Finally, these changes are being proposed officially! You are great, guys!
As for game balance, there have been ideas in the Chaturaji community to make a king worth 5 points (or even 10) in solo mode. Imo it would encourage more active and aggressive play, and avoid simple piece exchanges as they would not be as effective. Also king sacrificing for a piece will become less effective in terms of securing 1st place.
Also, many have suggested reducing the value of the bishop to 3 or 4, as it is obviously weaker than the rook, and very often weaker than even the knight.
For example, I often exchange the bishop for a knight or sacrifice it for 2 passed pawns, and it is usually effective.
Hello Variants players!
We recently raised the issue of the rating system in Chaturaji. The main "problem" is that there are a lot of games with playing for 2nd and teaming/collaboration cases that are extremely hard to verify (yet we're doing this!). We have several possible actions (changes) we can make, so we would like to bring this up to community to hear your feedback and thoughts, especially from high-rated chaturaji players. Thus, we're opening a Variants Poll with 3 questions that we (admin team) will consider in further decision making. All Chaturaji players who belong to at least one of the categories listed below will receive a poll when the Variants page is loaded.
Understanding the problem with FFA/Solo in Chaturaji
FFA
In FFA, the points distribution is defined as "+3 +1 -1 -3" (not taking Glicko RD into consideration). Therefore, the second place receives the amount of points that is equal to 1/3 of what the first place gains, which is usually a good amount of points. While this compensates an extreme imbalance of the game (sometimes, the game outcome is fully undecided by specific player), it also encourages playing for second, which, first, reduces the game quality and makes others (3rd and 4th place who expected 2nd to play for a win) feel bad and, second, encourages pre-arranged teaming of two players that is very difficult to track.
Solo
In Solo, the points distribution is defined as "+4 -1.3 -1.3 -1.3," which means the 1st place gets 4 wins, and 2nd-4th all lose equally with 1.33 losses. This eliminates any sort of playing for second and forces everyone to play for the first place, which increases the game quality a lot, as well as solves the teaming issues at once. However, due to the balance issues in Chaturaji, players may (and will) lose their points even if they played literally perfectly, because of power imbalance leading to a low control of a single player over the whole game outcome.
Poll questions
Question 1. Would you allow optional Solo mode in Chaturaji?
Optional solo mode is an option for players rated above XXXX (e.g. 2100 or 2300) to play a solo game. Such games will have a min rating restriction of XXXX and will not be available for anyone having a lower rating.
Question 2. Would you change FFA to SFA in Chaturaji?
SFA is a smooth transition from FFA to Solo. Games with a low average rating of players in a game (e.g. 1500) will use FFA that will gradually change to Solo as the average rating grows. The pure solo point within the transition is defined by admins and is set to XXXX (e.g. 2100 or 2300). Refer to this post to see more details about SFA (morph), FFA, and Solo.
Question 3. Would you make Chaturaji Anonymous by default?
Anonymous does a great job in preventing teaming against higher-rated players and strives to reduce any player-targeting and pre-arranged teaming in general. Making Anonymous default will make most of the chaturaji games anonymous (i.e. chat disabled, player username and rating hidden). This may (and most likely will) hurt new players who wish to communicate and see who they're playing against by default, however will encourage a better average game quality. The Anonymous option can still be disabled manually by anyone when creating a new queue.
How the polls work?
Q: Is it anonymous?
A: Yes. However, some players data, such as rating, may be used for statistics.
Q: Is it possible to view, change or cancel selected option after voting?
A: No.
Q: How much time do I have to vote?
A: Polls duration may vary, however, this poll will last 2 weeks.
Q: Why can't I see the poll?
A: Each poll has a target group of players determined by players rating. Only this group of players can see the poll. If you are a member of such group according to the table above, but still don't see the poll, please reload the page. Polls are only loaded when the page loads.
Q: Is there a way to see updates on the voting results?
A: No. However, in some cases, after voting is completed, the admin team may publish the results.
Results
See results here.