GD reigns!
[imchesspro0930] Variant Acceptance Probability Sheet

Hmm, but the thing is it has almost no luck so that's why
imbalance = decline.

Not going to lock this, but don’t you think that it would be more helpful to creators if constructive feedback was given on why their variants are marked a certain color? It would make the existence of this forum more useful.
(P.S., it is not likely at all that the Golden Rain will be turned into a WoF. Nothing from our testing has suggested that anything like that will happen lol)

(P.S., it is not likely at all that the Golden Rain will be turned into a WoF. Nothing from our testing has suggested that anything like that will happen lol)
My instincts, they are sometimeees wrong.

I want this to be on Variants World, generated by AI, so we can autodecline anything that is not green.

I want this to be on Variants World, generated by AI, so we can autodecline anything that is not green.
Half-green? You forgot about that!

well see how accurate you are. Imbalances are ambitious and tricky, but not undesired per se.
THANK YOU SO MUCH

Wall of Fate
Piece spam, again, try to shrink the board whenever possible. Also, Redundant opening moves.
Ok, fair about redundant opening moves (They still can be important though)
Shrinking the board is something I did not do to decrease the value of yellow's pieces, because with a shrunken board yellow woulld simply overwhelm red (At least I think so?)
Ok, I know I'm getting off topic at this point
(But thanks for the feedback!)

Wall of Fate
Piece spam, again, try to shrink the board whenever possible. Also, Redundant opening moves.
Ok, fair about redundant opening moves (They still can be important though)
Shrinking the board is something I did not do to decrease the value of yellow's pieces, because with a shrunken board yellow woulld simply overwhelm red (At least I think so?)
Ok, I know I'm getting off topic at this point
(But thanks for the feedback!)
you know what you can do? Give yellow some freeze spells or give them a lot of material, as compensation of the lack of freeze spells, or just decrease the duration of the spells.

Back on track should be yellow/light green because NWO +1ed it but it is too similar to atomic armageddon.

I want this to be on Variants World, generated by AI, so we can autodecline anything that is not green.
Breakthrough: A Strategic Chess Variant
Breakthrough is an abstract chess variant celebrated for its simplicity and strategic depth. Devised by a cool chicken in 2024, it has gained popularity among board game enthusiasts for its engaging mechanics that challenge players' tactical foresight. Breakthrough transforms traditional chess principles into a unique contest of positioning and aggression. Its accessible rules and rich strategic possibilities make it a fascinating alternative to classical chess.
Rules and Objective
The first player to achieve this breakthrough wins the game.
Pawns in Breakthrough move and capture like traditional chess pawns. They advance one square forward to an empty space or capture diagonally by moving one square forward to an opponent-occupied square. Unlike chess, pawns cannot promote upon reaching the far rank; their purpose is purely to complete the breakthrough.
Strategic Principles
Despite its straightforward rules, Breakthrough demands considerable strategic thinking. Success requires a delicate balance between offense and defense. Players must advance their pawns toward the enemy’s back rank while blocking or neutralizing their opponent’s pawns. This dual focus fosters a dynamic interplay of tactics and positional play.
One key strategy in Breakthrough is creating a "pawn chain," a formation in which pawns support each other diagonally. This structure is robust against frontal attacks and facilitates coordinated advances. Conversely, players must avoid isolated pawns, which are vulnerable to capture and lack mobility.
Breakthrough emphasizes timing and resource management. Advancing too aggressively can leave defensive lines exposed, while excessive caution risks losing the initiative. The game rewards calculated risks, particularly when sacrificing pawns to open pathways for others to advance.
Tactical Depth
Breakthrough’s simplicity belies its tactical complexity. Every move carries weight, as the small scale of the game amplifies the consequences of each decision. Players must anticipate their opponent’s responses several moves ahead, considering both immediate threats and long-term opportunities.
A pivotal aspect of Breakthrough is creating multiple threats simultaneously. For example, advancing pawns on both flanks forces the opponent to divide their attention and resources. Decoys and feints are effective tools, compelling opponents to commit their pawns prematurely or in the wrong location. Timing these maneuvers is critical, as a well-executed breakthrough often hinges on exploiting a single lapse in the opponent’s defense.
Appeal and Accessibility
Breakthrough’s appeal lies in its accessibility and focus on core strategic principles. Its minimalistic design makes it easy to learn, even for players unfamiliar with chess. At the same time, its strategic richness ensures enduring interest for seasoned tacticians. The absence of complex rules, such as castling or piece promotion, allows players to focus on positioning and movement, the essence of strategic board games.
In conclusion, Breakthrough is a testament to the elegance of simplicity in game design. By stripping chess to its core and reimagining it as a race to cross the board, it creates an experience that is both approachable and endlessly engaging. For anyone seeking a fresh strategic challenge, Breakthrough offers a rewarding exploration of tactics and ingenuity.
This article will be updated a month, or whenever an update request is made. Please make the update requests in the comments.
These are my instincts, They are not nessecerily correct. Don't shout at me for a variant I ranked Green being declined.
Bugged submissions are not included.
There may be submissions that it's double colored. This is the case when I cannot determine between the 2.
Dark green are submissions I am more than 80% sure will be accepted.
Green are submissions I am 30 to 80% sure of acceptance.
Yellow are submissions that the acceptance chance is about 15 to 30%.
Orange are submissions that the acceptance chance is about 5~15%.
Red are submissions that the acceptance chance is about 0.5~5%.
Dark red are submissions that the acceptance chance is <0.5%.
Black are submissions that are completely hopeless, but not bad enough to grant an autodecline.
Pink is expected autodeclines.
Blue is no rating able to be given yet.
Unless your variant is marked black, your variant is likely not bad! There are certain things CGA's do and don't want, and that sometimes doesn't entirely overlap wioth what makes something a good variant!
Here the list goes!
Variant Name and Probability (Usually based on CGA data)
Reason of Placement
Original Prediction
(Blue Excluded)
Sharp Incantation
There exists CGA data but I have no idea.
Yellow
I don't know, endgames and uniqueness problems.
Black
Dark Red
Update requests will generally be processed between 24 hours.
Pending Reply counts as acception.
Half-colored submissions will count as 0.5 to both mediums.
Current statistics:
Dark Green: Accept: 1, Decline: 0
Green: Accept: 3, Decline: 4
Yellow: Accept: 1, Decline: 4
Orange: Accept: 1, Decline: 7
Red: Accept: 0, Decline: 9
Dark Red: Accept: 0, Decline: 6
Black: Accept: 0, Decline: 7