 points

H is for HAWK


It is a knight and bishop combined. Be careful when that 7-points-of-exchange piece is on the board.


Direction: NE, SE, SW, NW, NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW

Range: 1-10 on bishop uses, 2-1 on knight uses

Can jump over other pieces: Only on knight uses

Exchange Value: 7 points

I is for ALFIL


I know that the piece's name does not begin with an I, but that is what they put in for the notation. Anyway, it jumps two squares diagonally. Just 1 point, like the Ferz.


Direction: NE, SE, SW, NW

Range: 2

Can jump over other pieces: Yes

Exchange Value: 1 point

Fact: These stay on the same square colour!

J is for ALFIL-RIDER


Repeated Alfil moves. 5 points.

Direction: NE, SE, SW, NW

Range: 2, 4, 6, 8 and 10

Can jump over other pieces: Yes, but not over the squares it lands on. Once there is a piece in a square attacked by the ALFIL-RIDER, the way is blocked. The ALFIL-RIDER cannot move further.

Exchange Value: 5 points

Fact: These stay on the same square colour!

K is for a basic piece (King)


Note: Once the royal piece is captured, or in checkmate, that is it. You are out of the game.

Note: The king is not royal in ANTICHESS and the variants with a Custom Royal Piece.

L is for CAMEL-RIDER


It has repeated camel moves and is worth 7 points of exchange


Direction: NNNE, NENE, SESE, SSSE, SSSW, SWSW, NWNW, NNNW, ENNE, EENE, EESE, ESSE, WSSW, WWSW, WWNW, WNNW

Range: Repeated 3-1 moves

Can jump over other pieces: Yes, but not over the squares it lands on. Once there is a piece in a square attacked by the CAMEL-RIDER, the way is blocked. The CAMEL-RIDER cannot move further.

Exchange Value: 7 points

Fact: These stay on the same square colour!

M is for GENERAL


A combined King-Knight (5 points)


Direction: N, S, E, W, NE, SE, SW, NW, NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW

Range: 1 for king uses, 2-1 for knight uses

Can jump over other pieces: Only on knight uses

Exchange Value: 5 points

N is for a basic piece (Knight)

O is for KNIGHT RIDER


This is a strong 7-point piece. It moves very far on those 2-1 moves, as far as it likes, as long as the squares it attacks do not have any other pieces. EEEEERP! CRASH! Like the Camel Rider, when it could land on an enemy piece, the Knight Rider stops in a dead end of its line and you need to wait another turn to continue. It is blocked if it is a piece on its side.


Direction: NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW

Range: Repeated 2-1 moves

Can jump over other pieces: Yes, but not over the squares it lands on. Once there is a piece in a square attacked by the KNIGHT-RIDER, the way is blocked. The KNIGHT-RIDER cannot move further.

Exchange Value: 7 points

P is for a basic pawn

Actually, the pawn does not get represented by a letter, so P will be vacant.

Q is for a basic piece (Queen)

Note: The 1-Point Queen also occupies the Q in notation. The Q is only used in this piece on custom promotion. Unfortunately, the same letter is used to notate two different-point pieces.

R is for a basic piece (Rook)

S is for DABBABA


These 1-point pieces jump two squares rookways. But if one of its four directions has a friendly piece on its square that it will land on, it will not move in that direction. If one of its four directions has an enemy piece on it, it must capture it. It can jump over a piece that is next to it, as far as I'm concerned...


Direction: N, S, E, W

Range: 2

Can jump over other pieces: Yes

Exchange Value: 1 point

Fact: These stay on the same square colour!

T is for DABBABA-RIDER


Repeated Dabbaba moves. (5 points)


Direction: N, S, E, W

Range: 2, 4, 6, 8, 10, 12

Can jump over other pieces: Yes, but not over the squares it lands on. Once there is a piece in a square attacked by the DABBABA-RIDER, the way is blocked. The DABBABA-RIDER cannot move further.

Exchange Value: 5 points

Fact: These stay on the same square colour!

U is VACANT


No piece is represented by the letter U. Perhaps the Camelzon Rider may occupy the letter U if it comes...

V is for WILDEBEEST


Combining the CAMEL and the Knight will make an unstoppable 5-point piece...


Direction: NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW, NNNE, NENE, SESE, SSSE, SSSW, SWSW, NWNW, NNNW, ENNE, EENE, EESE, ESSE, WSSW, WWSW, WWNW, WNNW

Range: 2-1 for Knight uses, 3-1 for Camel uses

Can jump over other pieces: Yes

Exchange Value: 5 points

W is for WAZIR


These pieces are weak. They only move one square rookways, and would only give you 1 point if you wanted to capture it.


