I like the way in which you explained things. Nice post!
To know is to nullify.

I once watched this anime where different kinds of god's were involved and the only way the "champion" (what they called the MC) could gain an advantage over these god's who had different kinds of "authority" (ie. power/source of omnipotence) was to become knowledgeable about their authorities, their historic impact or just simply what makes them relevant.
"To know is to nullify" - essentially ,when you experience or learn something like a mathematical equation x+y , when you first saw this kind of sum/equation you probably felt some sort of dread ' oh no! what is this?!' but after reviewing the accompanying information you'd more than likely be like 'OH this isn't that dreadful'. When you have this deep rooted fear of height and one day you decide you want to go parachuting and the next thing you KNOW is that you've overcome your fear.
Another example would be that one time you had this GREAT IDEA ,you knew in your heart this was revolutionary and you go through the steps of actively researching it and find out 'wait, it's not that great...' that's your mind telling you *it might not be great but it does have it's own special pros and cons, even if the idea had already existed for 100+ years* , you might feel dejected. (meh emotions)
Knowing something relieves your mind and allows you to take comfort in a position that you might encounter again later on, and that's one of the reasons we need to review our games right?
--------------------------------------------------------------------------------------------------
So let's just skip the long lines that sprung up in this 21 year old brother's 6 am Thursday brainstorm on how to start a thread that Sam Hyung asked me for...this is a game that I played just about 24 hours ago, let's ignore my not-so-proud of this game mentality and look through this utter beat down I received from General-to-the-Gmoves (imagine that guy from that 1998 movie Small Soldiers, I think his name was Major Chip Hazard ).
vs
- First off, going with the theme, I encountered an entirely "new" variation , basic things you can do is just play how you normally play and review the line afterwards
- This is the Benko-Gambit Declined--Pseudo-Saemisch variation
- I feel like I made a ton of errors but managed to get out of the opening lasting 10 moves at the very least
- At move 12 I played Nde5, I should have played h5 just questioning the king-side pawn storm ,but my tiny brain went and played Nde5 , from another perspective I understood that while playing in UNFAMILIAR territory its easy to just blindly play what you "know" , but if it's not on your home ground ,those habits WILL be turned against yourself, always be mindful of not only your moves but also your own thinking process/yourself , it's important to question your state of mind and essentially 'nullifying' or simply attempting to resist that subconscious drive of playing leisurely in any game ,especially a Gambit.
- From move 11 and yonder there were many opportunities to take advantage of white's position, look at that king side, look at those light squares , wouldn't it be possible to play c4 and Nd3? giving away a pawn and a knight for a bishop for some breathing space and opening up the queen side more?
- Wouldn't the black queen feel happy on the a or b file?
The rest of the game just went downhill , quite obviously and painfully so, but we learn, we grow and as experience piles up and you keep learning and improving on your shortcomings as every human does ,even if they're not conscious of it.
Always question yourself, continuously look for ways to make threats , poke your opponent until you find his/her not-so-sweet-spot and win a well-earned game , Lord knows you deserve it if you work for it.
Ending off with some 21 year old wisdom...
Every great truth has a great contradiction.
Peace out.
a bit irrelevant but, what was the name of the anime ?

The anime was called Campione! @Dead_Divert and thanks @myteachersam might do a few more in the future if I feel inspired to do so lol

Firstly, allow me to commend you for the well written article!
Secondly, if I may comment on your game -- it's good to note that one should refrain from moving his own pawns (especially in front of his king) where he is weaker on that side. By weaker, I meant that you have less pieces (excluding pawns, i.e. knights, rooks, bishops & queen) on the side of the board. King side would be from columns 'e' to 'h' and the Queen side would be from columns 'a' to 'd'. To illustrate, from move 17. Qxg4, black only has his bishop & rook on the king side, while he has a knight, a queen and a rook on the queen side of the board. This may indicate (as a rule of thumb but not necessarily applicable to all situations) that black should seek counterplay on the queen side.
Last but not least, you may put some annotations on your game using the FEN/ PGN viewer (i.e. chessbase etc.)

Firstly, allow me to commend you for the well written article!
Secondly, if I may comment on your game -- it's good to note that one should refrain from moving his own pawns (especially in front of his king) where he is weaker on that side. By weaker, I meant that you have less pieces (excluding pawns, i.e. knights, rooks, bishops & queen) on the side of the board. King side would be from columns 'e' to 'h' and the Queen side would be from columns 'a' to 'd'. To illustrate, from move 17. Qxg4, black only has his bishop & rook on the king side, while he has a knight, a queen and a rook on the queen side of the board. This may indicate (as a rule of thumb but not necessarily applicable to all situations) that black should seek counterplay on the queen side.
Last but not least, you may put some annotations on your game using the FEN/ PGN viewer (i.e. chessbase etc.)
Thanks @pawnstorm for adding onto the article , your advice is always appreciated!
I once watched this anime where different kinds of god's were involved and the only way the "champion" (what they called the MC) could gain an advantage over these god's who had different kinds of "authority" (ie. power/source of omnipotence) was to become knowledgeable about their authorities, their historic impact or just simply what makes them relevant.
"To know is to nullify" - essentially ,when you experience or learn something like a mathematical equation x+y , when you first saw this kind of sum/equation you probably felt some sort of dread ' oh no! what is this?!' but after reviewing the accompanying information you'd more than likely be like 'OH this isn't that dreadful'. When you have this deep rooted fear of height and one day you decide you want to go parachuting and the next thing you KNOW is that you've overcome your fear.
Another example would be that one time you had this GREAT IDEA ,you knew in your heart this was revolutionary and you go through the steps of actively researching it and find out 'wait, it's not that great...' that's your mind telling you *it might not be great but it does have it's own special pros and cons, even if the idea had already existed for 100+ years* , you might feel dejected. (meh emotions)
Knowing something relieves your mind and allows you to take comfort in a position that you might encounter again later on, and that's one of the reasons we need to review our games right?
--------------------------------------------------------------------------------------------------
So let's just skip the long lines that sprung up in this 21 year old brother's 6 am Thursday brainstorm on how to start a thread that Sam Hyung asked me for...this is a game that I played just about 24 hours ago, let's ignore my not-so-proud of this game mentality and look through this utter beat down I received from General-to-the-Gmoves (imagine that guy from that 1998 movie Small Soldiers, I think his name was Major Chip Hazard
).
vs
The rest of the game just went downhill , quite obviously and painfully so, but we learn, we grow and as experience piles up and you keep learning and improving on your shortcomings as every human does ,even if they're not conscious of it.
Always question yourself, continuously look for ways to make threats , poke your opponent until you find his/her not-so-sweet-spot and win a well-earned game , Lord knows you deserve it if you work for it.
Ending off with some 21 year old wisdom...
Every great truth has a great contradiction.
Peace out.