That's actually a neat variant, but white probably has a very major first-move advantage. Try add some variety, or test with some experienced creators!
Games/Variants Analysis
R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal''g1','','g14',''),'pawnBaseRank':5,'wb':true,'noCorners':true}-
yU,x,yU,x,yU,x,yU,x,yU,x,yU,x,yU,x/
1,x,1,x,1,x,1,x,1,x,1,x,1,x/
x,yU,x,yU,x,yU,x,yU,x,yU,x,yU,x,yU/
x,yδ,x,yδ,x,yδ,x,yδ,x,yδ,x,yδ,x,yδ/
yδ,x,yδ,x,yδ,x,yδ,x,yδ,x,yδ,x,yδ,x/
1,x,1,x,1,x,1,x,1,x,1,x,1,x/
x,1,x,1,x,1,x,1,x,1,x,1,x,1/
x,1,x,1,x,1,x,1,x,1,x,1,x,1/
1,x,1,x,1,x,1,x,1,x,1,x,1,x/
rδ,x,rδ,x,rδ,x,rδ,x,rδ,x,rδ,x,rδ,x/
x,rδ,x,rδ,x,rδ,x,rδ,x,rδ,x,rδ,x,rδ/
x,rU,x,rU,x,rU,x,rU,x,rU,x,rU,x,rU/
1,x,1,x,1,x,1,x,1,x,1,x,1,x/
rU,x,rU,x,rU,x,rU,x,rU,x,rU,x,rU,x
What do you think?
R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal''g1','','g14',''),'pawnBaseRank':5,'wb':true,'noCorners':true}-
yU,x,yU,x,yU,x,yU,x,yU,x,yU,x,yU,x/
1,x,1,x,1,x,1,x,1,x,1,x,1,x/
x,yU,x,yU,x,yU,x,yU,x,yU,x,yU,x,yU/
x,yδ,x,yδ,x,yδ,x,yδ,x,yδ,x,yδ,x,yδ/
yδ,x,yδ,x,yδ,x,yδ,x,yδ,x,yδ,x,yδ,x/
1,x,1,x,1,x,1,x,1,x,1,x,1,x/
x,1,x,1,x,1,x,1,x,1,x,1,x,1/
x,1,x,1,x,1,x,1,x,1,x,1,x,1/
1,x,1,x,1,x,1,x,1,x,1,x,1,x/
rδ,x,rδ,x,rδ,x,rδ,x,rδ,x,rδ,x,rδ,x/
x,rδ,x,rδ,x,rδ,x,rδ,x,rδ,x,rδ,x,rδ/
x,rU,x,rU,x,rU,x,rU,x,rU,x,rU,x,rU/
1,x,1,x,1,x,1,x,1,x,1,x,1,x/
rU,x,rU,x,rU,x,rU,x,rU,x,rU,x,rU,x
What do you think?
i think using a PGN4 or game link is better, we can’t see the rules from this.
Maybe this link will work.
That's actually a neat variant, but white probably has a very major first-move advantage. Try add some variety, or test with some experienced creators!
do you know if whites first move advantage makes it too imbalanced
because of the dead pieces it takes a lot longer for pieces to get developed and black has ample time to defend pawn rushes towards the black king
black has time to defend doesn't mean that white's first-move tempo won't give it more time to defend; Tiny torpedoes was much much much much better, in comparison.
this is a variant that I made I have been trying to play some testing games but people keep resigning. what are your thoughts on it?
After capturing wildebeest white can probably at least end up with 3fold checking
I don't think so because you will run out of checks as the square that you need move to is defended by a pawn giving black time to place a defensive king or queen
After capturing wildebeest white can probably at least end up with 3fold checking
I don't think so because you will run out of checks as the square that you need move to is defended by a pawn giving black time to place a defensive king or queen
the fact that white can spawn an another one too
Here's a variant I made that I like to call "bowling". The goal for white is to push their "pins" down the lane to eventually promote one into a king, winning them the game. Black has one rook, or "ball" to stop them doing so. One problem I've found so far is that it is very easy for black to punish any mistake that white makes, where even one captured pawn will lead to the rook infiltrating white's position and decimating it. However, if white finds the right pawn moves, it is fairly easy for them to make steady progress towards victory, with black being powerless to stop them unless they employ the right strategy. I haven't played many games of it yet so I would be interested in any feedback anyone may have. Thanks!
[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'wb':true}-x,x,x,x,3,yR,3,x,x,x/x,x,x,x,7,x,x,x/x,x,x,x,7,x,x,x/x,x,x,x,7,x,x,x/x,x,x,x,7,x,x,x/x,x,x,x,7,x,x,x/x,x,x,x,7,x,x,x/x,x,x,x,7,x,x,x/x,x,x,x,7,x,x,x/x,x,x,x,7,x,x,x/x,x,x,x,3,rP,3,x,x,x/x,x,x,x,2,rP,1,rP,2,x,x,x/x,x,x,x,1,rP,1,rP,1,rP,1,x,x,x/x,x,x,x,rP,1,rP,1,rP,1,rP,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant KotH=e14,f14,g14,h14,i14,j14,k14 Play4Mate PromoteTo=K Prom=14 SpectatorChat"]
[CurrentMove "0"]
[TimeControl "5 | 5"]
How does this look? This is supposed to be a very positional-oriented variant. Sideways pawns and spectator chat are enabled. And pawns can promote to a bishop, camel, general, king, or rook.
this is a link to a game played with the variant pictured: https://www.chess.com/variants/custom/game/99599412
How does this look? This is supposed to be a very positional-oriented variant. Sideways pawns and spectator chat are enabled. And pawns can promote to a bishop, camel, general, king, or rook.
I dont think you should make large position with many unneccessary pieces. I think an 8x8 or 10x10 variant is much easier to make.
here's a link to a game of the custom variant I posted earlier: https://www.chess.com/variants/custom/game/99566351/145/3
heres some more games of the above variant
https://www.chess.com/variants/custom/game/99303514/22/3
https://www.chess.com/variants/custom/game/99303556/22/3
https://www.chess.com/variants/custom/game/99303593/25/1
https://www.chess.com/variants/custom/game/99303706/35/1
https://www.chess.com/variants/custom/game/99303769/26/3