Games/Variants Analysis

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Avatar of MintMysteriouvichMistery

then there are almost no majors (it's enough less now)

Avatar of TimeVeteran
yu-x897 wrote:

Custom Variants Chess - TvdAuki vs yu-x897 - Play Chess Variants Online - Chess.com+Rematch, click to read the full chat, it's very long lol
A few questions:

  • A certain pieces doesn't seem very predictable (O for an example), do they actually help the game-play?

  • Camel doesn't seem a good replacement. Shall we change it?

  • A certain pieces' placement seem very cramped and undeveloped. Are there meant to be a stage for coordinating the pieces?

  • Are breakthroughs enough great?

If these problems don't exist, then this variant is perfect (imo)!

It actually depends on what you think is or isn’t predictable enough for standards for being good/bad. But in the case here, it varies on personal opinion. (Fuerzas seems to be a very cursed word)

Imo, the knight-rider (and presumably dabbaba-rider) do not really help the gameplay here.

For the O, in a lot of VW/Pre-VU(?) FOW submissions, having pieces with knight-rider movement generally makes the gameplay unfun (and in my games of this) due to it’s ability to just snipe pieces and give checks randomly, at least compared to pieces like the chancellor in here, rook in ambush, etc. In here, it gets traded off for a better piece, and looking at the position it would be a lot better to have a knight or no piece at all. A general in the place of it could be interesting, but that requires a lot of testing and opinions here, and whether that piece is practical enough to make breakthroughs easier or harder.

For the T, it’s redundant. In most testing games, it sits and does nothing, and also just snipes pieces. It’s a little more predictable when giving check, but it’s still redundant nonetheless. A better alternative would be an alibaba or also, no piece at all. If the O and T are both removed, then adding a M would be a good option.

I do have an experimental suggestion. Changing it to 4-check while changing promotion to 9th (11th using editor) rank with EHQ. This could make games slow and maybe drawish, but if it doesn’t it would make games predictable while incentivizing promotion.

It already looks good as a FOW variant imo, but right now it needs polishing.

Avatar of ChocoCaramelPawn

Based on tv's comments, we can transform the position into some thing like this: https://www.chess.com/variants/custom/game/96590205/6/1 (needs testing)

Avatar of MintMysteriouvichMistery

https://www.chess.com/variants/custom/game/96591620

This is my revision based on ChocoCaramelPawn's variant.

What did I do:

  1. General right 1 square. This makes the general protects more square, more opened to be developed and encourage side attack. Also more flexible on helping the E attacking. 
  2. Dragon Hors replacing. This makes the king side less aggressive and harder to develop, and opens some possible lines to create some middle game variation.
  3. Replacing the camel with an alibaba. As most of the testers said, C is a temporary piece, and it wasn't used in almost all games, so why not remove it. Instead, the alibaba on second line, which could be treated as a nerfed T, is much flexible and predictable, and fill the blanks where the single J can't go to. 
  4. Remove H promotion. In this variant, the endgame is static and positional, while the original Q promotion actually encouraged players to play offensively. Orthogonal lines in this variant is stronger than diagonal ones, and H can hardly ever give you any advantage in endgame(even opening blunder) and can be replaced easily by Q and E. 
  5. Hors
Avatar of ChocoCaramelPawn

Interesting take on this but i don't think camel should be removed. It's the only pieve that can leap far, and replacinf it for alibaba makes the game less exciting, because it's just a short range sniper and we laready have an alfil rider for this purpose

Avatar of yu-x897

I disagree the 4+ 11th promotion idea. 11th rank is actually, naturally much more defended than 12th rank, and because of the promotion idea, they have barely difference on the difficult of reaching them, especially when the royal pawns are the ones that are positionally advanced.
Additionally, the fixes kinda weakens kingside attack, so there's my modifications:
a. The nature of the variant itself gave a lot time (and space) for developing and pieces coordinating before launching an attack, therefore my idea is remove 1. 2. 3. Changes.
b. for strengthen the king-side, reposition the sergeants and the pawns.
[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal''j3','','e12',''),'lives'3,3,3,3),'pawnBaseRank':5,'dim':'10x10','noCorners':true}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,yC,1,yK,2,yJ,2,yM,yΔ,x,x/x,x,3,yE,2,yδ,1,yδ,1,x,x/x,x,yδ,yδ,yK,dJ,yδ,1,dδ,yβ,yβ,yβ,x,x/x,x,dδ,dK,dδ,yβ,yβ,yβ,yβ,dβ,2,x,x/x,x,yβ,yβ,yβ,7,x,x/x,x,7,rβ,rβ,rβ,x,x/x,x,2,dβ,rβ,rβ,rβ,rβ,dδ,dK,dδ,x,x/x,x,rβ,rβ,rβ,dδ,1,rδ,dJ,rK,rδ,rδ,x,x/x,x,1,rδ,1,rδ,2,rE,3,x,x/x,x,rΔ,rM,2,rJ,2,rK,1,rC,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant FogOfWar 3-check Play4Mate PromoteTo=Q Prom=12 SpectatorChat Torpedo"]
[CurrentMove "0"]
[TimeControl "10 min"]