Direction: N, S, E, W

Range: 1

Can jump over other pieces: No

Exchange Value: 1 point

Fact: These change square colours every move.

X is for a basic wall


These don't move actually! Why did I put the wall in there? Should X be vacant? Well, on the FEN4, the notation is X...

Y is for ALIBABA


This 3-point piece is a Dabbaba and an Alfil combined together.


Direction: N, S, E, W, NE, SE, SW, NW

Range: 2

Can jump over other pieces: Yes

Exchange Value: 3 points

Fact: These stay on the same square colour!

Z is for ALIBABA-RIDER


This is the last large piece in the collection. Next we will meet the pawns. Anyway, this 7-points-of-exchange piece makes repeated Alibaba moves.


Direction: N, S, E, W, NE, SE, SW, NW

Range: 2, 4, 6, 8, 10 (Diagonal range ends on 10), 12

Can jump over other pieces: Yes, but not over the squares it lands on. Once there is a piece in a square attacked by the ALIBABA-RIDER, the way is blocked. The ALIBABA-RIDER cannot move further.

Exchange Value: 7 points

Fact: These stay on the same square colour!

THE PAWNS

Now it is time to meet the pawns. They always go forward or on the forward diagonal squares and move one square at a time. On the start, it can move two, it can only capture on one square and all 5 types are worth 1 point. Pawns get promoted at a certain rank (for RED and YELLOW sides) and a certain file (for BLUE and GREEN sides). I can only show you the fairy pawns.

The Berolina (α Alpha)

AKA the REVERSED pawn, because it moves on the forward diagonals and attacks forward. If there are pieces on its forward diagonals and none on its forward square, the poor Berolina can't move past!

The Soldier (β Beta)

AKA the FORWARD pawn, because it can move and capture on the forward squares only. The warm-coloured sides' soldiers stay on the same file while the cool-coloured sides' soldiers stay on the same rank. Those two happen until they get promoted. Fact: These usually change square colours every move.

The Stone General (γ Gamma)

AKA the DIAGONAL pawn, because it can move and capture on the forward diagonal squares only. Fact: These stay on the same square colour!


The Sergeant (δ Delta)

AKA the SUPER pawn, because it can move and capture on the forward AND forward diagonal squares.

 

Those are all the pieces and pawns that I need to teach. So, you are ALL great students! Well done! Remember what their notations are and their moves! Thank you,

ChimpReturns

TheCoolGuyy

Thank you @ChimpReturns!

I-I_I-I

merged all posts.

fischer_tanvir

how did you merge the posts?  @I-I_I-I

 

ChimpReturns
fischer_tanvir wrote:

how did you merge the posts?  @I-I_I-I

 

That is a good question. I do not know how he did it.

I-I_I-I

@fischer_tanvir see chat.

for others it's just a copy-paste work.

baohoangtyer

wow!

spacebar

Amazing, thanks!

fyi the pawns are:

'α': Berolina', descr: 'a pawn that moves diagonally and captures forwards
'β': Soldier', descr: 'a pawn that moves and captures forwards only
'γ': Stone General', descr: 'a pawn that moves and captures diagonally
'δ': Sergeant', descr: 'a pawn that moves and captures forwards and diagonally

 

ChimpReturns
spacebar wrote:

Amazing, thanks!

fyi the pawns are:

'α': Berolina', descr: 'a pawn that moves diagonally and captures forwards
'β': Soldier', descr: 'a pawn that moves and captures forwards only
'γ': Stone General', descr: 'a pawn that moves and captures diagonally
'δ': Sergeant', descr: 'a pawn that moves and captures forwards and diagonally

 

I was needing for a break. It is all finished!

znim

@spacebar you could pin this forum

spacebar

yep. or even link it from the game.

for those who want to read how this came about: https://www.chess.com/clubs/forum/view/fairy-piece-suggestions (it was a lot of work and there are still some grasshopper cases i haven't solved yet. the GH is by far the most challenging piece to support )

wizardrunner

I love the fairy pieces! Thank you!

AubertZeng

Thank You!

ChimpReturns

If you shift-click, you can see its legal moves!

znim

Atlast @ChimpReturns has done something good. Keep it up. and Thanks

ChimpReturns

You are welcome

angelo_5113

thank u so much 4 explaining these to me!!!

ChimpReturns

:-)

spacebar

The Ferz is asking why everyone got 2 pictures and he only got one?

ChimpReturns
spacebar wrote:

The Ferz is asking why everyone got 2 pictures and he only got one?

LOL, I just put the other picture in