Avatar of TimeVeteran

What if you move the promo rank to 10th with 4+?

(Another reason why I’m suggesting 4+ because it leaves for more strategic play even regarding accidental checks)

Avatar of ChocoCaramelPawn

Can we make a setup that will defend the pawns on d4 and g7 from the start of the game?

Avatar of yu-x897

Community NCV just move the sergeant one square forward, capturing the dead sergeant

Avatar of MintMysteriouvichMistery

https://www.chess.com/variants/custom/game/96861963/0/1

this one, remixing harvesting and collision course

Avatar of yu-x897

https://www.chess.com/variants/custom/game/96639671/61/3

Question: 10th/11th/12th promo?

Avatar of ChocoCaramelPawn

https://www.chess.com/variants/custom/game/96933127

how to make this good

Avatar of CzarnyResorak567
ChocoCaramelPawn napisał:

It's getting very similar to TiaL

Avatar of chye3mc

I will only be working on the Community Variant if we are making a 4 player forbidden combination. I have so much aura.

Avatar of yu-x897

https://www.chess.com/variants/custom/game/97325884/79/1

Community Variant!

Avatar of ChocoCaramelPawn

Time to revive the community project! Yx's version had too much defense and it encourage shuffling, that's why i decided to use tv's 10h rank idea and 4 check to make a revision:

https://www.chess.com/variants/custom/game/97564538/82/1


  • Removed torpedo and dragon
  • Added dead pawns in the center to make the game a little bit more predictable
  • Removed chancellor promotion because queen is usually a better option.
Avatar of ChocoCaramelPawn

Overall i feel like these changes made the game more fun to play and enjoyable, while fixing shuffling and not making this game too luck-based

Avatar of yu-x897

I wonder how is that version even shuffling-able, there're no setup for defense at the same time

Avatar of ChocoCaramelPawn

oh, i confused your vaersion with anotherr one

Avatar of AllenBB314

Need some suggestions (very hard lol)

This is my design to make ‘Double move spells’, players can activate it by taking the dragon knights with their soldiers, though there’s a lot of bugs, and i need to turn off promotion to make it work.

PGN4: [StartFen4 "R-0,0,0,0-1,0,1,1-1,0,1,1-0,0,0,0-0-{'dim':'','wb':false,'noCorners':true,'boxOffset':0,'zombieType':('','pusher_comfuter','','pusher_comfuter'),'zombieImmune':(false,true,false,true),'pawnBaseRank':5,'enPassant':('','','',''),'royal':('h4','a2','h11','n13'),'royal8x8':('','','',''),'lives':(false,false,false,false),'setupPoints':(0,0,0,0),'setupComplete':(false,false,false,false),'stalemated':(false,false,false,false),'promotedFrom':{},'resigned':(null,true,null,true),'spells':('','','','')}-gW,x,bγ,yU,yβ,x,bγ,yU,yβ,x,bγ,yU,yβ,x/1,x,dF,rβ,yF,rU,dF,rβ,yF,rU,dF,rβ,yF,gU/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,yR,yN,yB,yQ,yK,yB,yN,yR,x,x,x/x,x,x,yP,yP,yP,yP,yP,yP,yP,yP,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,rP,rP,rP,rP,rP,rP,rP,rP,x,x,x/x,x,x,rR,rN,rB,rQ,rK,rB,rN,rR,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/bU,rF,yβ,dF,yU,rF,yβ,dF,yU,rF,yβ,dF,x,1/x,rβ,rU,gγ,x,rβ,rU,gγ,x,rβ,rU,gγ,x,bW"]
[Variant "Teams"]
[RuleVariants "DeadKingWalking EnPassant Prom=99 Stalemate=loss Teammate=1"]
[CurrentMove "0"]
[TimeControl "3 | 20D"]